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Posts by Thrik

  • TF2 Scout Update Announced

    • Thrik
    • February 17, 2009 at 10:28 PM

    If I'm a noob then I don't know what that makes the entire remaining players on the server lower than me on the scoreboard.

  • TF2 Scout Update Announced

    • Thrik
    • February 17, 2009 at 10:04 PM

    Looks awesome.

    That'll suit defensive scouts like me really well, as I rarely double jump.

  • Game-Artist.Net Competition #17 Announcement

    • Thrik
    • February 17, 2009 at 11:47 AM

    Winning might be though, assuming that the entrants will be really pushing the boundaries of what the engines can cope with. Plus, it doesn't necessarily have to be a realistic movie — could be something completely fantastical.

  • British and French nuclear submarines collide underwater

    • Thrik
    • February 16, 2009 at 4:46 PM

    http://news.bbc.co.uk/1/hi/uk/7892294.stm

    Quote

    A Royal Navy nuclear submarine was involved in a collision with a French nuclear sub in the middle of the Atlantic, the MoD has confirmed.

    Quote

    The submarines are equipped with sonar to detect other vessels nearby but our correspondent said it be might be the case that the anti-sonar devices, meant to hide the submarines from enemies, were "too effective".

    Quote

    "The collision of two submarines, both with nuclear reactors and nuclear weapons onboard, could have released vast amounts of radiation and scattered scores of nuclear warheads across the seabed."

    Fuckers are lucky. But man, what are the odds of two stealth nuclear submarines colliding in the middle of the Atlantic?

  • Gang Garrison 2

    • Thrik
    • February 16, 2009 at 12:18 PM

    Weird, wonder why that didn't come up when I searched before. These forums are against me. :-|

  • Gang Garrison 2

    • Thrik
    • February 16, 2009 at 12:03 PM

    http://%7boption%7d

    Keep hitting the right arrow on the page to view the classes.

    [Blocked Image: http://serve.ryanjohnwilliams.com/images/gang_garrison_2.jpg]

    [Blocked Image: http://serve.ryanjohnwilliams.com/images/gang_garrison_2_2.png]

  • mapwars: discussion

    • Thrik
    • February 16, 2009 at 12:54 AM

    I must say, I really like Koko's. Totally captures that underwater feeling — at least I think it's meant to be underwater.

    Images

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    • dm_deathmatch0000.webp
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    • sewfail0000.webp
      • 19.75 kB
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    • dm_sewage0000.webp
      • 56.21 kB
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    • dm_skjalg.webp
      • 93.02 kB
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    • nazibase.webp
      • 27.48 kB
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    • dm_shipwreckedlake0000.webp
      • 26.17 kB
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    • dm_the_abyss_90_minutes_map.webp
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    • dm_mapwars_mino0003.webp
      • 16.43 kB
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  • mapwars: upload thread

    • Thrik
    • February 15, 2009 at 9:51 PM

    FYI this forum now accepts uploads of .bsp, .zip, and .rar files, as per Sentura's request.

  • I hate my country.

    • Thrik
    • February 14, 2009 at 12:44 AM

    That baby thing is pretty messed up. What was that great big sweaty girl doing shagging such a young-looking kid anyway?

    I mean becoming a parent at such an age isn't that unheard of — even my mum's step-sister had a kid at 13. But one that looks more like eight years old? Sick bitch.

  • Half-Life 2: The (Short) Movie

    • Thrik
    • February 13, 2009 at 7:50 PM

    That is basically just amazing. Here's the direct link to the HD version by the way:

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    Absolutely begging to be watched in fullscreen.

  • Inglorious Basterds

    • Thrik
    • February 12, 2009 at 12:52 PM

    From what I've seen the storyline is only very loosely tied to Inglorious Bastards, and wouldn't really be considered a remake — more of a nod to the inspiration, I think. I have a habit of enjoying Tarantino films so I'm sure this will be no exception.

  • Under Siege - PSN

    • Thrik
    • February 10, 2009 at 11:06 PM

    That does look rather beautiful.

    Surely the development is done with a PS3 dev kit, e-freak?

  • 60 Biggest Selling Games of the Last Year

    • Thrik
    • February 10, 2009 at 7:19 PM

    Gamers... predictable? Never!

  • What have you purchased recently?

    • Thrik
    • February 10, 2009 at 4:04 PM

    Is that some kind of collection you're building or do you actually play all these old games, Quakis?

    Good to see some fine games like Outlaws on there, though.

  • Rise of the Mapwars (FIRST RESULTS NOW IN)

    • Thrik
    • February 10, 2009 at 10:15 AM

    What's that? You've been craving a new instalment in the epic Mapwars mapping competition saga?!

