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Posts by Evert

  • Nintendo to start making mobile games (in Japan)

    • Evert
    • March 17, 2015 at 11:02 AM

    I guess they had to hint at an actual nintendo console as well:

    http://www.eurogamer.net/articles/2015-…and-new-concept


    I wonder if we'll see some quality IP reimaginations like the cdi zeldas

    [Blocked Image: http://i.imgur.com/yS5gbQI.jpg]

  • [csgo] cs_cruise

    • Evert
    • March 4, 2015 at 10:53 AM

    Looking forward to seeing progress, could be a cozy setting =)

  • What music have you listened to recently?

    • Evert
    • March 3, 2015 at 10:39 AM

    http://thedeparturelounge.playtheradio.com/

  • TOXIKK

    • Evert
    • January 23, 2015 at 7:47 AM

    Looks pretty decent, but from the look of it it suffers from the same problems like so many other "old school current gen" shooters: realistic art style and vegetation and uneven terrain making it look unpredictable and busy. I hope that the vegetation is clipped to prevent people from camping inside it

  • Star Wars

    • Evert
    • November 29, 2014 at 8:59 AM

    I'm hyped =)

  • Endurance By Greg "Flipout" Ward

    • Evert
    • November 19, 2014 at 1:59 PM

    I love the q3 logo image man!

  • Endurance By Greg "Flipout" Ward

    • Evert
    • November 11, 2014 at 1:43 PM

    That looks great! Only thing that stands out to me is the colour of the teleport (I guess it is?) and how it looks together with the slime, would probably make it white or bright yellow instead.

  • Quake Live Standalone Game

    • Evert
    • August 29, 2014 at 12:35 PM

    I'm veeery sceptical about these changes but anyways:


    Quote
    • Players may now hold forward and jump to 'bunny hop', allowing them to slowly gain up to 2x their base movement speed.
    • Added in-world item timers for "major" items, including armors, megahealth, power-ups, and medkit.

    These two could work though, especially the timers since so many people have access to these external timers anyways.


    The bunnyhopping one could maybe MAYBE work.

    Everyone that plays the game even in low tiers already do it to some extent anyways so making it easier for new players could work.

    I just hope that they don't simply remove bunnyhopping and replace it with this, then it's crap (like I hope that the 2x isn't a clamped move speed but rather a clambed babby jump-mode).


    The load outs is just shit though, that should've just been added as a server option and not be a default setting.


    Edit:


    Heavy speculations here:

    This entire change really sounds like they're preparing a "modernized" console launch.

    Load out = side arm/main gun like every other FPS on console

    Hold jump" = essentially a sprint button


    Are they testing out different options for how to treat a multiplat Doom4 MP?

  • SAMPA // A near-future sci-fi city in Unreal 4

    • Evert
    • August 26, 2014 at 12:02 PM

    Whwere the fuck is the mapcore logo?!

    Amazing stuff Minos.

  • SAMPA // A near-future sci-fi city in Unreal 4

    • Evert
    • August 19, 2014 at 8:43 AM

    This looks great Minosssssss!


    Agree on some more atmospheric FX.


    The trees do look a bit out of place.

    With so many ads and lights, maybe string some sci-fi lamps to them (may be a bit too close to christmas trees ) or make them look like some plastic fake ones?

    Or work with lighting them from underneath, facade lighting style.

    Or keep only the large trees by the mapcore building and the ones in the last picture, I think the repetition along the streets looks a bit strange for this scene.


    Last suggestion - the dark building on the corner, first and third image. I think the way it ends is a bit dull, maybe add something to the top to create a more interesting silhouette? Airduct/antenna/satelitedish/helipad - just something to counter the straight edge/corner.

  • Evolve (Turtle Rock Studio's new baby)

    • Evert
    • August 14, 2014 at 12:23 PM

    Boom badabing, I hate this "pro gamer commentary" bullshit even more than the acted "friends playing games together".

    Watching without sound is better, looks pretty fun actually.

    I just hope it's as responsive as the L4D games. My problem with most modern fps-games is that they're so sluggish even with mouse and keyboard.


    Every fps-game ever needs to be based off of ID/Source movement

  • Silent Hills

    • Evert
    • August 13, 2014 at 10:05 AM

    Yeah nooo not gonna play this ever.

    Is this the first time SH is first person?

  • Issue with my custom paint work. Alpha channel doesn't work well.

    • Evert
    • June 18, 2014 at 3:32 PM

    Kudos for explaining the solution

  • A Game of Thrones

    • Evert
    • June 18, 2014 at 10:53 AM

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  • [CS:GO] ar_blocks WIP

    • Evert
    • June 17, 2014 at 8:54 AM

    Haha cool stuff


    Quote from spence

    You can indeed, static props have a Color RGB field You can also mask where the tint is applied.

    Where can I find info about this masking? I guess somewhere on the wiki, but I couldn't find it.

  • E3 2014

    • Evert
    • June 10, 2014 at 7:19 AM

    Very dissapointed in UC4 tbh, it's always been interesting with Naughty dog creating new flagship IP's for the Playstations.

    Still nothing that has been announced that makes me want a new console


    Oh well looking forward to the Nintendo stream.

  • Respawn Entertainment's - Titanfall

    • Evert
    • May 21, 2014 at 11:00 AM

    http://www.titanfall.com/news/addressin…ts?sf26285046=1


    I actually really liked both modes, though I only played them through Variety pack.

    I'm hoping for a server browser in the future and a return of these!

  • Respawn Entertainment's - Titanfall

    • Evert
    • March 20, 2014 at 12:08 PM

    Respaaaaaawn: It would be nice if there'd be some kind of notification when the smart pistol is locking...please? Or some kind of counter attack mechanic.

    Super much fun, so many awesome levels.

  • Respawn Entertainment's - Titanfall

    • Evert
    • February 19, 2014 at 9:31 AM

    The chat is only disabled for the Beta though, it says in the menu. But yeah, not too much time to type.

  • Respawn Entertainment's - Titanfall

    • Evert
    • February 15, 2014 at 5:01 PM

    Played for a few more hours today, man this really is fun. Really looking forward to the full game with more maps and unlocks.

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