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Posts by Evert

  • Crysis - Crytek's new game

    • Evert
    • June 20, 2006 at 7:38 PM
    Quote

    2nd hour: "YAY! i can choose between to paths! its non-linear! *walk one path through a cave and come out on someplace else on the mountain* "woops, turns out im about 200 feet from the place i entered the cave, it doesnt matter what path i choose! HOORAY! (irony) Wink

    well you had the choice, it still feels free, and the illusion of something non-linear is still as good as the real thing.

    I'm sure they will take this to the next level in the sequel though, far cry was cool, but it has way more potential than what has been showed.

  • well well well....Stalker returns....

    • Evert
    • June 16, 2006 at 9:30 AM
    Quote

    gameplay and graphics are not two seperate areas. Graphics are an integral part of the gameplay, believe it or not.

    yeah, but graphic DESIGN is more important then new awesome shaders and polygons, and that is something that stalker seems to have.

  • dm_avon [Half-Life 2 deathmatch)

    • Evert
    • June 15, 2006 at 10:05 PM

    Looking good as you know~~

  • First post - Countryside map.

    • Evert
    • June 12, 2006 at 1:04 AM

    Awesome! Love the second one!

  • WIP in WIP, post your level screenshots!

    • Evert
    • May 31, 2006 at 6:26 PM

    Cool one VoodooBenshee! I like it a lot, especially the two first ones.

    The third one looks kinda strange with that orange...pipes?

    Stracciatella, dunno it lacks character and has some weird texture usage.

  • WIP in WIP, post your level screenshots!

    • Evert
    • May 23, 2006 at 7:52 PM

    Looks great freakman~~

  • so i'm going to be in stockholm soon

    • Evert
    • May 16, 2006 at 7:53 AM

    narrow alley is like...an alley, not that cool.

    But yeah, 'Gamla Stan' and 'Söder' in general is kinda cool I guess~

  • The low poly challenge for May!

    • Evert
    • May 11, 2006 at 12:34 AM

    nice

  • Tmp_Lodge *about time update*

    • Evert
    • April 19, 2006 at 8:03 AM

    Looks great!

  • I've been offered a job!

    • Evert
    • April 17, 2006 at 12:33 PM

    Grats~

  • totally random texture thread

    • Evert
    • April 16, 2006 at 1:56 PM

    Nice!

  • what are you currently listening to?

    • Evert
    • April 16, 2006 at 12:27 PM

    The Tiny and a lot of Sneaker Pimps

  • Favourite movies of all time? Come on, list em.

    • Evert
    • April 13, 2006 at 12:09 PM

    Lost in translation

    Matrix

    Starship Troopers

  • dead_asylum

    • Evert
    • April 4, 2006 at 7:42 AM

    Love it, oski is the man.

  • CS_Cabaret (finally)

    • Evert
    • March 30, 2006 at 8:53 AM

    Looks cool!

    Say hi to Zareh, I miss him

  • HL2:Awakening

    • Evert
    • March 30, 2006 at 8:46 AM

    Awesome work!

  • Revolution Gets Cooler

    • Evert
    • March 24, 2006 at 7:38 AM

    I haven't been hyped for a console in many many years, especially when there is so little info as there is on the revolution, but damn, I think I can say right now I'm getting one of those~~~~

  • G.R.A.W.

    • Evert
    • March 19, 2006 at 5:19 PM

    pc is fps only, totally different game then 360 and xbox versions.

  • totally random texture thread

    • Evert
    • March 18, 2006 at 3:32 PM

    I like the red parts on it, but I don't like the shadows, they don't add any depth so they aren't adding anything to the texture.

    The other parts just don't have the same detail and quality as the red wall, they look very 'pasted on'.

    Also you would prolly model most of that anyway in a game.

    Keep the red and make a wall texture, then model the door~~

  • Back to the darkroom!

    • Evert
    • March 18, 2006 at 3:11 PM

    Great pics, I love them.

    The first one posted and the 2nd and 3rd in the second post are awesome.

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