    Then you're in luck! MapCore forumite Sentura has set the wheels of a new competition in motion, with a number of people already signed up. Don't miss out on this superb opportunity to demonstrate your stupendous mapping skills — check it out now!

    Update:

    The results of the February 15th competition are in! To find out who the winner is and to see the superb submissions, head over to the competitions forum (now managed by Sentura).

  • Battlefield 1943

    • Thrik
    • February 9, 2009 at 7:58 PM

    Ah, well I suppose you're right there — it's definitely not much good for competitive play. I do think it adds good value to the general public experience though, which is all I've generally gotten from multiplayer games for years now.

  • Battlefield 1943

    • Thrik
    • February 9, 2009 at 10:43 AM

    Depends on the game. Battlefield is more like Team Fortress 2 in that the unlockable kits aren't really upgrades as such, but more like alternatives. For example in 2142, the assault class could unlock an automatic rifle that fired more slowly than the default and had much higher recoil, but each shot had more stopping power. So it was more difficult to use, but when mastered was very effective — you just had to make every shot count.

    I think it works well because it's an incentive to keep playing (I can almost see where this MMORPG addiction comes from), and also introduces the weapons that're a bit easier to wield to the newbies. I see the unlockables in TF2 the same way, where newbies are given the chance to simply get used to the regular weapons and then the depth is layered on gradually.

    With that said, there are some anomalies such as one later unlockable in BF2142 basically being a direct upgrade of an earlier one (stealth camo that lasts twice as long), but it doesn't really have much of an overall impact.

  • Killzone 2

    • Thrik
    • February 9, 2009 at 12:15 AM

    I think you might be asking a question nobody can really answer yet, Sentura. The demo is so short nobody can conclusively say they like the game, because we're kind of operating on the assumption that the final game will mix things up and vary the gameplay like any other FPS does — and also that there'll be some semblance of a storyline weaved into it.

    Considering that plenty of the aforementioned is shown in this trailer:

    http://www.gametrailers.com/player/42076.html?type=flv

    ... that testimonials from reviews and players of the final game such as [HP] say this is the case, and that there're mech/vehicle sections and all sorts, it's fair to assume those who find the demo combat enjoyable will probably find the full game enjoyable too. Just like if you enjoy the first 10 minutes of Half-Life 2's combat (ie: the bit after you leave Kleiner's lab) you'll probably enjoy the rest, even though what's in the rest of the game isn't even hinted at in the demo.

    The combat in the demo is as fun as I can expect from such a short segment — presumably more so once the option of playing on hard is available — and the game in general has a great theme and backstory just like its predecessor. A combination of my demo experience, the reviews, the gameplay footage, and the WW2/sci-fi hybrid theme makes me more than willing to give it a good go. I suspect this is how a lot of pro-Killzone 2 people feel right now.

    Although I have to admit, the trailer and reviews alone kind of tipped the balance for me. I didn't need to play the demo to know I'd give the game a go, even though the demo did cement that somewhat.

  • Battlefield 1943

    • Thrik
    • February 8, 2009 at 9:00 PM

    Yeah, that's the original Bad Company in the video. The sequel is coming out around the end of the year, and will have a full-blown PC release unlike its predecessor.

    The most compelling thing for me is that the Bad Company engine has very destructable environments, meaning trees and walls won't stop your tank dead in its tracks like they annoyingly do in BF2 and BF2142. Plus obviously it means tiny little bits of cover won't necessarily save your skin, etc. I think that aspect alone will add a lot to the experience.

  • Battlefield 1943

    • Thrik
    • February 8, 2009 at 7:41 PM

    Okay mother fucker, this seems a bit more like my thing!

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    Quote

    The Conquest game mode returned to Bad Company due to overwhelming requests from players during the beta testing. Conquest was the prevalent game-mode in many of the preceding Battlefield games, and involves reducing the opponents' "ticket" meter by scoring kills and capturing strategically placed flags.The game has 25 ranks, each from the U.S. Army (corporal, sergeant, Colonel etc.), much like its PC counterpart, Battlefield 2 (although BF2 uses Marine Corps ranks).

    The highest rank (General of the Army) takes 37,000 in-game points, compared to an average of 50-650 per game. Unlock credits may be obtained by ranking up and then the aforementioned credits may be used to unlock weapons.

    From what I can tell, this shit is classic Battlefield (2) through and through. Considering that the sequel is getting a full PC version, will almost certainly have more unlocks/etc, and that conquest will be built in from the beginning... well, roll on Bad Company 2.

    I guess the most striking difference is that there's no commander role, but whether or not that'll be the case for the sequel is an unknown. Whatever the case though, I think I'll enjoy this a lot more than 1943 which seems a bit too watered down.

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