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  3. Evert

Posts by Evert

  • Remake HL textures

    • Evert
    • September 5, 2004 at 7:09 PM

    Ok made one.

    Shouldn't be that high tho, but the power of 2 forced me.

    Worst comressed pics ever, I didn't save the PDF so I can't re-save, but it's a five minute job anyway.

    Original

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/yas1.jpg]

    Mine, 512x512

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/yas1b.jpg]

    Mine 256x256

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/yas1c.jpg]

  • Some pics.

    • Evert
    • September 5, 2004 at 5:55 PM

    Some are better, some are less good.

    I uploaded some of my pics, I am happy with some, some are ok.

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pic4.jpg]

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pic2.jpg]

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pic8.jpg]

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pic7.jpg]

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pic5.jpg]

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pic6.jpg]

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pic3.jpg]

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pic1.jpg]

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pic9.jpg]

  • Deralia

    • Evert
    • September 5, 2004 at 2:49 PM

    Try and re-export to map.

    That works sometimes, there could a billion other reasons tho.

    Edit

    On the map, it is too blocky atm, try and rotate a building some, add some height-variation, add details to them streets, vary the lightning as well.

  • Green Something

    • Evert
    • September 5, 2004 at 2:04 PM

    Too bad it turned into and offtopic topic...

    Anyway, I changed some stuff, lightning still isn't good, and some models look like crap cause of this.

    This is only like 2 hours more built on it, be GENTLE.

    Don't bother that lamp-model.

    Bic-Ball, the ground-texture doesn't tile because I didn't care, it was just a test for the lightning-texture.

    /Edit

    moved pics to first page

  • Blaz_WitheredWad

    • Evert
    • September 4, 2004 at 1:53 PM

    Very cool ^^

    Love that ground.

  • Green Something

    • Evert
    • September 2, 2004 at 6:54 PM

    I tell you, the brushwork is not bad on this one.

    Textures suck tho.

    It is not lowpoly, but if I remove some polys it will look less blocky, hard to explain.

    There are no sprites on the last pic btw.

  • Green Something

    • Evert
    • September 2, 2004 at 6:03 PM

    ^^

    I twied to contact you on teh irc RA about a thingydingy

  • Green Something

    • Evert
    • September 2, 2004 at 1:28 PM

    Lightning fixed, compiling now.

    The texture doesn't tile because I made one 1024x2048 texture for an area, and then cut it down to 256-textures, and they need to be together.

    That is still a test, I'll add things to it.

    It may look blocky, but it isn't once you see it ingame.

    The whole building and walls are built out of triangles, it has got some very complex brush-work, and some cool shapes.

    Also, this place is very small, the door is about two thirds of a player, so it doesn't look very blocky ingame, since the brushes are small.

  • Green Something

    • Evert
    • September 2, 2004 at 11:38 AM

    Lightning will be fixed.

    Tnoh, yeah it is called paradise in the game, but everything aint what it seems.

    Mino ololo~~

    Sucky environment and texture, only for testing purposes.

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pics/x3large.jpg]

  • Green Something

    • Evert
    • September 2, 2004 at 1:57 AM

    You don't see the puzzles...those are often seen in screenshots, esp after a couple of days designing, which is the START of the whole thing...I forgot, sorry. :-?

    I won't show anything from the other areas, it would give away too much if this would be released.

    BTW, all textures linking bad is fixed already.

  • Green Something

    • Evert
    • September 2, 2004 at 1:40 AM

    Project between me and a friend.

    I do the design, he sits with me shouting and fkn around...what a great team we make...

    Anyway, this is a part of the main-world, from which one travel to the other parts of it.

    It is a SP-adventure. Adventure in the meaning there are no enemies and shooting, the game is completed by puzzles.

    There are "things" called inhabitants on the different worlds, some get pretty strange.

    No idea if it will be finished, it began as I just fooled around in hammer and milkshape.

    I won't map for this engine for long, but I may finish this project later, or just cut it off and release the first part...which won't make any sense withouth the ending...too bad.

    Some detailtextures and original textures looks bad, the trees suck and stuff, I'll fix it when I have time to care about it.

    This is the "happy-place" of the game, the others are very bizare (spelling wtf?) and some get pretty cruel with scary stuff, like blood!!!

    Comment what you like and what you hate, tho I prolly already know what you hate.

    And no, this aint no damn LoTR-ripoff as the screens may suggest.

    More inspired of a drawing of mine from a couple of years back.

    Please be gentle, and keep me safe of flaming if something sucks.

    Flaming is great as long as it is done against others.

    A pic...of a place.

    That white piece of stuff in the background will be fixed.

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pics/edennewlarge5.jpg]

    Same place, another angle.

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pics/edennewlarge4.jpg]

    Too empty, will add things to it, and fix those damn white thingys, esp the skin.

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pics/edennewlarge6.jpg]

    Remember, these are VERY early screens, a couple of hours only.

    Been fooling with it from now to then.

    Updated:

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/edengreen1.jpg]

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/edengreen2.jpg]

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/edengreen3.jpg]

  • Nightwatch Media Release #2

    • Evert
    • September 1, 2004 at 10:41 AM

    :!:

    Cool work

  • de_ungarn

    • Evert
    • September 1, 2004 at 10:39 AM

    Pimp ass models man.

    Great job once more.

  • dm_fairytale

    • Evert
    • August 28, 2004 at 8:16 AM

    I can't be more original then saying what has been said a thousend times, awesome looking map, I'll prolly even download it.

  • de_ungarn

    • Evert
    • August 16, 2004 at 10:53 AM

    Very nice new pics.

    Maybe change the roof to some old brown/red clay ones.

  • Doom 3

    • Evert
    • August 16, 2004 at 9:46 AM
    Quote

    Does anybody else here suffer from frequent Doom 3 crashes?? I think this occures only with ATI cards and it's extremely annoying.

    It happens to me yes.

    The whole screen freezes, and yeah I'm on an radeon9800 pro.

    I have not clocked it :/

  • DICE is looking for leveldesigners

    • Evert
    • August 15, 2004 at 3:24 AM

    Pet mazz

  • DICE is looking for leveldesigners

    • Evert
    • August 14, 2004 at 6:04 PM

    Yas but these demand skillz in 3dsm or maya

    Bah we'll see

  • de_ungarn

    • Evert
    • August 14, 2004 at 12:36 PM

    Very nice wurk

  • DICE is looking for leveldesigners

    • Evert
    • August 14, 2004 at 11:43 AM

    Aw I knew I should have learned 3dsm

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