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  3. mikezilla

Posts by mikezilla

  • Forum Features / Suggestions

    • mikezilla
    • December 17, 2005 at 5:44 PM

    sept i said i'd fix it

    so chill

  • Forum Features / Suggestions

    • mikezilla
    • December 16, 2005 at 7:04 AM

    WORKING ON IT

  • Forum Features / Suggestions

    • mikezilla
    • December 16, 2005 at 6:57 AM

    yeah i did them kinda fast, definitly gonna take another stab at them.

    man the way some of you guys talk kinda scares me. chill out, we're gonna fix what sucks.

    sheesh.

  • Forum Features / Suggestions

    • mikezilla
    • December 15, 2005 at 9:57 PM

    i made the last one and this one...

    zaph was responsible for the cube, which is our actaul logo.

    It was about making the cube the important logo piece and having mapcore be next to it.

  • Forum Redux

    • mikezilla
    • December 15, 2005 at 9:55 PM

    fixed the profile and pm smiley buttons to be less gaudy

  • Forum Redux

    • mikezilla
    • December 15, 2005 at 9:49 PM

    dude text for the lose.

  • Forum Redux

    • mikezilla
    • December 15, 2005 at 9:42 PM
    Quote from skdr

    I dont like the new "new topic" and "reply" etc. buttons. They're too dark and the text is not so clear.

    working on it as we speak

  • Gauntlet: Seven Sorrows

    • mikezilla
    • December 15, 2005 at 6:05 AM

    it is an awesome rental, i had a ridiculously fun three hours.

    then i realized that cost me 50 bucks

    and i became sad.

  • What part of sucks ass doesn't Uwe Boll understand?

    • mikezilla
    • December 13, 2005 at 11:10 PM

    wait tayl0r's alive?

    how come no one told me?

  • What part of sucks ass doesn't Uwe Boll understand?

    • mikezilla
    • December 12, 2005 at 10:44 PM

    I'm of two minds.

    1) Uwe Boll is extremely good at getting money together to make and distribute video game movies as a viable form of cinema. This is good.

    2) As a writer/director he's the most vile and awful force working in film today. This is bad.

    So I think if he put his mind towards securing funds for talented writers and directors to make video game movies we could have the best of both worlds.

    But really that probably won't happen.

  • The Firefight Project

    • mikezilla
    • December 8, 2005 at 4:25 AM

    I think we're jumping a bit down his throat here heh.

    Here's what I think about this.

    1) BiA showed people a new type of gameplay that I think people latched on to. I don't disagree there is tons of room for improvement in the game model. I don't disagree that people will use the lessons we've learned as good and strong building blocks... who wouldn't? That's the cookie crumbling of the industry. We're piggy backers (not that you necissarily are... but more of a broad generalization that also applies to us. Many things taught us what not to do in a WW2 game.)

    2) Having just spent 17 hours in meeting after meeting about the future of BiA I can unequivacally say we're making strides that go far beyond people's gripes and proposed solutions for those gripes. This gives me a certain comfortablility when it comes to situations like this. You mentioned how BiA did something and how you intend to do it. It's a logical comparison because there is so few games that rely so heavily on tactics and suppression to enunciate their gameplay. Making a game on paper that solves these problems is much easier than putting it into practice, but that comes with going through the sweat of making the product. I hope it works out for you, it sounds like you're gonna try something cool.

    Also, Mapcore has a notorious classifieds section. People wait in the wings to lambast whoever is brave enough to step up and ask for help. We (mapcore) are especially quick to jump down the throat of a modern combat mod because of our (mapcore) percieved oversaturation of the mod community. Which is sort of a shame because the more we tear all the mods down and hate the system, the less the system succeeds in the end. I don't hide the fact that if you work on a mod it should be to build a portfolio to get a job in the game industry at an established company (if your goal to to work in the industry someday that is.) Working on an established formula is an excellent way to accomplish this. Just let go of the dream of starting a mod and turning it into a huge success that segways into opening your own game studio. It's a completely unrealistic goal; and the success rate is completely spotty at best (the only real one having been closed down only a few months after it began THANKS EA!)

    So don't let it get you down. People will either come around to what they think is a solid design or they won't. If they don't, go back to the design and make it work until they do.

    -mike

    p.s. insurgency is the bestest. now cracka looks silly because i edited my comment.

  • XMEN 3 TRAILER ACTUALLY GOOD

    • mikezilla
    • December 6, 2005 at 2:10 AM

    http://www.apple.com/trailers/fox/x3/

    just found this and to my astonishment Brett Ratner does not appear to have screwed it up.

    I wanna see it now!!!! Damn Beast and Wolverine and at the end a FASTBALL SPECIAL

    ::dies::

  • eX textures release

    • mikezilla
    • December 5, 2005 at 6:24 PM

    not to crap on your hot dogs here but, if they're for quake 4 shouldn't they be devoid completely of highlights and shadows? You know, for the normal maps...

  • Birds and Skies

    • mikezilla
    • December 4, 2005 at 7:23 PM

    Ran around in Allen with Ook following a bunch of birds. Then the skies opened up into craziness so we sat around and photographed that for a good long while. Definitly some good stuff in here.

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_0329.JPG]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_0364.JPG]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_0459.JPG]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_0614.JPG]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_0647.JPG]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_0669.JPG]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_0682.JPG]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_0706.JPG]

    [Blocked Image: http://www.mapcore.net/pics/mikey/IMG_0768.JPG]

  • What's beyond the universe?

