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Posts by Evert

  • Job Stuff

    • Evert
    • August 17, 2005 at 8:48 AM

    Yay, congrats~!¨

  • Quake IV MP videos

    • Evert
    • August 12, 2005 at 8:09 AM

    Oh nice!

  • FUCK YES!

    • Evert
    • August 9, 2005 at 7:29 PM

    Congrats~

  • TEXTURE STAND OFF : SEWER WALL

    • Evert
    • August 5, 2005 at 1:11 AM

    Yeah, well he do suck.

    Looks cool for a first try blaz!

    ~~

    Looking cool.

    Edit: Really nice even.

  • CS Source: de_arcticbase

    • Evert
    • August 4, 2005 at 3:05 PM

    I'm with RD, except the rock part.

    Don't think you'd find actual rock around there, but stonecold ice would be sweet.

  • A handful of Rome photos

    • Evert
    • August 4, 2005 at 2:49 PM

    What daano said.

    I especially like the BW one with the tree.

  • TEXTURE STAND OFF : SEWER WALL

    • Evert
    • August 4, 2005 at 10:16 AM

    Pretty cool nem.

    I'd try and give the pipe a much smoother look, it looks flat with only that shadow below it.

    The pipe is black at the top, but the wall behind it is lit.

    Also down where it is losing the paint, I'd use less shadows.

  • totally random texture thread

    • Evert
    • August 4, 2005 at 6:22 AM

    It has got too many highlights if you would be, as in the render, using that on every side of a crate.

  • totally random texture thread

    • Evert
    • August 3, 2005 at 9:20 PM

    I'm trying to get better at making textures.

    I tend to never spend too much time on them, but this one is atleast an hour in production.

    It is a bit blurry, could be a little more colorful, but I want to use pretty grey textures for the map I'm making this one is for.

    Help me improve~~

    /Edit: I just realized. It sort of suck, I'd probably redo it from scratch when I have the models done.

    [Blocked Image: http://www.insmod.net/team/upload/Users/Evert/ins_road_00.jpg]

  • Games Convention '05 Leipzig - Anyone going?

    • Evert
    • August 3, 2005 at 9:02 PM

    Nope D:

  • TEXTURE DANCE OFF : Cartoon Texture

    • Evert
    • August 3, 2005 at 7:01 PM

    Cool stuff all, and yeah I'd have to say the same, love your style.

  • CS Source: de_arcticbase

    • Evert
    • August 2, 2005 at 2:53 PM

    Nah it's not the crates

    It's just a feeling a get out of seeing it.

    Maybe cause there where more maps that didn't look like another CS-map in old CS, while in source every other map looks the same.

    Also what I meant with the trees, I don't think you would find trees around an arctic base.

    Maybe use something else, can't think of anythin at the moment though.

  • CS Source: de_arcticbase

    • Evert
    • August 2, 2005 at 10:26 AM

    Yeah if it as the name suggests, an arctic base you should probably remove the trees.

  • CS Source: de_arcticbase

    • Evert
    • August 2, 2005 at 10:03 AM

    Looking cool so far.

    Somehow I get an old CS-feeling, and that is in a good way.

  • dm_torrent [FINISHED]

    • Evert
    • August 2, 2005 at 7:41 AM

    Looking really nice.

  • Landed Myself a Job!

    • Evert
    • August 1, 2005 at 3:13 PM

    Congrats mate!

    Great to hear man~~

  • Arbogast

    • Evert
    • August 1, 2005 at 8:18 AM

    Can't wait to see it with pringles~~

    Looking nice m'am

  • Marathon

    • Evert
    • July 28, 2005 at 8:01 AM

    I played Marathon 2, it was the first fps to hook me up, I really enjoyed it.

    I only played the demo tho, on my first pc.

  • Happy burfday peris~~

    • Evert
    • July 26, 2005 at 4:10 PM

    One more then.

    Happy birthday~~

  • HL2 Prop_static woes.

    • Evert
    • July 26, 2005 at 2:27 PM

    You can use the same smd for animation and model.

    It only wants you to fill in all tags, it doesn't require a seperate SMD for the animation part, just add the same as in model-smd.

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