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  3. mikezilla

Posts by mikezilla

  • Gearbox Software looking for a few good COGs

    • mikezilla
    • May 5, 2005 at 4:41 PM
    Quote from Kedhrin

    i talked to one of my coworkers today, he was offered a job by gearbox and he laughed at them when they told him how much they where offering to pay him. i'm not going to disclose who told me this, but he said he'd never work for gearbox. He says their employees are way under payed for the work they do and they don't meet industry standards in pay. i.e. someone who has the potential for senior status or lead status would be payed entry level. which is not good.just something to think about before submitting your resume to them.

    no offence to current employees there, its just what was told to me today.

    Don't even bother posting unsubstantiated bullshit like this on the forums. Seriously. You're so incredibly wrong it makes me ill.

    Gearbox pays well, really well. So well I haven't even thought about working at another company in three years. I won't be looking for many many years to come, if at all.

  • You figure it out...

    • mikezilla
    • May 4, 2005 at 7:28 PM

    Republic Commando is cool as hell too

    There's room for all of us to be friends.

    As for PoP WW

    "I smolder with generic rage"

  • Remedy's Alan Wake

    • mikezilla
    • May 4, 2005 at 7:12 PM

    So here's what I think it is....

    The game takes place in Alaska where the sun is out for many many many days in a row. The game will take place over the course of like a week or something... the point is the character will not sleep. He will start to go crazy (or think he is) and crazy shit will happen.

    Hence Alan Wake.

    or

    A. Wake

    (this is all wild speculation)

  • You figure it out...

    • mikezilla
    • May 4, 2005 at 12:14 AM
    Quote from Ubisoft

    Chaos Theory, the third installment in the Splinter Cell franchise, was the biggest contributor to Ubisoft's Q4, selling 2.5 million copies. Brothers In Arms also did very well selling through 1.7 million units and likely setting the stage for a number of sequels. "[brothers In Arms] has made its mark as an undeniable reference for the historical shooter game segment, confirming its long-term potential," said Ubisoft.

  • SLI Technology

    • mikezilla
    • May 3, 2005 at 5:32 PM

    couldn't you do this with voodoo 2's?

  • my new site wip: need opinions

    • mikezilla
    • May 3, 2005 at 3:11 AM

    i like the new one

    however, just give up on the borders. It's striking when its just simple and elegant. The borders are meaningless noise.

    Also SO glad the haiku was gone. I literally would have passed you up in the hiring process if I'd have seen that.

  • Some of my best work is within.

    • mikezilla
    • May 1, 2005 at 10:09 PM

    i was shooting 800 with no tripod at sunset.

    sometimes noise is cool

  • Some of my best work is within.

    • mikezilla
    • April 30, 2005 at 6:43 PM

    yeah yeah, but we saw them and it was worth the oppurtunity.

    some more for you guys.

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5791.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5883.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5921.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5786.jpg]

  • Some of my best work is within.

    • mikezilla
    • April 30, 2005 at 8:45 AM

    Basically just jumping around from Plano to downtown Dallas, shooting whatever we saw.

    Totally awesome stuff was about.

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5782.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5794.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5796.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5788.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5798.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5799.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5840.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5776.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5859.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5769.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5853.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5923.jpg]

  • The Gearbox Trip to Six Flags

    • mikezilla
    • April 27, 2005 at 7:48 PM

    its my british soccer shirt

  • Prey Screenshots

    • mikezilla
    • April 27, 2005 at 4:26 PM

    are people surprised that prey is unveiled again and its unoriginal and awkward?

    ITS PREY.

    their main character is TALON BRAVE

    TALON

    BRAVE

  • Company of Heroes

    • mikezilla
    • April 26, 2005 at 5:15 PM

    graphically it looks awesome

  • Madden nextgen trailer

    • mikezilla
    • April 26, 2005 at 5:14 PM

    totally pre rendered and totally lame.

    marketing something that doesn't exist???

  • I HUNG DICE FROM STUFF

    • mikezilla
    • April 26, 2005 at 6:20 AM

    It's really tacky but for some reason I really like it.