    • mikezilla
    • December 3, 2005 at 9:11 PM

    i broke it forever ago, and just got the temporary crown on. soon i'll get the real crown on and you wont be able to tell really.

  • Chocolate Milk

    • mikezilla
    • December 3, 2005 at 9:10 PM

    /slams head repeatedly.

  • What's beyond the universe?

    • mikezilla
    • December 3, 2005 at 5:10 PM

    yeah haha.

    i'm better today.

    well i had part of my jawbone grafted off yesterday to get a dental implant. for those playing at home that hurts like hell and is a failure of the american dental system. i had a crown on a front tooth that i lost in a baseball game... well i managed to break it right at the gum line off, aka bad crown thanks mr dentist. so yeah to put in an implant they need bone so they take a chunk of your jaw from the back of your mouth and fill in what they need.

    it sucks.

    but i was on all kinds of meds yesterday so i bet all that time traveling stuff made no sense.

  • What's beyond the universe?

    • mikezilla
    • December 3, 2005 at 1:52 AM

    I have a theory on time travel.

    There are two possible outcomes once time travel is possible.

    1) Immediatly the universe is destroyed because so many mistakes were made infinitely and seemingly simultaneously. I'll wager that since I'm still sitting here time travel never does get invented (at least to go backwards)

    Think of it this way if a time travel machine was to be invented in the future and then sent back in time there'd be mountains of evidence everywhere, it would be completely impossible to hid.

    2) Time traveling creates an alternate dimensional timeline for each single group that goes back. This timeline exists outside of our own. This is an equally corrupt theory because we'd never see evidence of this either as we're still on the original unmolested timeline.

    Also I'm doped up on pain medication from having part of my jaw bone removed today (long story) so there's a high probability everything I just wrote it complete rambles.

  • D-Day 1944: Operation Overlord is looking for animators!

    • mikezilla
    • December 2, 2005 at 5:51 PM
    Quote from Kedhrin

    I think alot of real developers watch what is happening on the mod scene, and the ones that matter ARE actually taking mods seriously, and that is the moving force, we also call gamers. They bring the money, they bring the volume, they are the ones that say what goes and what not. Simple.

    Even when I agree that games have an advantage against mods in that they are products made by companies, companies that have to meet their financial ends to stay floating. BUT, I say this, even when you introduce any kind of sum of money, it doesn't automatically mean that it is anywhere near better than something made without a budget, if you want examples, go and play some of those horrible Terminator 3 games, something you don't want to spend your money nor your time on.

    Mods have the advantage that they don't need to tie their staff under NDAs and they can share their product with the community in early stage of development, game developers like to hire "community heroes" to their teams, they bring publicity, it's social business afterall. Most mod teams have close ties to the community because they can have them. For example, how many developers names do you know from a blockbuster game? Against the possibility of actually personally knowing the name, the place where he lives and maybe even play a game or two against a mod developer.

    you are very wrong,

    in many ways, mod's bring life to games yes, but they don not take them on a professional serious level. The problem with mods is that they are taking the success of a few mod's to their heads, and now everyone making mods is thriving for this 'success' dream and it's bs. mods used to be about having fun, some professional teams do make game demo's off mod's but they do not release these to the public, they keep them secret and only as a technical demo. real professionals know the difference between mods and games.

    mod's can be better than full games, that does not matter at all in any way.

    and no, no companies that matter are taking mods seriously. when you say 'serious' a company is not like OMG THIS MOD IS SERIOUS BUSINESS. no that is some fake fantasy, if you make a mod, good fucking woopty doo, it it does good, gets a HUGE player base and draws lots of players then they'll start noticing you and poking around, but until you reach that level like DOD and CS did, you are nothing but an ass stain. you can have the best mod in the world, but if it doesn't have the players flocking to it it doesn't have a chance, and even then your chances of getting money is very unlikely.

    i'm asking you not to keep ruining the mod community with this bullshit strike it rich fucking crap, it makes me want to get a gun in shoot you in the face. sorry, but you greedy, pos mother fuckers always wanting money make me sick. work on mods and games for the love and experience, not some bull-shit fake dream of striking it rich, you're worse than a garage band.

    i'm sorry if i'm sounding like a prick, but honestly i hope this guy and his mod fails, crashes and burns so he gets a reality check, i had to get this reality check a while back also and I see people who act like I used to act and it makes me sick.

    You've been at a game studio what... 6 months?

    What you're failing to realize, or circumventing in some weird way, is that a large percentage of people getting jobs in the industry use their mod work as a portfolio. You are among the people on this list. How quickly you turned your back to chastise those still trying to catch a break.

    In addition I think you are making a grave over simplification of the true intentions of any given mod team. It's actually not about striking it rich in the short term (although some extremely young modders do have the dream of opening a studio off of their success.) It's obvious that everyone wants their work to be seen, that's a given, and conversly not a negative. This does not however equate to some greedy pyramid scheme concocted by internet assholes to take over the world. Do you find it strange coincidence a large majority of the people getting professional jobs on this website built a portfolio on cs and dod maps?

    Let's cut everyone some slack and just pretend for a moment that they're all busting their ass to catch a break in the industry.

    Just like you did.

    -mike

  • Doom 3 - few things

    • mikezilla
    • November 29, 2005 at 9:40 PM

    make your sig smaller or i'll delete it.

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