Yeah, problem is that you've got fairly blurry shadows everywhere, and then suddenly these ultra sharp tree shadows. Looks quirky. ![]()
Hot map, though.
Yeah, problem is that you've got fairly blurry shadows everywhere, and then suddenly these ultra sharp tree shadows. Looks quirky. ![]()
Hot map, though.
Anyone got recommendations for a good knife vest? ![]()
Quote from Section_Ei8htno-robots files are rather useless these days, imho. Its not a standard, and its pretty easy to make a spider that will ignore those. Hell, even Google's ignore those. The only way to get Google spiders to stop hitting certain areas, or all of your page is to call them up and tell them to stop (They're actually really good about that sort of thing).
While you're right in saying that it's not a standard, I must point out that your claim of Google not obeying robots.txt is nonsense. Google does obey them; have a look in the official support database and you will see evidence of this, and Google even uses robots.txt on their own sites at times. Almost all respectable engines will obey robots.txt, only leaving the smaller ones that much fewer people use and various other crawlers such as those operated by Blog scourers. I'm not sure where exactly you got your facts, but they're wrong.
But, still, don't rely on a robot denial file if absolute privacy is vital. Instead, use a .htaccess password (Google for “htpasswd tool” for an easy-to-use utility for creating one) or something else that's more physical.
Fletch's post still reigns supreme. ![]()
Hah, yeah, you have to love the little touches. Like the stomping on the box full of melons.
I love the Tiberium games and hope that it is just like them. xD
That was my innovative twist on the formula; sadly didn't catch on as it hit the market at the wrong time.
Ermmm, has C&C ever not been focused on science fiction?
This is also based in the Tiberium universe, which is the most sci-fi of them all. xD
It's been heavily rumoured by an awful lot of sources that it'll be somewhere between $150 and $250.
Whatever the case, it'll undercut both of the others by a significant margin; that's something that Nintendo has said on the record.
Wiiiiiiiiiiiii!!
Sorry I made dod_omaha2 in 2002.
[Blocked Image: http://files.ryansgoblog.com/small/dod_omaha2.jpg]
That was a brilliant presentation, and I was very impressed with how much launch material they seem to be building up. It looks like Nintendo are focusing on games more than ever, and this in reflected in basically every aspect: the controls, the sheer variety of games, and of course the inclusion of classic Nintendo IP and new IP.
The name aside (although it's not so bad now that we've moved on a week or so), Nintendo seem to be getting almost every aspect of this console right. The gaming community seems very accepting of it, and I just feel totally enthused about it; I can't say the same about the PS3 at all.
It'll be interesting to see how their plans to get into the non-gamer and lapsed gamer market pan out. I mean, there are a lot of people out there who simply aren't part of the gaming culture that Microsoft and Sony seem intent on fighting over; if Nintendo can crack it, they'll have a massive market base that's almost completely theirs. They won't even need to go after Microsoft and Sony's fans, though that could also happen too. xD
In short, it's very refreshing to see Nintendo getting so much right after the relative abomination that was the GameCube.
One of the thumbs 404s. D:
Read the article next time D3.
Anyway, it sounds like a fairly good idea, since it's not like you can't still just duplicate a texture in certain parts if you don't feel like creating every square inch.
Having all the terrain as one big texture is good from a development standpoint though as you can easily move bits around, assuming you have stuff on layers. It makes more sense to me to have everything on one master texture since you can easily get a good idea of how it all fits together, and don't have to keep track of loads of seperate files.
It's certainly no breakthrough, but it is a nice way of doings things and could help to lessen development time depending on the project needs. Obviously it's no good for a lot of types of game, especially those with many indoor areas.
I agree, Spore looks great. The graphics aren't amazing (though it still has like a year of development left), but the concept and also the variety in gameplay sound stellar; just have to hope they can balance it so that the sandboxish nature of things doesn't work against it. But this is Will Wright, so I hold some faith.
Csharp you deserve to be called a cs kiddy when you say stupid stuff like that.
Great stuff. Really nice seeing such a formal presentation of the development too; pretty rare to see, even if you're only doing it because of your course or whatever.
You act like more than a minority have the necessary motivation to do anything without prompting. xD