Stop it or it's a permanent ban, Rick.
Posts by Thrik
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I'm sorry but Tomb Raider was blatantly an excellent film.

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Use of the term 'nazi' in that context has pretty much become a standard term in the modern world, and is even seen on television (eg: Seinfeld's 'Soup Nazi')♦. As such, I can't see I'm really shocked or even bothered by it at all.
I realise it might be a sore word for Germany still, but in the rest of the world it's not really got that much stigma. It's the kind of word that is used in conversations (eg: "Don't be such a nazi!") fairly liberally.
Just in case you didn't know.

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It's really a shame it's apparently turned out to not be as good an overall experience as it showed all potential of being, but I'm sure I'll give it a play anyway. It looks like it had a lot of great components that weren't quite put together cohesively enough to become a complete win.
Must be really horrible to be working with people who all know about the reviews, though.
Do you just all avoid the subject or something? -
I only really noticed the cheap MIDI-like stuff when it was intentional, which is when old Mario music was used (eg: in the special bonus galaxies).
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Quote from I3yG-MaK
i prefer to play call of duty 4
Do you? Because to say you prefer CoD 4 you'd have to have actually played Insurgency (beta 2). And to just say you prefer CoD 4 without providing any kind of reason why is fairly lame -- how are the developers meant to improve?
If you haven't, then please don't make such posts in future. They help nobody, and clash with section two of the MapCore rules.
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I'm guessing it's almost certainly a temporary exclusivity agreement (ie: exclusive until mirrored everywhere else, and the only mirror officially distributed by the devs). The INS team get front-page promotion from FilePlanet in return.

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Awesome stuff with the DOD:S map. The skybox with the silhouette buildings looks great, and is a really nice way of building up some depth.
Is that a bit of sharpen filter I see, though?



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I don't think the criticism was particularly useless, GlassComb. There's not really much you can criticise when given screenshots of map other than how it looks, so that's exactly what people are going to do.
From what I've seen, the key criticisms of your map are:
• Looks too much like Gravelpit
• Layout of the second control point isn't very clear, and thus is unintuitive
Both of which seem like reasonable points to me. You could solve both points with better packaging:
We can't really say much more as you haven't given us enough material to work with; more useful critcisim requires a better grasp of how the entire map plays (perhaps an overhead Hammer shot) and more shots of individual areas (you ask for comments on the shack capture point, but don't provide screenshots of the most important bits: the broken roof and the additional entrances).
As for displacements, an open-ended question like that really needs a little more detail. Displacements in themselves are incredibly easy to use, so what exactly is it you want to discuss about them? Ask the question and people will answer. Nobody is going to post just to ask you to ask your question.

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I think this game technically beats Mario 64 in every way PogoP, but I'd be very reluctant to say any game is better than Mario 64 simply because of how much of a step forward it was for 3D platforming in general, and indeed the majority of the mechanics it set over a decade ago are still present in Mario Galaxy (and other platformers).
It's like of how like how Twilight Princess is a much more refined game than Ocarina of Time, yet I couldn't possibly say it's better than Ocarina of Time because Ocarina of Time set all the foundations into place -- Twilight Princess just polished them.
I think it's this that makes some people prefer the earlier titles. Those games did it first, and of course for many they also carry really nostalgic memories.
I prefer to just think of Mario Galaxy as the best platforming game since Mario 64, and try to avoid the whole 'better than' issue.
Unlike Mario Sunshine, this game really ticks every box and combines Mario's rich heritage/history with awesome new innovations in 3D gameplay (the gravity stuff just gets more and more insane).Mario Sunshine merely took Mario 64's mechanics and didn't really move them that far forward, beyond the relatively basic water jet abilities. Fun game, but not anything to shout about.
In fact, directly comparing Mario Sunshine and Mario Galaxy is a great example of how to do a 3D Mario game properly. Both were done on GameCube-ish hardware, yet one absolutely transcends the other.

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They do list the games on there.
It seems like a good offer, although I myself don't care enough about the arcade games to bother. Haven't even got the time to play stuff like Episode Two and BioShock alongside necessary games like TF2.

10 retail games would be madness, Frie. That's about £500 value!

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Team Fortress 2!!!!!
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Quote from PaulH
It does look like a really good game but i somehow doubt it's worth getting a Wii for. There's not a lot else to play on it with any longievity, though a good idea would be to get a Wii now, complete Mario and sell it - all the sites i've seen are selling them for around £400 now, and that's only with one game! Complete ripoff but a good little money spinner
To be fair, no console in the current generation has really had much in the way of titles early on (remember when King Kong was pretty much the most exciting 360 game?). It's from around now that we should be getting some decent Wii games.
I wouldn't say Mario Galaxy alone can justify the normal price of a Wii, but if you like Nintendo games then as usual Nintendo will be delivering plenty of first-party titles that're very polished and very good such as Smash Bros and Mario Kart (both due before Summer). After that we'll likely see some third-party classics like Resident Evil 4 was on the GameCube.
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lol
If you find those toys to exist then let me know. My sister would love one for Christmas.

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I haven't got the time. I've barely enough to play the games I do want to play, never mind mods that are indeed on antique engines.
Heck, I still haven't played HL2 Episode One/Two fully yet. By the time Paranoia appears on my list it'll be 2050.

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It's obviously still in my Steam, I just mean I can't be bothered as it's not already on my hard drive like HL2 is, and because of the dated looks I don't really feel enthused to play this instead of just playing through a newer game on my list such as BioShock.

I'm guessing this will be the case for a lot of people (including people who've responded in this thread), which makes it very tragic when these old mods come out so long after the host game's hit its prime. A lot of people like me just aren't going to be too excited about something built on old technology when exciting new titles are there; it's not like there's a shortage of new quality games.
If this'd come out in 2002/2003 I'd probably have loved it.

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I've always been under the impression that being a game designer is something you work your way up to while working for a company (comparable to being the editor of a magazine or something), and isn't something that's typically interviewed for/accepted unless the designer already has significant industry experience in that role.
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Eh, pity they didn't do it for Source. I haven't had HL1 installed in about three years since HL2 came out.

It also looks really dated, so I'm not going to go out my way to give it a go.
I of course support the modders for having the dedication to see their project through.

