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Posts by Thrik

  • Battlefield 4

    • Thrik
    • November 10, 2013 at 11:05 PM

    More shit I saw about the stuttering on a benchmark site:


    Quote

    Results clearly show that the game runs much better on Windows 8.1 than on Windows 7. When releasing Windows 8′s vanilla version, Microsoft announced better performance with multicore CPU’s, especially with AMD’s FX CPUs. What Microsoft said, Microsoft delivered. It is perfectly fine that new operating system brings better performance but we do not know why there is so much stuttering with Windows 7 OS. When we say stuttering we are not referring to frame drops or even Frametiming, we tested all that and it brought us nothing. We believe that Framerating techniques would show what the users and we as well have experienced, however at the time of testing we didn’t have adequate equipment to prove these claims but you can be sure that this is something we are going to be dealing with in the future.

  • Call of Duty: Ghosts

    • Thrik
    • November 10, 2013 at 9:48 PM

    There's no way I'm getting it until it drops in price though, I never really bother with Call of Duty multiplayer so paying full price just for the campaign is borderline mental case behaviour.

  • Call of Duty: Ghosts

    • Thrik
    • November 10, 2013 at 6:15 PM

    I am now buying this game after Rick's post.

  • Battlefield 4

    • Thrik
    • November 10, 2013 at 2:25 PM

    I caught this while reading through some site about hardware choices, etc:


    Quote

    One of the reasons we went with the R9 280X over a similar Nvidia offering is that it will also support AMD’s Mantle API, which is a low level access API that allows game developers to directly access the graphics card hardware better optimizing games for better performance. So far, DICE/Frostbite/Battlefield 4 has confirmed support for Mantle along with a number of other game developers (Eidos, Cloud Imperium Games, and Oxide Games), which should be very interesting in the coming months.


    Yes, very interesting indeed... it's all starting to feel a bit one-sided in AMD's favour at the moment when it comes to GPUs, seeing as all the new consoles are using them and now this? Hmm...

  • Battlefield 4

    • Thrik
    • November 9, 2013 at 3:10 PM

    [Blocked Image: http://img.gawkerassets.com/img/195qfg5djikr2gif/ku-xlarge.gif]


    [Blocked Image: http://img.gawkerassets.com/img/195rj7mas275ugif/ku-xlarge.gif]


    [Blocked Image: http://img.gawkerassets.com/img/195qdruzgiueggif/original.gif]

  • [Feature] Valve's Steam Offensive

    • Thrik
    • November 8, 2013 at 1:44 PM

    Valve recently announced that it's to become a major player in the living room gaming arena. While the general public won't taste the fruits of Valve's careful plans until some time after the PlayStation 4 and Xbox One have launched, we're potentially about to see a complete transformation of gamers' relationships with the hardware they use to play. SpronyvanJohnson analyses Valve's trajectory and considers where the Steam Machine could take us all.


    Read feature »

  • Playstation 4

    • Thrik
    • November 8, 2013 at 11:16 AM

    How did you get a photo of my private collection in the MapCore basement?

  • Call of Duty: Ghosts

    • Thrik
    • November 7, 2013 at 10:10 PM

    Spoilers, man!!!!!!!!!!

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • Thrik
    • November 7, 2013 at 10:36 AM

    Looks good. If the whole game is the same sword/shield stuff it's going to get old, but if things are kept fresh with new weapons and/or moves it should be pretty sweet.

  • Declaring a project dead - when is it time?

    • Thrik
    • November 7, 2013 at 9:59 AM

    I see it a bit like gambling. Once you invest enough, just quitting feels crazy because you have to get something out of it rather than just admitting you wasted loads of money. So then you waste even more money, and more still, until eventually you're dying in a hospital bed with alcoholism and no family or friends, and have probably become a rapist too.


    The approach I took to personal projects some years ago is to just work on what I feel 100% motivated to work on. Go with whatever technology, technique, or inspiration is calling out to you. If your interest starts to wane, work on something else — only return to it if your interest comes back. Have like 10 projects going at once if you need to. Some will get finished, some won't. But whatever the case, you'll end up with a lot of cool shit and will have learnt a lot.


    The key is to just not become attached to projects. Personal ones don't really matter, nobody's going to fire you for not getting them done. You must learn to be OK with throwing away work without despairing over it or you'll just feel bitter towards your hobby, and when you have free time to do some cool work you'll probably just think 'Fuck that, I can't be bothered with <shitty project I'm bored of> so I'm just going to go play games instead'.

