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Posts by Evert

  • Duke Nukem Forever

    • Evert
    • March 24, 2011 at 12:38 PM

    Nah it's probably due to the NvidiATI driver 2041421.a.2414 in the gt4002XXX-series together with some brand of motherboard causing problems. Glad they're fixing that instead of rushing it out the door.

  • Source reflections problem

    • Evert
    • March 19, 2011 at 6:41 PM
    Quote from Minotauro

    sorry for the stupd thread!

    no

  • Mapcore get together in Stockholm?

    • Evert
    • March 17, 2011 at 4:44 PM

    And you are going aswell then steppen?

  • The random model thread!

    • Evert
    • March 17, 2011 at 9:39 AM

    Philip doesn't look like that at all tbh.

    I always find it weird to have those strange shapes, makes for a pretty...useless crate?

  • Prey

    • Evert
    • March 15, 2011 at 11:43 AM

    First turok, now this

  • Mapcore get together in Stockholm?

    • Evert
    • March 15, 2011 at 8:22 AM

    Did anyone from stockholm reply here yet.

    Should be fun, I like stockholm :derp: but i've never been outside of here

    But yeah, any weekend except the 25-27 or whatever it is is superokey by me

  • Battle: Los Angeles

    • Evert
    • March 15, 2011 at 8:18 AM
    Quote from dux

    I got a brain tumour when I watched Transformers.

  • Prey

    • Evert
    • March 15, 2011 at 8:12 AM

    hmm...where's the native american dude?

  • Hawken

    • Evert
    • March 11, 2011 at 3:08 PM

    http://27.media.tumblr.com/tumblr_lhnpv ... o1_400.jpg

    Also, looks very cool

  • Uncharted 3

    • Evert
    • March 11, 2011 at 6:51 AM

    Looks alright, will be super awesome in any way possible

  • What are you playing now?

    • Evert
    • March 11, 2011 at 6:50 AM
    Quote from D3ads

    ... and features some of the best lighting effects I've ever seen. Visceral engine FTW!

    Its more artwork than technology

  • Jake Martin - Level Designer

    • Evert
    • March 1, 2011 at 3:37 PM

    Did you get it because or despite that though.

    I agree with getting rid with the stuff that wasn't the most important stuff, you can still have that in the portfolio anyways.

  • Serious Sam 3

    • Evert
    • March 1, 2011 at 11:37 AM

    It is a joke aimed at John Romero.

  • Are you going to change webbrowser?

    • Evert
    • February 25, 2011 at 8:30 AM

    Try not to dig threads out of the graveyard, especially when there's a new thread on the same subject which is easily found;

    viewtopic.php?f=20&t=609

  • WIP in WIP, post your level screenshots!

    • Evert
    • February 25, 2011 at 8:26 AM

    Rrreally nice!

  • The games industry reinvented

    • Evert
    • February 25, 2011 at 8:19 AM

    The best with the video is the really awkward laughing, this looks like something you'd find on the Onion.

  • The Elder Scrolls V: Skyrim

    • Evert
    • February 24, 2011 at 4:07 PM

    Troll

  • The Elder Scrolls V: Skyrim

    • Evert
    • February 24, 2011 at 3:23 PM

    http://www.elderscrolls.com/http://www.eurogamer.net/videos/first-e…-skyrim-footage

  • Fast pipeline production

    • Evert
    • February 22, 2011 at 10:55 PM

    me as a level designer, if I have to wait for you to spend 2000 hours on your highpoly before getting the object in game...

    time = nothing

    time til' shippable = as long as stuff allows on project

    time til' final = never

    edit*

    you need to know when to stop, at all stages, be it a placeholder, milestone delivery or "final". Big picture is all that matters. How does your object look in an environment?

    1.does it pop out in a bad way, fix it.

    2.does it pop out, in a good way, spend more time on it (if you don't have too many of case #1)

  • WIP in WIP, post your level screenshots!

    • Evert
    • February 20, 2011 at 1:42 AM

    If the grass wasn't as contrasty, than I'd like the first one better

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