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  3. Evert

Posts by Evert

  • 4 paintings

    • Evert
    • April 10, 2005 at 1:09 AM

    They are nice, but I really love the two last ones.

    Love the colors in the last one.

  • co_galvanise

    • Evert
    • April 10, 2005 at 12:34 AM

    Hmm I'm not with you on that nexus, this map looks different in lightning then most NS maps.

    I like the lightning, except in the the two last pics.

  • Check this out

    • Evert
    • April 8, 2005 at 11:15 PM

    looking cool, awesome designs.

  • gfm_saintlo

    • Evert
    • April 6, 2005 at 6:51 PM

    Oh yeah

    Really sexy.

  • Crane

    • Evert
    • April 5, 2005 at 9:45 PM

    Very nice!

  • de_toledo

    • Evert
    • April 5, 2005 at 4:40 PM

    Ya it's cool.

    Never thought it would be released

  • Just want to say bye.

    • Evert
    • April 2, 2005 at 1:42 AM

    Cya.

  • i want to learn to create levels help wanted!!!!

    • Evert
    • March 31, 2005 at 9:50 PM

    There are probably a billion of people wanting to ask this, but they don't because they probably understand that one don't use forums like that.

    Ask for help is one thing, but what you are asking for is help with the entire making a map process.

    No one will give you an answer on all those questions (or someone might, just to prove me wrong), but there are TONS of tutorials explaining this.

    http://www.valve-erc.com/srcsdk/

    http://halflife2.filefront.com/file/Ham ... rial;32907

    Though hl1, much of it applies to hl2 mapping as well:

    http://collective.valve-erc.com/index.p ... 1-89982700

    http://www.vlatitude.com/tutorials.php

    http://forums.steampowered.com/forums/f ... forumid=41

  • Somebody record this.

    • Evert
    • March 31, 2005 at 7:20 PM

    That was just brush/modelled based brushes with beam textures on em if I remember correct.

    Those are ingame as well.

  • New Job

    • Evert
    • March 31, 2005 at 6:06 PM

    Congrats ~

  • Some Models

    • Evert
    • March 29, 2005 at 11:45 AM

    Sexy

  • Fortress Forever : A TF Mod for Source : Recruiting

    • Evert
    • March 29, 2005 at 11:35 AM

    Yeah what the others said

  • All my 2d texture questions here!

    • Evert
    • March 28, 2005 at 12:05 PM

    edit

  • a few pics that i made today

    • Evert
    • March 28, 2005 at 11:33 AM

    Awesome pics stepp.

  • Oh god I tried modelling again

    • Evert
    • January 31, 2005 at 11:38 PM

    I like it, nice job.

  • RELEASE - DM Cliff House

    • Evert
    • January 31, 2005 at 4:31 PM

    Ok I downloaded the map.

    There are way too many props in it really, and I would like far more detailed areas, esp in the backgrounds surrounding the map.

    Try not to use them rock-models all over the map, other things could very well be used as cover.

    The mountain wall surrounding the map look very strange, it's obvious it was just placed there to block of the map.

    I love the tree-house though

    This is your second map, and for that it is somewhat stunning, but as a map it isn't that awesome imo.

    Looking forward to seeing that futuristic city of yours.

  • RELEASE - DM Cliff House

    • Evert
    • January 31, 2005 at 1:53 PM

    That is a lot props

    It looks nice I guess, I like the lightning, some textures are misaligned btw.

    Really good for a second map.

  • Its growing!

    • Evert
    • January 31, 2005 at 12:34 AM

    Oh nice one!

  • [WIP] q3_Technicastle

    • Evert
    • January 30, 2005 at 12:35 AM

    Looking nice there, but a bit too high contrast in lightning.

    Try having more ambient dark blue then pitch black in the dark areas.

  • de position

    • Evert
    • January 29, 2005 at 9:52 PM

    Nice Nexus.

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