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  3. Thrik

Posts by Thrik

  • Buying Adobe CS4

    • Thrik
    • October 13, 2008 at 9:43 PM

    InDesign is primarily used for magazine/brochure production. Indeed, it's one of the industry standards in this respect, much like Photoshop is the industry standard for web design and texturing. Its direct and only real competitor is Quark. I'd say it has absolutely no relevance to web design at all.

    If you're planning on going into web design, you'll really need to be able to write the HTML and CSS yourself. This is pretty much an industry standard skill now, and in fact employers will often want to see proficiency in Javascript and the ability to work around languages such as ASP.NET and PHP too. The convenience of Dreamweaver is nice, but for complex design it's not really very good (browser bugs will get ya).

    The best way to learn to write HTML and CSS is to force yourself to use a text editor (even if it's a fancy one) and avoid the visual editors like Dreamweaver, which sacrifice control for ease of use — kind of like using an automatic seamless texture generator instead of editing it yourself. It's actually not very hard, but it can seem daunting at first. I've essentially taught someone to write good XHTML and CSS in a matter of weeks so it's not going to take years.

    It's not clear what exactly you're doing at university, but as someone who's been a full-time web designer for two years I can say you don't really need much beyond Photoshop and Flash to do the job well. Dreamweaver is an excellent visual HTML editor, but practically all professional web companies have their (X)HTML written by hand nowadays. I do use Dreamweaver, but I only use the 'Code' part of it.

  • StarCraft II to be Split into 3 Separate Games

    • Thrik
    • October 11, 2008 at 2:11 PM

    Just a bit weird. Will the engine/features/GUI/whatever change between them too? Or will they all be patched simultaneously as if all one release?

  • WIP in WIP, post your level screenshots!

    • Thrik
    • October 10, 2008 at 10:01 AM

    Wow Peris, GJ! That's very quickly gone from to .

  • [wip] zg_stuttgart

    • Thrik
    • October 10, 2008 at 10:00 AM

    Even more fantastic than it looked in the WIP thread. Lighting is much better now, too.

  • Congrats Mino!!!!

    • Thrik
    • October 10, 2008 at 10:00 AM

    Excellent work!

  • WIP in WIP, post your level screenshots!

    • Thrik
    • October 9, 2008 at 2:45 PM

    Attaching them to the forums themselves is preferable. You can do so just below the posting box, and it'll generate a big thumbnail for you.

    ImageShack is particularly bad because they spawn pop-ups when you go to view the big version, and of course the page is full of ads.

  • [HL2DM] dm_arbogast

    • Thrik
    • October 9, 2008 at 2:43 PM

    Hah, yeah I've definitely seen this before too. Maybe it was in WIP though?

    Looks good, although it is definitely hard to make a HL2DM stand out nowadays with the City17 textures — a bit like how my eyes can't help but gloss over yet another map using the Dustbowl style in TF2.

  • BioWare & Lucas Arts to announce KOTOR MMO?

    • Thrik
    • October 8, 2008 at 7:34 PM

    Wouldn't we need a 5 first?

    I think it's a given that it's Star Wars. The font, style, and everything just screams it. Although I did hear a funny suggestion that it's the Loom MMO the other day.

  • post your pic extravaganza 2008!!!~

    • Thrik
    • October 7, 2008 at 4:10 PM

    Looks like some bear has grabbed you and is dragging you in for lunch.

  • WipEout: HD

    • Thrik
    • October 7, 2008 at 12:49 PM

    Forgot to mention that I did get this, and it is really good.

    Very pure speed racing, but is definitely fun — especially in multiplayer. Jesus the fastest mode is ridiculous, though.

    I was quite impressed by the sheer level of polish, right down to the music distorting a bit when you go off some big jump.

    Well worth £10.

  • love

    • Thrik
    • October 6, 2008 at 10:43 PM

    Wow, very impressive!

    It was definitely cliché, but the presentation was so good it easily lifted it to the status of 'touching' and 'heartwarming'.

  • WIP in WIP, post your level screenshots!

    • Thrik
    • October 4, 2008 at 2:59 PM

    Looks awesome.

