QuoteIn this feature we are going to take a look at what our Quake 3 contestants are up to. Admittedly I was a bit worried if there was still a crowd for such an old game. I'm glad that our contestants have proven me wrong. I expected to see old names returning. This is indeed the case but to my surprise there are a lot of new faces as well. So far 26 people have signed up. That's a great result already. Now let's hope that most of them, if not all, finish in time. Feel free to drop by the contest forum and encourage them with comments and likes!
Posts by Thrik
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Sounds good to me, summer seems like the ideal choice too.

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God that looks amazing, this game is crazy in scope. Also some sweet-ass logo action there!

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Here's a question: as somebody who's never played a Civilization game before, should I pop my cherry with Civilization 5 or Beyond Earth?
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I've only watched the trailer for this game, but my opinion is that the game looks entirely abhorrent and not a game that I would be willing to play. However, I have no desire to condemn others for playing it, and I would actively oppose any movement to ban such games.
I'm pretty sure that games still don't turn people into killers, and I feel that any censorship of entertainment is wrong. If an individual gets some kind of thrill out of playing a game like this — much like a sizeable number of people enjoy books with extremely controversial subject matter, paper-thin plot slash horrors, violent porn, etc — I don't have the right to judge them for it. Anybody who does so is quite simply arrogant, although expressing personal disapproval is fine.
I think we're going to see a lot more games like this, and that games are increasingly going to have this side catering to various taboos that is somewhat akin to comparing film and pornography. Describing all of these things as 'games' is something that will probably have to stop in the end, though.
It does seem like at least some of the developers are real assholes in terms of their beliefs.
But who made the game is kind of irrelevant for me. It is what it is. -
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A while back Krzysztof 'Tepcio' Teper created quite a stir with his very impressive The Witcher inspired scene. Not only did it demonstrate his amazing talent but it also gave us a glimpse into power of the new Unreal engine because it looks absolutely stunning. I contacted him and asked him to do this interview and have him share his secrets with you all. Luckily for us, he's not only talented but also very generous. Enjoy!
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It's actually significantly bigger than the iPhone 6, which is only 5.5 inches. This thing is 6 inches.

Screen size of course. I can't physically get my thumb across the iPhone 6's screen.
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Seriously though, for me any phone above five inches is an immediate no-go and even that's the upper limit of what I find comfortable as a one-hand phone user. It's something that's really been pissing me off about Android phones for some time, as the smaller models are always unappealing for some reason or other. Updating the Nexus 5 (which has some key weaknesses like its camera according to people I know with one) and going the Apple route of just two size models seems like it'd be a very wise move but I see no evidence of that.
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Six inches... jesus. Even the Nexus 5 is pushing it in terms of size for my hands, there must be a lot of big-handed mother lovers out there.
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It scares the shit out of me to think how long it's been since the early days.

I first came across MapCore in 2000, at which point it had recently evolved from Anarchy. I was a semi-regular idler in the IRC channel, which incidentally I still have all my logs of (behind about 50 padlocked doors).
Funnily enough, I was attracted because some people from MapCore (at least, Taylor) and a Day of Defeat mapping group called iNvasionWorks were having some kind of weird conflict that spilled into the official DoD forums (I was very involved with the DoD community). Klein was part of that mapping group, which is likely how he ended up here too.
From then on I pretty much just made MapCore my 'home' on the internet. To this day I still idle in the IRC channel whenever I'm on my PC, and I was involved with this iteration of the forums since it was first put up in 2003 by (primarily) Mike, Mojo, and Zaphod. I just did my bit as a mod for a while, then as those guys wanted to drift away and focus on other things I took the reigns due to me having years of experience running communities — plus web development and hosting is my career.
And since then I think we've all been living happily ever after! Slowly but surely growing until we finally have enough money to buy an island and all live there in mapping nirvana.

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Give us some sugar, Castle!

