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  3. Thrik

Posts by Thrik

  • WHAT ARE YOU GONNA BE FOR HALOWEEN?

    • Thrik
    • October 10, 2004 at 2:58 PM

    Inflatable goatse.

  • Best soundtrack ever in a game

    • Thrik
    • October 8, 2004 at 4:38 PM

    Donkey Kong Country 2, Grim Fandango, the Monkey Island series, Metal Gear Solid series, and Silent Hill 4. All outstanding, and I cannot recommend them enough.

  • MGS3 trailer

    • Thrik
    • October 8, 2004 at 4:34 PM

    »» Bump »»

    Looks like the cinematics have reached a whole new level of awesomeness, I can't wait. That glimpse of Metal Gear was rather enticing too.

  • 3Dmark05

    • Thrik
    • September 30, 2004 at 10:59 PM

    Your card also needs to support pixel shading 2.0. That rules out anything not on this list, pretty much.

  • Pirates! :D

    • Thrik
    • September 29, 2004 at 4:28 AM

    Yes! LeChuck, LeChuck, do LeChuck!

    Here's some reference of the master himself:

    [Blocked Image: http://diduz76.interfree.it/immagini/monkey2/monkey2box.jpg]

    [Blocked Image: http://www.scummbar.com/community/fanwork/full/LechucksRevenge080104200130.jpg]

  • Upcoming map, jurassic park themed.

    • Thrik
    • September 25, 2004 at 2:31 AM

    Very nice looking map. The indoor areas definitely need some more contrast and such, maybe darken it a bunch and then strategically place lights for atmosphere. I liked how even in the day in the films, the insides of buildings were usually pretty dark and unfriendly looking. Gimmicks aren't necessary though, I agree there.

    .............

    [Blocked Image: http://image.com.com/gamespot/images/screenshots/5/199105/trespass_screen003.jpg]

  • sw_nightlair

    • Thrik
    • September 21, 2004 at 8:52 PM

    Cool, a blast from the past.

  • wip -=ogdm=-

    • Thrik
    • September 19, 2004 at 7:30 PM

    Very nice. Some good texturing and lighting will make it a very attractive map indeed.

  • co_purity

    • Thrik
    • September 19, 2004 at 5:00 PM

    Sounds like your monitor brightness settings are fluffed to me, it looks incredibly bright on my end. I'd suggest using Adobe Gamma to configure your monitor to an appropriate brightness.

    If you really do see that as dark though, something must be pretty badly configured. Do you see the box you type your message into on these forums as white?

  • Nightwatch Media Release #1

    • Thrik
    • September 19, 2004 at 1:14 AM

    Holy fucking Christ, do you have any comprehension of the English language at all?

  • Remake HL textures

    • Thrik
    • September 18, 2004 at 11:19 PM

    ;D Cutout and colour burn all the way. The underlying image is actually a piece of meat.

    But yes, proper one later.

  • Remake HL textures

    • Thrik
    • September 18, 2004 at 10:01 PM

    [Blocked Image: http://mapcore.org/halflife_jpg/water4b.jpg]

    [Blocked Image: http://thrik.dodnetwork.com/b3ta/meatwater.jpg]

    lOl

    I'll do a proper one later of a wall or something.

  • co_last

    • Thrik
    • September 17, 2004 at 11:06 PM

    Strat is right, it could really use some height variation. A map is immediately improved tenfold and the player is far more immersed if they have to actually keep an eye on all three axises. It also encourages people to look at your nice pretty ceilings.

  • wip dm_hellway666 new version of dm_hellway (d'oh!)

    • Thrik
    • September 17, 2004 at 8:12 PM

    I dunno, personally I don't see anything controversial about pentagrams at all; I think that all the old FPS games broke that ground by having the dotted all over the place. I think it's just a thing most people associate with hell these days and implement purely out of instinct. It's like putting cars in a city map; you don't think anything of adding them.

    That's just my perspective though. If the pentagram really was added to just look all bad-boy and such then that is pretty sad. Nice work though, I find the concept pretty interesting.

  • my first map

    • Thrik
    • August 22, 2004 at 3:42 AM

    Holy shit.

  • SpongeBob ... with a twist~!

    • Thrik
    • July 30, 2004 at 3:55 PM

    I'm just impressed at how well made the parody is.

    Unless they got the original artists and voice-overs to do it, in which case it's far less cool.

  • SpongeBob ... with a twist~!

    • Thrik
    • July 30, 2004 at 2:58 AM

    I don't think words suffice for how awesome this is.

  • mapcore.net almost ready to open it's doors

    • Thrik
    • July 16, 2004 at 1:07 PM

    OOooO!O!O!O!O!!!

    Bst fkin evr~!

    Gj Zaphod!

  • omg lego

    • Thrik
    • July 15, 2004 at 12:02 PM

    evr~

  • Post your picture extravaganza 2004

    • Thrik
    • May 2, 2004 at 2:01 AM

    [Blocked Image: http://thrik.dodnetwork.com/gobble/smith.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

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