I can definitely see this being used a lot for sequences in TV shows where they have 'animated photos' where different layers move around independently. I don't even know how they do those things normally but this would probably make it easier. The tool even seems to do Photoshop-esque smart image filling so there's something behind the object if you move it.
Posts by Thrik
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神いまいましい不安定なカム!!
But in all seriousness, I do like to see the fact that all of these various streaming and social features are finally coming together in such a way that's pretty cool, and more importantly being integrated gracefully into what I spend 90% of my gaming time on: consoles.
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Nope, I'm done now. No more watching shit, I want to be surprised by all this stuff when I immerse myself into the game.

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Nice shots. What will the particles be adding?
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*zooms in web browser*
shit
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Ah shit. Waiting for a possible next-gen version looking more tempting.
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Fuckin' lovely. I really like the use of foliage within the otherwise steely industrial area. That bamboo stuff looks downright great. The only possibly criticism I could give is that the grass in the final two shots looks a bit unnatural, it's quite easy to see the 'lines' of grass.
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lmao
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Quote[Blocked Image: http://i.imgur.com/WWxZD0b.jpg]
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Ravage, the heart breaker of map lovers.

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I should clarify that I didn't just mean the graphics, although I was expecting the PS4/XBone versions to look a bit better than they do. Like Mazy says, it's more the gameplay is becoming less attractive-looking as I see more of it. It might be because the initial footage only showed a tantalising glimpse of the possibilities and my imagination probably expected there to be more to it than there is, whereas as I've seen more footage I'm seeing something more like LA Noire which is great for a little while bit quickly runs out of steam.
I'm still optimistic as I love the concept, I just hope the game can hold my interest once the initial cool factor of the mechanics wears off. A great narrative is what's needed; all I've seen so far is 'dude hacks into big network and is a vigilante', which is a great foundation for a story but not a story in and of itself — I just hope they realise that and aren't hoping that alone will carry the game full of endless execution/intervention missions.
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Games industry. Fuck.
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This game is weird, the more I see the less impressed I am.
Is it just me or are the graphics getting less compelling too? When first unveiled it looked truly next-gen, now... not so much. Maybe it's just because I've been watching so many incredible-looking next-gen videos. -
I am starting to get the feeling that this film might be quite good.
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I don't think the world wants anyone to be Batman.
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lmao! Fuck yeah.
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Knowing when to just move on is a good thing to learn, if your inspiration fires up and motivates you to work on something else then do that instead. You can always return to the previous project.

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Indeed. I noted that you said in your original post that you've perfected and mastered GTKRadient, but your videos show that you have lots more to learn. To me your maps look like basic test maps compared to what others have done with the editor. I say this not to insult, but to make sure you're aware of your own skill level.
Is there any particular reason you're so into GTKRadient? Have you considered just trying out a different engine, even it it's a relatively close cousin like Source? Valve games are always a blast to map for because their games are so fun.

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More like £45. The games he sold weren't new though, so as usual from high-street shops he got fuck all for most of them.