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  3. Thrik

Posts by Thrik

  • [WIP] [DoD:S] my first map : dod_corianso

    • Thrik
    • March 20, 2008 at 10:09 PM

    I get a weirdly Anzio feel to this map, despite it looking nothing like it.

    Looks awesome though, and I bet it'll look even better with DirectX 9. Great work!

  • MapCore Job Census

    • Thrik
    • March 19, 2008 at 6:55 PM

    It might be cool if instead of just removing people from the list, you add a new 'Job History' heading or something at the bottom that lists names and where they worked (eg: Mazy Mazzle — IO Interactive). Then we have a nice detailing of who worked where from MapCore over the years, which will fascinate us all endlessly when we're all much older.

  • Tropic Thunder Trailer

    • Thrik
    • March 19, 2008 at 1:42 PM

    It's directed and written by Ben Stiller.

  • Tropic Thunder Trailer

    • Thrik
    • March 19, 2008 at 9:37 AM

    Awesome.

    There's even

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    in there.

  • [TF2] CP_REDSTONE - Beta 1

    • Thrik
    • March 18, 2008 at 11:09 AM

    Heh. Yes, TF2 players do seem to really enjoy junky maps. Our Battle Creek (based on the Halo map) server is pretty much our most popular, with Yaaargh! not coming far behind. The latter isn't bad, but it's very much a crazy, fun map and not a serious custom piece. Battle Creek is terribly made in every way.

    Any word on when a final release will be on its way? I'm trying to get it on Wireplay, but the beta status is a bit of a sticking point.

  • go-kart model

    • Thrik
    • March 18, 2008 at 9:30 AM

    I haven't much in particular to contribute to this thread, but what you've done is spectacular.

  • New attachment settings

    • Thrik
    • March 17, 2008 at 6:10 PM

  • New attachment settings

    • Thrik
    • March 17, 2008 at 5:21 PM

    Sorry, I'm working on the image resizer now. I had to fiddle with some settings temporarily, and probably will again. Bear with me.

  • New attachment settings

    • Thrik
    • March 17, 2008 at 5:05 PM

    At the moment it only parses files uploaded through the forums, but the image clipping thing does annoy me too and I'm going to look into implementing something that'll produce thumbnails for external images tonight. The thumbnail almost certainly won't be as high-quality as it'll just resize the original live image rather than produce a second thumbnail version, but it'll make sure it gets seen properly.

  • New attachment settings

    • Thrik
    • March 17, 2008 at 4:46 PM

    I'm not quite understanding what you mean e-freak.

  • Welcome back

    • Thrik
    • March 17, 2008 at 11:37 AM

    The server is physically in Dallas, US, provided by Crucial.

  • Welcome back

    • Thrik
    • March 17, 2008 at 4:55 AM

    A fairly bulletproof redirection system should be in place now. Trying to use any old forum URL should redirect you to the new URL for that particular page.

    Thanks Bic.

  • Welcome back

    • Thrik
    • March 17, 2008 at 3:05 AM

    Upon request on IRC I've just fixed the column that contains the post author, avatar, etc. It was stretching depending on your resolution, and looked pretty crazy at high resolutions.

    I've also adjusted the author/avatar layout to how it is on most forums, with the author on top and the avatar below.

  • New attachment settings

    • Thrik
    • March 17, 2008 at 1:57 AM

    As described here, the MapCore attachment settings were modified in March 2008. You can now post 500kb images, you get 15 of them per post, and the thumbnails are optimally sized rather than being tiny.

    Below is an example of an inline attachment. It's automatically framed, it's linked to a full-size version, and it includes a caption if you define one.

    [attachment=2]hl2_episode_two.jpg[/attachment]

    If you attach some images but don't put them in a particular part of your post, they'll be put at the bottom as seen below. You'll probably prefer to use the inline versions so you can choose where they're displayed and in what order.

  • Information for members — especially new ones!

    • Thrik
    • March 17, 2008 at 1:46 AM

    MapCore is a game design community that's existed on the web since 2000, and has supported countless people in developing their skills and giving them a place to show off their work. In fact, almost all of MapCore's long-term members are now professionals in the games industry (view job census) and most others are well on their way.