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On December 2nd Quake 3 will celebrate its 15th anniversary. Many people have a soft spot for this classic. Not only did it revolutionize competitive play, especially with the CPMA mod, but it also brought multiplayer to a whole new level. It's engine was a technical achievement powering many classics like Medal of Honor: Allied Assault and of course Call of Duty. Like its predecessors, the game can be heavily modified, igniting an modding community which is responsible for an astonishing amount of custom content. Instead of neglecting this anniversary we want to pay tribute to this classic. For that reason, we are proud to announce MapCore's Quake 3 15th Anniversary Contest. This contest will run from October 8th to December 3rd.
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Our Unreal Engine 4 Whitebox Challenge was a great success, and I for one really enjoyed following it. After a fun month of mapping, the community created 11 excellent maps in a distinctive whitebox style. A week of voting has just finished, and the winner as decided by the community is...
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Yeah, this is definitely the Nolan flavour that's hard to capture in trailers or quick descriptions (bit like The Prestige and Insomnia). I have no doubt it'll be fantastic but I think it'll really have to be watched for any of its power to shine through.
Those posters are beautiful, though.

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Jesus so many amazing maps, you all did so great!
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Quote from blackdog
No i only tried the very first one on PC, way after I got used to Splinter Cell and haven't been able to get to the elevator at the beginning of the game, even though I had done all the training rooms :$
I know that MGS has all these little bits like the box/barrel… but still I find incomprehensible this balloon mechanic: what does it do, what's the purpose? Score?
I can understand and appreciate the lol factor of catapulting some guy down a cliff with the decoy-mine, but you cannot justify that guards standing like 20m away don't react to that.
Unless I'm missing something the most obvious use of the balloon is that it allows you to get rid of enemy bodies, which is always one of the main priorities in an MGS game considering that one being spotted results in serious trouble. I'm assuming that it's somehow limited in terms of uses to prevent the game becoming too easy, though.
I think the original MGS has aged pretty badly because the camera makes it incredibly difficult to play properly (the GameCube-only remake of MGS1 is far better because it allows first-person aiming like the later games), but I would say that upon release every MGS game has had absolutely excellent gameplay mechanics and indeed that is one of the main reasons why the series is consistently so popular. Splinter Cell and Hitman might be good but I've always found them significantly behind MGS in terms of fun stealth that makes you feel empowered yet vulnerable.
I don't know how MGS5 will pan out, but I've personally always loved the UI in the previous MGS games. I didn't find MGS4's UI cluttered at all, all you had on screen were your health/stamina, a mini-map if you had that tool enabled, and icons showing which gadget/weapon you had equipped (nothing would appear otherwise). MGS always shows you the basics in a really elegant way IMO.
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Went and checked out the iPhone 6 today, I have to say the iPhone 6 Plus is definitely too big unless you have huge hands. I literally couldn't get my thumb within a couple of centimetres of the top of the screen, it's pretty much a dealbreaker for one-hand users.
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There's a cutscene here:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.And gameplay:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.I have to say, this is looking god damn spectacular. I agree with HP that it's perhaps not hitting Battlefield 4 and Far Cry 4 levels of visual richness, but the scale and stealth-orientated gameplay that's being put together looks amazing. I'm also loving the fact that we're going back to the jungle like in MGS3, which remains my favourite in the series.
Gameplay has always been the real star of Metal Gear Solid despite its insane stories and cutscenes getting most of the attention, with every single one having impeccable mechanics IMO and genuinely pushing things forward. It's looking like MGS5 is going to be a seriously immersive experience and I just can't wait to be let loose with these environments and gameplay options.
I'm actually really excited about the fact that this is going to run at 1080p and 60 FPS on the new-gen consoles. Considering that there are still relatively few games actually doing this — and that MGS itself hasn't done this since MGS2 — I think it's going to make a much bigger difference than how astonishing it looks in screenshots. Also, is it me or do these characters look excellent? I'm borderline attracted to that woman in the first video.
And Snake and Ocelot just look hardcore.