1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Thrik

Posts by Thrik

  • TF2 Pyro Update THIS WEEK!?!

    • Thrik
    • August 16, 2008 at 8:50 PM

    The prospect of forest themed future maps is hot.

    FYI the KGB page now shows the achievements' requirements.

  • What have you purchased recently?

    • Thrik
    • August 16, 2008 at 12:39 PM

    'No hotlinking' image alert.

  • What have you purchased recently?

    • Thrik
    • August 15, 2008 at 10:21 PM

    [Blocked Image: http://serve.ryanjohnwilliams.com/images/metal_gear_solid_4_cover.jpg]

    Family is away for two weeks so I figured now is the right time.

  • TF2 Pyro Update THIS WEEK!?!

    • Thrik
    • August 15, 2008 at 12:29 AM

    Yeah, pity. There's still at least one other map on its way though, hopefully. I suspect the 'five arenas' they describe is basically one map split into five parts.

  • How You Got Into The Industry

    • Thrik
    • August 14, 2008 at 3:21 PM

    Stop your dreams at once!

  • the daily "how was your day?" extravaganza 2008

    • Thrik
    • August 13, 2008 at 6:44 PM

    Why do you do such a hard job?

  • TF2 Pyro Update THIS WEEK!?!

    • Thrik
    • August 13, 2008 at 3:11 PM

    Something I thought of the other day was a glove that delivers guaranteed crits if it's on fire. You can probably imagine what kind of scenario this is designed to aid in.

  • Geforce : Force Within

    • Thrik
    • August 13, 2008 at 1:52 PM

    Presumably it'll be optimal when running a multi-GPU configuration. Then you've effectively got the choice between GPU power and PPU power, rather than having to buy a dedicated PPU card and being stuck with a paperweight for games that don't use it.

  • the daily "how was your day?" extravaganza 2008

    • Thrik
    • August 12, 2008 at 4:47 PM

    Sounds like the worst job ever.

  • Geforce : Force Within

    • Thrik
    • August 12, 2008 at 4:18 PM

    The idea of using the GPU to assist in non-gaming stuff like video encoding seems pretty cool.

  • World War III anyone?

    • Thrik
    • August 11, 2008 at 9:16 AM

    I think it's critically important the media give (ideally unbiased) views of things like this. I wouldn't feel more comfortable in a society where you're not even aware of ethnic cleansing, brutal war practice, and natural disasters that's occurring elsewhere in the world. If nothing else, the international pressure can go some way towards discouraging such things (except the latter).

    I don't like to dwell on or think excessively about horrible things in the world, but they do deserve attention and consideration. If something like 9/11 can get such huge amounts of international attention, things like this which have comparable/vastly higher civilian death tolls should certainly get similar attention. Just because it's not in the UK, US, or doesn't mean it should be ignored.

  • World War III anyone?

    • Thrik
    • August 11, 2008 at 12:57 AM

    The death toll just keeps on growing, with reports of 1600–2000 now — mostly civilians. I guess that old (Russian!) quote about many deaths being a statistic stands true, as most people won't hear about anything specific about the individuals whose futures, dreams, and families have been extinguished by this silly conflict. Kind of like Iraq to an extent.

    What a time to do it, too. Just like the rest of us, many of the people killed thus far would have been wanting to sit down and enjoy the Olympics this week.

  • New tags: [youtube][/youtube] and more

    • Thrik
    • August 10, 2008 at 12:09 AM

    Now Gametrailers joins the party too.

    Here's a Gametrailers URL:

    Code
    http://www.gametrailers.com/player/36435.html

    Here's the ID isolated:

    Code
    http://www.gametrailers.com/player/     36435     .html

    Here's how you'd post it:

    Code
    [gametrailers]36435[/gametrailers]

    And here's the end result:

    [gametrailers]36435[/gametrailers]

  • New tags: [youtube][/youtube] and more

    • Thrik
    • August 10, 2008 at 12:02 AM

    OK, WeGame is now supported too.

    Usage is exceedingly similar, with a regular WeGame URL looking like this:

    Code
    http://www.wegame.com/watch/We_Work_for_GLaDOS_Now/

    You can see where the unique ID of the video is quite easily:

    Code
    http://www.wegame.com/watch/     We_Work_for_GLaDOS_Now     /

    Which when pasted in looks like this:

    Code
    [wegame]We_Work_for_GLaDOS_Now[/wegame]

    It's important to ensure you don't accidentally paste in the slashes or it will fail. The end result looks like this:

    [wegame]We_Work_for_GLaDOS_Now[/wegame]

  • World War III anyone?

    • Thrik
    • August 9, 2008 at 7:28 PM

    Wasn't it pretty much Georgia that triggered this, though?

  • New Heavy Rain screenshots

    • Thrik
    • August 9, 2008 at 2:47 PM

    I don't know if that was a sarcastic jab or not Taylor, but they damn well ought to be for a community of 3D artists. :wink:

  • New tags: [youtube][/youtube] and more

    • Thrik
    • August 7, 2008 at 11:09 PM

    If you've ever linked to a YouTube video and thought it'd be nice if you could just include it in the post like an image, now you can. By using the new YouTube tag, you can embed any video on YouTube into your post unless the author specifically prohibits embedding (rare).

    All you need to do is get any YouTube URL:

    Code
    http://uk.youtube.com/watch?v=eu88KIP27lQ

    Identify the ID of the video:

    Code
    http://uk.youtube.com/watch?v=     eu88KIP27lQ

    And then wrap that ID in YouTube tags:

    Code
    [media]http://www.youtube.com/watch?v=eu88KIP27lQ[/media]

    The result will look like this:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    the URL on YouTube will be a bit more complicated, so just look for the bit immediately after "?v=". For example, it might look something like this:

    Code
    http://uk.youtube.com/watch?v=eu88KIP27lQ&eurl=http://forums.mapcore.net/viewtopic.php?f=44&t=11692&p=204463

    Similar tags could theoretically be produced for other sites too, although obviously I don't want to go too crazy with this. Feel free to leave suggestions below and I'll consider them once this has been tested for a while.

  • New Heavy Rain screenshots

    • Thrik
    • August 7, 2008 at 10:54 PM

    A slither of new media for Heavy Rain from the developers of Fahrenheit/Indigo Prophecy has appeared. Click the images for high-definition:

    The content cannot be displayed because you do not have authorisation to view this content.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Diablo 3

    • Thrik
    • August 7, 2008 at 8:07 PM

    You see what you all did to that poor man, who was only trying to lovingly make a beautiful game for you??

  • What's the best site you ever seen?

    • Thrik
    • August 6, 2008 at 10:36 AM

    Not to be critical, but I don't think he's going to win any points off an employer for pointing out logos and sites everyone's seen a billion times.

    KoKo5oVaR's suggestion is awesome, though!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  2. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  3. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  4. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  5. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  10. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™