Nah it's probably due to the NvidiATI driver 2041421.a.2414 in the gt4002XXX-series together with some brand of motherboard causing problems. Glad they're fixing that instead of rushing it out the door.
Posts by Evert
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Quote from Minotauro
sorry for the stupd thread!
no
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And you are going aswell then steppen?
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Philip doesn't look like that at all tbh.
I always find it weird to have those strange shapes, makes for a pretty...useless crate?
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First turok, now this

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Did anyone from stockholm reply here yet.
Should be fun, I like stockholm :derp: but i've never been outside of here

But yeah, any weekend except the 25-27 or whatever it is is superokey by me
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hmm...where's the native american dude?
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http://27.media.tumblr.com/tumblr_lhnpv ... o1_400.jpg
Also, looks very cool
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Looks alright, will be super awesome in any way possible
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Did you get it because or despite that though.
I agree with getting rid with the stuff that wasn't the most important stuff, you can still have that in the portfolio anyways.
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It is a joke aimed at John Romero.
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Try not to dig threads out of the graveyard, especially when there's a new thread on the same subject which is easily found;
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The best with the video is the really awkward laughing, this looks like something you'd find on the Onion.
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me as a level designer, if I have to wait for you to spend 2000 hours on your highpoly before getting the object in game...
time = nothing
time til' shippable = as long as stuff allows on project
time til' final = never
edit*
you need to know when to stop, at all stages, be it a placeholder, milestone delivery or "final". Big picture is all that matters. How does your object look in an environment?
1.does it pop out in a bad way, fix it.
2.does it pop out, in a good way, spend more time on it (if you don't have too many of case #1)
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If the grass wasn't as contrasty, than I'd like the first one better
