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Posts by Thrik

  • Journey

    • Thrik
    • May 30, 2013 at 2:31 PM

    I'm not quite sure if that's saying that PSN sales are usually really shit, or very little of the money makes its way to the developer. Either way, the fact that they couldn't even keep a 30 person-ish studio open with the profits is pretty weak.

  • Journey

    • Thrik
    • May 30, 2013 at 1:31 PM

    Interesting article:

    http://www.edge-online.com/features/why-t…for-the-studio/

    Turns out the Journey developers basically went under after the game was released due to their Sony contract reaching its end, shedding most staff and existing largely in name only. They've now started rebuilding themselves after finding a new backer but I think it shows nicely how fuckin' shit the industry can be that their reward for producing such universally acclaimed and beautiful games is a foot up the ass. I'm guessing the game wasn't particularly lucrative.

  • CGTextures.com reaches over 100.000 textures!

    • Thrik
    • May 30, 2013 at 11:49 AM

    Congratulations.

  • So Mirror's Edge 2...

    • Thrik
    • May 30, 2013 at 11:49 AM

    Yes I'd love to see this. It'd also make a pretty good next-gen graphical demo for DICE I bet.

  • Peter Molyneux's latest epic game

    • Thrik
    • May 30, 2013 at 11:20 AM

    Nice Gamasutra article about the man we all love.

    Curiosity and the Church of Molyneux

  • Tropes vs Women in Video Games

    • Thrik
    • May 29, 2013 at 12:47 AM

    I only watched a few minutes as I'm about to go to bed but I did notice that all the 'women trapped in a refrigerator' trope examples she gave are my gf's favourite games, lol. I did actually think the Dante's Inferno intro was a bit OTT but she was loving it. D:

  • Tropes vs Women in Video Games

    • Thrik
    • May 29, 2013 at 12:41 AM

    i hav bin waitin for this monent

  • Syria in Ruins

    • Thrik
    • May 28, 2013 at 10:48 PM

    Haha, yes I was going to say something like that in brackets. At least I'm doing my first-world problem duty of caring about the situation as opposed to not at all like seemingly anyone I've ever mentioned the Syria conflict to.

    Not that I'm condoning it but it makes things like that soldier murder thing that's been dominating the news and pub conversations in the UK for the past week look laughably minor.

  • Syria in Ruins

    • Thrik
    • May 28, 2013 at 10:44 PM

    Well, shit. The BBC decided to totally ruin my evening by airing footage of a village massacre that apparently happened today. Loads of footage of houses filled with women and children and them all shot dead, graphic as fuck. Makes those scenes in the last Rambo look tame.

    Presumably not by coincidence the EU has lifted its embargo on supplying the rebels with weaponry today, with Russia reacting by providing the government with anti-air gear. So basically it's just getting even more complicated and presumably even worse. Pisses me off so much that this kind of massacring is going on with no end in sight.

    I can't say I disagree with what the Russians said: that pumping more weapons into an already volatile country is madness. But fuck, what is anyone meant to do to bring this shit to an end? Are more and more villages going to be virtually genocided or what?

  • Splinter Cell: Blacklist

    • Thrik
    • May 28, 2013 at 9:16 PM

    I often develop a weird sense of honour in stealth games. I'll generally take people out non-lethally when possibly, but if whoever I'm targeting is an asshole I'll murder them with contempt.

    For example, in DX:HR I'd generally let enemies live via non-lethal takedowns. Then those Belltower dudes mowed down all those people in that hotel and from that moment on I pretty much went on a killing spree whenever I saw them — and felt actual satisfaction at bringing justice upon them.

    Man I got into that game too much...

  • Conkers Bad Fur Day Commentary

    • Thrik
    • May 28, 2013 at 9:09 PM

    lmao

    I remember when I was about 10 I tried to create a 3D model by looking at the wireframe of Donkey Kong in the Donkey Kong Country manual and trying to draw it in Microsoft Paint.

    That was a Rare game too, lol.

  • Wolfenstein Returns?

    • Thrik
    • May 28, 2013 at 5:27 PM

    This is an aesthetically pleasing game.