  • Battlefield 4

    • Thrik
    • November 7, 2013 at 9:52 AM

    Out of interest what versions are you guys playing? If it's now too hard for PC gamers then it must be fuckin' impossible on consoles...

  • Playstation 4

    • Thrik
    • November 6, 2013 at 5:56 PM

    I guess, but I have used the PS3's Move controller which Killzone 3 supported and it felt awesome. Unless the technology has gone backwards (which seems unlikely) it's about as close to the accuracy of a mouse as we're gonna get until the Steam Controller comes along.


    The beauty of it is you can still roughly aim using the stick, but you can fine-tune where exactly you shoot using the pointer. It allows for quick reactions that you can't really achieve with a stick alone.

  • Playstation 4

    • Thrik
    • November 6, 2013 at 4:13 PM
    Quote

    http://www.youtube.com/watch?v=zywlk2t7_LY


    See, that first bit with Killzone is what I want to see more of! Shooters where you can aim precisely using the pad's blue light. Is Battlefield 4 making use of this? IMO this should be a god damn standard for shooters.

  • Rambo The Video Game

    • Thrik
    • November 6, 2013 at 4:05 PM

    It was when the helicopter went through the ground at 1:13 I started thinking this has to be a joke...

  • Rambo The Video Game

    • Thrik
    • November 6, 2013 at 3:40 PM

    what the fuck lmao

  • Call of Duty: Ghosts

    • Thrik
    • November 6, 2013 at 2:17 PM
    Quote from Vilham

    I actually have zero issue with that. Asset reuse should become a more prevelent thing (as long as the visual style is the same, seriously how many times does the same developer have to make a photo realistic bush), it would significantly help with making games cheaper to produce and let you focus on gameplay and new systems.


    That reminds me, in the same interview where Infinity Ward were discussing 'cinematic spec' assets they also described that by producing ultra-detailed assets that are scaled down for each platform it means that they can build a big library of assets to re-use in all their games. It is overall a smart strategy, but that video is admittedly taking the piss lmao. Seriously, what the fuck.

  • Playstation 4

    • Thrik
    • November 6, 2013 at 10:01 AM

    wat

  • Call of Duty: Ghosts

    • Thrik
    • November 6, 2013 at 9:39 AM

    Wow look how similar the current-gen and next-gen versions of Ghosts look:


    http://www.youtube.com/watch?v=SHNFviGstlI


    To me it looks like a great-looking current-gen game but an unremarkable next-gen game. I'd even argue that in some cases the current-gen version looks better because (bizarrely) they're using different colour grading for the next-gen version.


    Going to be exciting to see how much better games look once they stop trying to work on current-gen too.

  • Call of Duty: Ghosts

    • Thrik
    • November 6, 2013 at 9:31 AM

    That guy in the video is exactly the kind of PC master race guy I don't really like too much. We all enjoy good graphics, right? But going around examining paint tins and cloths without even mentioning the overall art direction and look seems ridiculous to me. Those kinds of guys don't even care that much about the game or style itself, just the measurable parts. It's like camera nerds who spend millions on certain lens and sensor specifications but pay no attention to the overlook look of the photo.


    With that said, I am surprised by some of the low-fidelity stuff going on in Ghosts. I remember reading an interview with someone from Infinity Ward who was saying that they were building the assets to a 'cinematic spec' (i.e. good enough for use in a movie) and then removing detail/resolution in order to make them run on whatever platform they target. Not a bad idea, would be very useful for later re-releases and such. Surely every asset should look great if they were doing that? I guess it's possible they just went too far with downscaling certain things.


    Personally, I'd love to see all games made like that. Obviously you can never beat making a game from scratch for current hardware, but imagine if in 10 years time they could just re-release Deus Ex: Human Revolution with every single asset in the game being way more detailed because they built everything to that spec in the first place. It's a good long-term strategy that would go some way towards making games as timeless as classic films, but it'd require a shift in terms of how games are made and financed.

  • Playstation 4

    • Thrik
    • November 5, 2013 at 7:56 PM

    Yeah I agree, I've become a massive couch gamer and have basically no desire to make my home office computer gamer grade. Benefits:

    • Can enjoy time with girlfriend (or drive her out the room with loud shooting if I want privacy )
    • Amazing sound set-up
    • Big-ass screen
    • Wonderfully soft sofa

    Unfortunately there is a downside:

    • Keyboard/mouse is too much of a pain in the ass

    I'm hoping the Steam Controller will go some way towards finally killing that last downside, or at least minimising it to the point where it doesn't matter. If it does, I can honestly say I will never miss sitting alone in a chair at a desk while gaming.

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