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  3. mikezilla

Posts by mikezilla

  • HAPPY BIRTHDAY MIKEYZ!!!!!!!!!~@~@##"?$

    • mikezilla
    • April 16, 2006 at 5:54 PM
    Quote from Fletch

    It's on the first Sunday following the first full moon after or on the Vernal Equinox.

    see? thats ridiculous!

  • HAPPY BIRTHDAY MIKEYZ!!!!!!!!!~@~@##"?$

    • mikezilla
    • April 16, 2006 at 3:35 PM

    yeah only every ten years or so is my birthday on easter.

    i've asked tons and tons of people for weeks how easter is decided and no one seems to know.

  • Brothers in Arms : Hell's Highway Officially announced.

    • mikezilla
    • April 13, 2006 at 4:44 PM

    Visual quality is a smaller factor in engine licensing than you'd think. It really isn't a trump at all. What really matters is the usability of the tools that come with it. Epic has a pretty huge team dedicated to tool management so the editor a slick little package where everything fits nicely into place. I imagine CryTek's stuff is quite a bit less usable and more suited for in house development... hell even Source is like that (.bat file based material creation, YOU FAIL.)

  • Brothers in Arms : Hell's Highway Officially announced.

    • mikezilla
    • April 13, 2006 at 5:22 AM

    /me slaps head.

  • Brothers in Arms : Hell's Highway Officially announced.

    • mikezilla
    • April 13, 2006 at 3:32 AM

    Wasn't Brothers in Arms a Dire Straits album... am I missing some obvious ACDC connection here?

  • Brothers in Arms : Hell's Highway Officially announced.

    • mikezilla
    • April 13, 2006 at 1:58 AM
    Quote from Tequila

    I like how, even though it's been a while, I've forgotten his name, and it's next-gen, I still recognise the face of the crawling soldier in the 1st scan.)

    Ironically that soldier is Cpl. Sam Corrion. He's the character that I voice.

  • Brothers in Arms : Hell's Highway Officially announced.

    • mikezilla
    • April 12, 2006 at 8:50 PM

    Hmmm not really with BiA specifically (although I think that idea would hold credence with other franchises.) Each game I've extended what the story is capable of farther and farther out. With BiA3 we have a really solid two game base to build on so the development of the characters is going much farther than ever before. When we started BiA and decided to follow one group of guys we knew we were going to go all the way with it, we knew what we were getting into. Market Garden is the point where it all comes crashing down... this is game where everyone loses something. I think more people are going to pay attention to what we're doing here because with this operation... the Allied didn't win. They completed their objectives at a very high cost only to give up and pull back with the British unable to take Arnhem. It's not a bunch of levels strung together for set pieces... it's a long highway and the story of 23 men's pursuit to get up it.

  • Brothers in Arms : Hell's Highway Officially announced.

    • mikezilla
    • April 12, 2006 at 8:24 PM

    So we're official.

    Quote

    SAN FRANCISCO — April 12, 2006 — Today Ubisoft, one of the world’s largest video game publishers and Gearbox Software, one of the world’s best video game developers announced that Brothers In Arms Hell’s Highway™ is in development for next generation video game platforms, including the PLAYSTATION®3 system and the PC. Scheduled for a holiday 2006 release, Brothers in Arms Hell’s Highway is the third game in the multimillion-unit selling and critically acclaimed Brothers In Arms® franchise.Brothers In Arms Hell’s Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features and a completely redesigned online component. Delivering on the franchise’s compelling story, unrivaled authenticity and intense squad-based action, Brothers In Arms Hell’s Highway drops you into Operation Market-Garden, the largest airborne operation of World War II. Lead Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division as they fight to open “Hell’s Highway” in a daring bid for a quick end to the war.

    “With Brothers In Arms Hell’s Highway, Gearbox is investing everything to take next-generation gaming to an entirely new level,” said Randy Pitchford, president of Gearbox Software. “For Brothers In Arms Hell’s Highway, the Unreal Engine 3 powers real next-generation graphics and the most intense, action-oriented recreation of true history ever offered as interactive entertainment.”

    “Since the series was introduced last year, Brothers In Arms has consistently excelled at delivering a new style of tactical shooter wrapped up in an authentic WWII setting,” said Francesca Reyes, editor-in-chief at Official Xbox Magazine (OXM). “As fans of the Brothers In Arms series, OXM is incredibly excited to be the first to reveal to readers the world-exclusive first-look at Brothers In Arms Hell’s Highway.” The issue is available on newsstands since April 11, 2006.

    This title has not yet been concept approved by Sony Computer Entertainment America Inc.

    About Gearbox

    Gearbox Software, an independent development studio located in Dallas, TX, is respected industry-wide for their ability to create award winning interactive software. Comprised of veteran talent, Gearbox Software has established itself as an industry leader, developing games for many of the industry’s top franchises including Half-Life, Halo: Combat Evolved, Counter-Strike, James Bond and Tony Hawk’s Pro Skater. Additional information regarding Gearbox Software can be found at http://www.gearboxsoftware.com.

    About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated revenue of 538 million Euros for the 2004–2005 fiscal year, an increase of 8 percent over the previous fiscal year at constant exchange rates. To learn more, please visit http://www.ubisoftgroup.com.

    © 2006 Gearbox Software, L.L.C. All rights reserved. Published and distributed by Ubisoft Entertainment under license from Gearbox Software, L.L.C. Brothers In Arms Hell's Highway is a trademark of Gearbox Software and is used under license. Ubisoft, Ubi.com and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Gearbox Software and the Gearbox logo are registered trademarks of Gearbox Software, LLC. “PlayStation” and the “PS” Family, “PLAYSTATION” are registered trademarks of Sony Computer Entertainment Inc.