  • Conkers Bad Fur Day Commentary

    • Thrik
    • May 28, 2013 at 5:00 PM

    They're British, how is that even a question.

  • The Evil Within (Project Zwei)

    • Thrik
    • May 28, 2013 at 4:03 PM

    Nice. Weird decision to go with that ratio though, one of the advantages games have over films is they can perfectly adapt to different screen sizes (theoretically). At the very least they can target the ratio 99% of people's TVs are, 16:9. Intentionally going with cinema ratios just to look more cinematic is the kind of cheesy thing a lot of programmes did in the 90s to appear more cinematic and, er, it didn't work. Fill up my screen please.

  • Minecraft

    • Thrik
    • May 28, 2013 at 2:27 PM

    Came across more of those 3D printed Minecraft maps. Really cool, but more than anything it makes me want to see similar models of classic video game locations. Imagine having minature versions of levels from Mario, Zelda, Banjo-Kazooie, or even Black Mesa like this.

    [Blocked Image: http://farm8.staticflickr.com/7215/7345435950_db8ee0bf98_z.jpg]

    [Blocked Image: http://farm9.staticflickr.com/8162/7345427360_40518d4513.jpg]

    [Blocked Image: http://farm8.staticflickr.com/7003/6606206231_8f38d56529.jpg]

    [Blocked Image: http://farm8.staticflickr.com/7015/6606213211_31976d1787.jpg]

    [Blocked Image: http://farm8.staticflickr.com/7169/6609641509_66e975cb27.jpg]

    [Blocked Image: http://farm8.staticflickr.com/7153/6609643119_0125b9a046.jpg]

  • Splinter Cell: Blacklist

    • Thrik
    • May 28, 2013 at 11:15 AM

    How do you guys tend to play stealth games? When I play things like Deus Ex and Metal Gear Solid I tend to try to kill everyone stealthily and kill everyone. Well, enemies. Makes a great challenge rather than just sneaking past everyone, and turns every area into a puzzle. Whether it's lethal or not doesn't matter to me, although I guess I could add that to make it even harder next time I replay them.

    What I love about stealth games is you can add your own rules to make each playthrough unique. I've replayed the MGS games like five times now and I'm still having a fresh experience each time.

  • Peter Molyneux's latest epic game

    • Thrik
    • May 26, 2013 at 7:36 PM

    I think the real purpose of Curiosity was literally the experiment in and of itself, for Molyneux at least. I will admit that it was impressive how driven a fairly large number of people became to play such a pointless and ultimately fruitless game (because everyone was inevitably going to know the prize anyway).

  • Call of Duty: Ghosts

    • Thrik
    • May 26, 2013 at 6:03 PM
    Quote from knj

    guys, get clear of all this trolling, what do you really think about this trailer ?

    i'm a huge sucker for music in trailers - and i love this score, watched this trailer several times now, and FUCK it is hard to say, but i starting to think they maybe gonna really reborn this series ?

    it has got this depressing feel to it, don't know thats that for sure but fuck i kinda really like it

    Eh, it's impossible to say for me. The trailer's tone was nice but I've seen many trailers adopt a tone that doesn't really translate to the actual game. I'm very much expecting Ghosts to just be more of the same CoD we've had for years, except with fish and a dog. I'll be happily surprised if not, but I'm not getting my hopes up.

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  • Peter Molyneux's latest epic game

    • Thrik
    • May 26, 2013 at 5:33 PM

    All right, I'm happy with that. Pretty cute idea, the winner gets a nice bit of monetary compensation, and it could have some really interesting gameplay implications for the rest of us (Godus is definitely a game I'm looking forward to anyway). It's also kind of nice how the prize is tied into the god game genre that is so dear to Molyneux.

  • Xbox One

    • Thrik
    • May 26, 2013 at 5:23 PM
    Quote

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    [/url]

    LMAO!

    Ah man, dogs (Fable 2) and fish (Mario 64). Microsoft sure knows how to excite an audience.

    It shows how crazily warped their understanding of what games want has become, that they thought those were killer things to highlight.

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