    It's so chique.

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5747.jpg]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_5748.jpg]

  • Getting textures to tile.

    • mikezilla
    • April 25, 2005 at 7:56 PM

    Well that was a tutorial on making that photo into a good texture. Not just tiling it. If you can't see why though.

    Sad mikey.

  • Call of Duty 2

    • mikezilla
    • April 25, 2005 at 7:02 PM
    Quote from Kedhrin

    i'd like to see a ww2 or even a modern warfare game where you have a squad of members in the game and if one dies in a mission they stay dead the entire game and the story slightly changes throughout the game and at the end of the game if you are the only one alive it is a different ending just like if you had your entire squad still alive.

    this could be achieved by mission scripts and trigger events, it might be more work but it would increase the replayability of the game by a lot.

    If only it were that simple... You talk about a completely branching story as if it were simple and easy. It's not. It's far too limiting of the entire storyline to really do it.

    Not to mention that every person would get completely different people killed in the missions. This provides no global arc between all the people that have the game and the following games in the series.

  • New XBox 360 screens?

    • mikezilla
    • April 25, 2005 at 6:57 PM

    it's real.

  • Ubisoft Montreal looking for 2D and 3D artists

    • mikezilla
    • April 25, 2005 at 5:36 PM

    THEY MAKE YOU PAY FOR COFFEE

  • The Metal Thread

    • mikezilla
    • April 25, 2005 at 4:07 PM

    emo's cooler because they only whine and hypothesize about what it's like to eat their bandmates brains metaphorically...

  • Getting textures to tile.

    • mikezilla
    • April 25, 2005 at 5:05 AM

    Alright I take a lot of crap for never posting tutorials or tips. So here you go. This is what I would do if I needed to use that photo. So I'll cover tiling and finishing touches. Total time for this was like 10 minutes.

    Alright so Step One :

    [Blocked Image: http://www.mapcore.net/pics/mikey/step1.jpg]

    Basically all I did here was tweak the colors a bit to take out some the hideous and confusing blue and give it a more appropriate earth tone.

    Step Two :

    [Blocked Image: http://www.mapcore.net/pics/mikey/step2.jpg]

    I found a really good color using the color picker magical wand of awesomeness and just made a new layer of it. Then set it to softlight on a low opacity setting. This will help to bring out the natural color of the piece.

    Step Three :

    [Blocked Image: http://www.mapcore.net/pics/mikey/step3.jpg]

    Pretty subtle step here. I cloned out a bunch of things that will be distracting and cause obvious tiling artifacts... basically stuff that will make people scream "AVAST TIS A PHOTO TEXTURE" and not really know why they hate it.

    Step Four :

    [Blocked Image: http://www.mapcore.net/pics/mikey/step4.jpg]

    The tiling begins. You won't actually draw pretty lines like this on your texture. This is to show how we're going to tile this. We need those area to appear like no cloning ever took place. You have to carry surface to surface... basically fill in the blanks logically so the human eye doesn't go NU UH SHANIQUA.

    Step Five :

    [Blocked Image: http://www.mapcore.net/pics/mikey/step5.jpg]

    The finished product of the tiling step. There's still a few things that bug me but I'll fix those as I charge ahead.

    Step Six :

    [Blocked Image: http://www.mapcore.net/pics/mikey/step6.jpg]

    This might look really ugly but it'll serve my purpose well. This is a tiled source photo I have lying in my source directory (I make all my source photos tile to save me time later, you should too!)

    Step Seven (The sexy step) :

    [Blocked Image: http://www.mapcore.net/pics/mikey/step7.jpg]

    So all I did was set it the layer value to "difference" and dropped the opacity to 23%. You'll notice it unifed the whole texture and gave it a crisper look. It also made it a bit bright.

    which brings us to STEP EIGHT :

    [Blocked Image: http://www.mapcore.net/pics/mikey/step8.jpg]

    Levels that bad boy. Basically brought out my blacks and brought down the highlights a bit.

    and we're spent.

    Tune in next week where I might do this again.

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