    If you'd like to know more about MapCore and its long history, check out our Wikipedia entry.

    Here're a few things to keep in mind while enjoying MapCore:


    • [*:3e66hhtn]To ensure everyone has a good time,

    our rules must be followed.


    [*:3e66hhtn]MapCore originated from an online chat channel, and it continues to thrive even today — simply connect to irc.gamesurge.net and join #mapcore. Never used IRC before? It's easy! Check out this introductory guide.


    [*:3e66hhtn]Please try to use forum attachments when sharing your work. Many old threads in the gallery forums end up full of broken links as the image URLs die; by using attachments, they'll work forever. Using attachments also has the side-benefit of saving you from having to produce your own thumbnails, as it'll be done both automatically and optimally. Check out examples of how your attachments will look.

  • Welcome back

    • Thrik
    • March 16, 2008 at 11:38 PM

    As Mojo warned, the forums have been down for several days so moving to a new host could commence: my hosting, which powers many superb websites such as Ryan's GobLog and the upcoming BRUTAL! The Legendary Fan Site. The process is now complete, and the forums should be free of trojan warnings and shaky uptime.

    I took the opportunity to do a little maintenance and make some small changes during the downtime:


    • [*:15meut3f]The forum header now includes the proper MapCore logo.


      [*:15meut3f]Ancient/irrelevant stickies have been removed from various forums.


      [*:15meut3f]Server-side compression is now used on all files, which should theoretically make pages download more quickly. I haven't extensively tested this with phpBB yet so I may tweak it once you all start using the forum again.


      [*:15meut3f]Image attachments are now allowed at a size of up to 500kb per image, and 15 per post; more importantly though, you now get a nice, big thumbnail (

    view examples). I encourage you to use this for posting shots of your WIP maps and whatnot, as threads in the gallery forums tend to end up full of broken images after a while. EoT is exempt from this feature.


    [*:15meut3f]All avatars are now uploaded to the server, which should bring more stability to page load speed. People who already have external avatars are grandfathered in and will be able to use their external link until they adjust their avatar settings.


    [*:15meut3f]Some forums have been restructured so the most popular forums can enjoy exposure towards the top, and dead ones are neatly tucked away in the new 'Archived Forums' area at the bottom. The goal here is to reduce the sheer number of forums displayed on the front page, thus making the forums less daunting for new users and decreasing the page load time.If you have any trouble logging in, it'll be because the forums are now hosted on a subdomain — the quick fix is to delete all MapCore-related cookies in your web browser. Clicking 'Delete all board cookies' in the forum footer may also work.

    Spot any other issues? Just post about them in this thread or get in touch with me; as I'm unfortunate enough to work with websites for a day job, I can generally respond to issues quickly. While Mike and Mojo have always been great admins, they're often too tied up with producing beautiful games to be particularly responsive to forum problems. The goal of transferring such responsibilities to me is that forum issues and requests will be addressed much more quickly than before.

  • [TF2] CP_REDSTONE - Beta 1

    • Thrik
    • March 9, 2008 at 7:03 PM

    Ginger was mocking you.

  • [TF2] CP_REDSTONE - Beta 1

    • Thrik
    • March 9, 2008 at 7:02 PM

    In all seriousness though, this is definitely the best custom map I've seen for TF2 on an aesthetic level. The gameplay also seems pretty good, even though I've not tested it much. Excellent work, you make MapCore proud.

    (I hope there's an easter egg that mentions MapCore somewhere... )

  • [TF2] CP_REDSTONE - Beta 1

    • Thrik
    • March 9, 2008 at 7:00 PM

    Yes, it's a good map and all but I cannot look past the blatant stealing of those walkways. For shame.

  • WIP in WIP, post your level screenshots!

    • Thrik
    • March 8, 2008 at 2:34 PM

    I agree that looking a bit more rugged would be nice, but wasn't that area meant to be an in-construction transport line? Or was that another section, and this is the abandoned transport system they used before the rail cars?

    Been a long time so I can't remember. If it's the in-construction one it shouldn't really look too abandoned, though.

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