    I agree the orange is a bit strong, although I do like the feel it gives the scene. Perhaps you could lower the saturation so it's the same intensity, but not as orange.

  • Forum restructure

    • Thrik
    • October 2, 2008 at 10:22 PM

    All concerns are being noted and will be considered once the new structure has had some time to get going, I promise you.

  • FastPictureViewer

    • Thrik
    • October 2, 2008 at 8:25 PM

    You can actually fix the colour issue by typing 'color' into your vista start menu, going to Colour Mangement, and I think you have to either remove or add a colour profile — one of those. Still, it isn't a particularly good viewer; doesn't even load particularly fast on my machine.

    I just use Photoshop for any kind of editing, though. CS3 only takes seven seconds to load from a cold boot on my machine.

  • Forum restructure

    • Thrik
    • October 2, 2008 at 5:18 PM

    That's more what the work release forum is for. The threads in the 2D/3D forum are inherently more technical because they typically consist solely of WIP work; while I do believe going even further and merging 2D and 3D could be interesting, I think that'd be a step too far for some people.

  • C&C first-person shooter cancelled

    • Thrik
    • October 1, 2008 at 1:08 PM

    That's some pretty crazy reading. One of them is predictining the complete closure of EA Los Angeles?

    Shows how badly things can screw up with poor management.

  • LittleBigPlanet coolness thread

    • Thrik
    • October 1, 2008 at 11:35 AM

    http://www.gamesradar.com/f/littlebigpl ... 4941280065

    Also:

    [gametrailers]39326[/gametrailers]

    [gametrailers]38832[/gametrailers]

    It sounds so flexible — I really can't wait. It looks like they've managed to make it really accessible to newcomers, but there's also complexity there if you want to do something crazy (ranging from crazy AI systems to simple artistic effects like colour correction).

    From what I've read, the developers set themselves a rule that they could include nothing the players can't make themselves, so the intricate/mental example levels are all possible.

  • Forum restructure

    • Thrik
    • October 1, 2008 at 10:58 AM

    It's not possible to have per-user forum layouts in phpBB. The closest you could theoretically get is for everyone to tag their threads with [map], [model], etc and then use the search tool to filter them, but there's no inherent way to make that mandatory.

    At this time I don't think such measures are necessary because even with all the merging, the 3D forum is still only on about 30 new threads per month, and the 2D forum is on about 10 per month — perhaps that brings home just how inactive many of those forums were. It's not a big deal to work out with a quick glance if it's a thread that interests you.

    Again, if it does get to the point where it becomes tricky to dig through the thread list then I will introduce sub-forums to aid that.

  • Forum restructure

    • Thrik
    • October 1, 2008 at 10:07 AM

    The overwhelming majority of posts in the engine discussion forum could have gone into 3D, which is indeed where you would post if it does fall under that label. In fact, less than a handful of posts in there really needed to be divided into a separate forum, with most concerning level design.

    Threads like "best game engine" and "licensing X's engine" could easily just go in Gaming Discussion — and it's not like slightly more technical threads haven't appeared in there before. Plus by posting in a more active forum you're more likely to get many rather than a few replies.

    As I said though, I will be monitoring threads and if I do notice a lot of threads are appearing which might be better suited to an individual forum then I'll do that. This is far from the first time I've worked on the way a forum is structured, and I'm pretty good at doing it in way that encourages rather than discourages new threads. The main goal here was to trim things right back so I can mould the forum structure around posting habits rather than having nine semi-dead forums that were confusingly named.

  • C&C first-person shooter cancelled

    • Thrik
    • September 30, 2008 at 10:27 PM
    Quote

    "EA has suspended work on Tiberium effective immediately," said Mariam Sughayer, EA spokesperson. "The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market."This decision will result in some individuals being released. However, EA will make every effort to place talented people on other projects. Eligible employees will receive severance and outplacement support."

    Quote

    "The quality bar has been raised. Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly."

    http://kotaku.com/5057012/ea-axes-tiber ... -standards

    Shame they evidently couldn't get an fps Command & Conquer right again. I was weirdly looking forward to it and hoping it'd be quite good, based on the stellar benchmark set by C&C3.

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