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  3. Evert

Posts by Evert

  • Brothers in Arms Multiplayer article + pics

    • Evert
    • January 28, 2005 at 11:06 AM

    nice!

    Looking forward to this one, and I'm not saying that about a lot of games.

  • [Open source] 90% finished FarCry SP mission

    • Evert
    • January 26, 2005 at 10:05 AM

    It sure do look good.

  • dm factory b2

    • Evert
    • January 25, 2005 at 7:43 PM

    Yeah I guess, it would look better no matter realism or not.

  • dm factory b2

    • Evert
    • January 25, 2005 at 5:21 PM

    Hmm the lightning is a bit strange now that I look at it again.

    Those round yellow lights in the first pic, on that big building look way bad.

    Change their lightning to some white-blueish, and make them slightly stronger.

    On the lamps by the roof, make the outer angle wider on them.

    Try and get a morw white over all look on the lightning, less yellow, and also more orange sky lightning, and try to get more smooth shadows in color, they are too dark at the moment imo.

  • dm factory b2

    • Evert
    • January 25, 2005 at 12:41 PM

    That isn't always true MJ, it seems the sun is coming from behind the building, and the sun light isn't always the same on the ground as up in the clouds.

    But I guess it would look better like that.

    Pretty nice work still.

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Evert
    • January 24, 2005 at 2:36 PM

    wjat?

    It was one of my favourite maps I ever played when it was first released btw.

    *Edit: Hrm, never played this one, meant boxoffice2k.

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Evert
    • January 24, 2005 at 12:25 PM

    Could be a worse first hl-map backslider

  • UT2 DM-Redkin

    • Evert
    • January 24, 2005 at 1:20 AM

    Looks nice, never played UT2, first pic reminds me of Metroid Prime though.

    That's a good thing.

  • First Texture Ever.

    • Evert
    • January 23, 2005 at 7:21 PM

    You could have kept the fact it was a remake a secret, it's a new texture.

    Looks alright, not an advanced texture, but it does the job well.

    Great to see you didn't use the sharpen and noise filters all over it, as a lot of people do on their first texture.

    I don't think it needs more detail on the texture itself, normal map and reflections will be enough for it.

    *Edit: Looking at it again, I see you have copied one tile, do some small variations on the tiles and it'll look better.

  • Post your screenshots

    • Evert
    • January 23, 2005 at 2:39 PM

    Nice one there JAL.

  • Brothers in Arms theme song

    • Evert
    • January 22, 2005 at 5:40 PM

    Nice!

    One of the best pieces of music ever written for a non-fantasy game.

  • dm_test

    • Evert
    • January 22, 2005 at 5:37 PM
    Quote

    Major props for that.

    But yeah, I agree.

  • dm_test

    • Evert
    • January 22, 2005 at 4:58 PM

    Cool marcos

    Let's see where you take this then

  • Homage to V:tM - Bloodlines

    • Evert
    • January 21, 2005 at 2:16 PM

    kiss me beautiful.

  • DM - Untitled Space level

    • Evert
    • January 20, 2005 at 10:47 PM

    Looks awesome.

  • Post your screenshots

    • Evert
    • January 19, 2005 at 1:33 PM
    Quote

    The only thing that matters with lighting is how it looks. Not what it actually is or that its because of the sky or whatever. Ppl look at maps, they dont think them

    Yeah, I know.

    I would never do a thread about the map since it was so early.

    What I meant with the sky thing was that it, thanks to the contrast, makes the map look darker in those screens, and I never changed it to a more fitting sky.

    Anyway, I'm with you, just acting a bit pathetic over it

    Nice work Crackerjack, only that the lamp should give off more light.

  • DM_Rebar Beta 6

    • Evert
    • January 19, 2005 at 12:32 PM

    Yeah I played it on some laggy server yesterday, and it's an awesome map. Great job.

  • Post your screenshots

    • Evert
    • January 19, 2005 at 12:10 PM

    It looks dark because of the bright sky on the map and the forum colors.

    The map it self isn't darker then lockdown.

    And yeah of course, the last screen is too dark, that was just for testing things, and I haven't built close to anything in ( where everything is pitchblack), so there wasn't anything to lighten up really.

    Wip in wip, it aint even an alpha.

  • Post your screenshots

    • Evert
    • January 19, 2005 at 11:28 AM

    Very nice CJ.

    Looks cool OL aswell.

    On the screens it looks kind of like hl1 with better lightning.

    That is not the case ingame though, I canned it a while back.

    [Blocked Image: http://www.eatingpebble.com/Anders/xs2.jpg]

    [Blocked Image: http://www.eatingpebble.com/Anders/xs6.jpg]

    Pitchblack.

    [Blocked Image: http://www.eatingpebble.com/Anders/xs3.jpg]

  • Merging photo expirmentation

    • Evert
    • January 19, 2005 at 10:59 AM

    Looking very cool, but to the left, where the ground meets the wall one can easily spot either a clonestamp or the smudgetool.

    It looks nice still.

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