    Display More

    (and here's some scans)

    [Blocked Image: http://img402.imageshack.us/img402/293/16zk1.jpg]

    [Blocked Image: http://img475.imageshack.us/my.php?image=33au.jpg]

    [Blocked Image: http://img475.imageshack.us/img475/7708/48xz.jpg]

    [Blocked Image: http://img405.imageshack.us/img405/9895/53yj.jpg]

    [Blocked Image: http://img405.imageshack.us/img405/3852/63km.jpg]

    [Blocked Image: http://img402.imageshack.us/img402/9261/20wa.jpg]

  • awp_monopoly

    • mikezilla
    • April 9, 2006 at 7:20 PM

    Well, you're over simplifying the requirements. It's really in place to show something of artistic merit or a creative achievement. The idea and execution are both awesome here.

  • awp_monopoly

    • mikezilla
    • April 9, 2006 at 6:31 PM

    and yet we did.

  • awp_monopoly

    • mikezilla
    • April 9, 2006 at 6:45 AM
    Quote from alexroyce

    Looks like they forgot me

    hmmm

    nope.

  • SiN: Episodes

    • mikezilla
    • April 9, 2006 at 6:39 AM

    its not cynical mathematics.

    if a normal studio can make a normal 10-15 hours game in a few years, a SMALLER studio can't churn out the same quality for 5 times the content.

    What it is- is a scam. So much filler it'll make your eyeballs bleed.

    But hey, it's your money.

  • SiN: Episodes

    • mikezilla
    • April 8, 2006 at 10:33 PM

    i'm also sort of lol about them announcing 9 episodes at 20 bucks a piece.

    Hello 180 dollar game.

  • SiN: Episodes

    • mikezilla
    • April 6, 2006 at 10:06 PM
    Quote from Pericolos0

    hl2 also had exploding barrels near hordes of brainless enemies

    and i doubley hated it there because the game was so good.

    call of duty 2 also did it... only near 88's and other highly incendiary things. which made it even stupider.

    DOWN WITH EXPLODING BARRELS '06!!!

  • SiN: Episodes

    • mikezilla
    • April 6, 2006 at 4:37 PM

    They said in an interview a few weeks ago that all half life 2 content had been removed.

    Having said that, I've followed the last few things that Ritual has done and was unimpressed (cs:cz, 25 to life.) They seem to follow a very strict old-school style fps strategy that I find alarmingly stale lately.

    Something to the effect of...

    You are a quiet bad-ass who throws out a few choice (and lame) one-liners as you dispense sordid justice on the end of the same old weaponry. You will meet characters who will serve no purpose other than to explain what a level designer was thinking but along the way you will need to pick up health packs to recover from the 9000 bullet holes you were penetrated with. This is capped off by an almost endless supply of enemies whose AI the developer has been touting for months, but in the end you can kill many of them at a time with little problem because they constantly seek refuge behind conspiciously placed inflammable barrels that explode on contact with a single bullet.

  • Trying to run the original Blood on XP...

    • mikezilla
    • April 5, 2006 at 5:50 PM

    hey could you make your sig a little bigger? I can still see two posts at once on my screen.

  • Failed Aprils fool

    • mikezilla
    • April 4, 2006 at 12:25 AM

    dude.

    i would totally make a bomb like that. make it one of those 10 coin boxes from mario where you have to hit it 10 times to get all the coins. only on the 10th hit, instead of a coin it explodes.

  • mod thoughts

    • mikezilla
    • April 3, 2006 at 7:55 PM

    what about robots versus Jesus?

    Where one team is a bunch of robots and the other team is one player as Jesus.

  • Revolution Gets Cooler

    • mikezilla
    • March 30, 2006 at 11:48 PM

    Ha, I wanna see the parent who is like "oh look a wholesome gamecube" and then their kid buys Killer7 or Resident Evil 4.

  • Revolution Gets Cooler

    • mikezilla
    • March 30, 2006 at 10:36 PM
    Quote from The Postman

    MAN! Fucking sweet! I can't wait to re-buy all the games I originally bought instead of you know, downloading MAME games. This is a shitty marketing tactic that is really REALLY going to fall short in the long run.

    1) MAME is for arcade games. They are selling NES, SNES, N64, Genesis, and TurboGFX 16 games.

    2) It's not a marketing tactic because they are offering a service. A service people want.

    3) Outside of the small hardcore gamer minority, the mass populace is not aware of emulation as a viable means to play old games. In addition, emulation of copyrighted games is illegal and some people don't like to do illegal things.

    4) I think it will be incredibly commercially viable. Nintendo has always had some of the strongest franchies out there, and I don't know many people that wouldn't shell out a couple bucks to play Mario 3 or Zelda : A Link to the Past again (or dare I bring up the Super Metroid, Earthbound, Chrono Trigger crowd.) This comes at very little cost to Nintendo minus some simple engineering costs. This means that even slow sales are profit.

    5) You're not rebuying them at anywhere near the cost. They aren't going to charge you fifty dollars to play Mario 2. It's a low price that's a lot lower than what you'd pay in a store for one of those older games (I see Gamestop charge 25+ for snes games that are good.) For certain people this is a good deal because they don't have the means to get another NES or SNES and set it up.

    6) The second this goes live I'll probably hit the buy all button.

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