1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Thrik

Posts by Thrik

  • Terminator 4

    • Thrik
    • March 7, 2009 at 10:54 PM

    As well as the name of the UK's military satellite system.

    http://en.wikipedia.org/wiki/Skynet_(satellites)

  • TF2 Scout Update Announced

    • Thrik
    • February 27, 2009 at 6:48 PM

    If you look at the Heavy update, the fifth item was an actual update. This is irregular so I think you're right about the map having problems or something at the last minute.

  • What have you purchased recently?

    • Thrik
    • February 26, 2009 at 9:53 AM

    [attachment=0]logitech-g9.jpg[/attachment]

    I was really weirded out when the G9 first came out, but with my old G5 finally starting to creak I decided to give it a go. And I must say, I'm extremely surprised — this is the most comfortable and ergonomic mouse I've ever used, including my old Microsoft Intellimouse, Logitech MX510, and Logitech G5.

    It doesn't look nearly as weird in the flesh, either. It's made very well, the materials feel good, and in regular lighting it looks pretty slick. I think the pictures can be a bit misleading because it's actually a very small mouse that lies very low to the desk, and for people who primarily move their mouse with their fingertips like me the shorter grip (it has two) is a godsend.

    I guess it's a case of don't judge a book by its cover. A Thrik approved product.

  • TF2 Scout Update Announced

    • Thrik
    • February 26, 2009 at 9:29 AM
    Quote from MJ

    how exactly does the spy changing weapon works..

    When you press 'last disguise', it'll switch to showing the weapon of whatever the equivalent is for the Spy's current weapon. For example, the Spy's slot 1 will show the Pyro's slot 1 (fire axe), etc.

    It always says in the corner which one is currently armed.

  • Crisis of credit

    • Thrik
    • February 24, 2009 at 2:19 PM

    I think it being short is kind of the point. I'd have fallen asleep if it were any longer.

    Good, though.

  • TF2 Scout Update Announced

    • Thrik
    • February 24, 2009 at 2:16 PM

    I think Valve do that on purpose. Kind of like how the Sniper is neither Australian nor British, but some weird mix of both.

  • I need some feedback

    • Thrik
    • February 24, 2009 at 11:55 AM

    Seems to me like the skill is around the right mark, but more relevant experience is needed so you can build up a portfolio of the kind of things game developers want to see. As suggested above, working on mods or independent games is a superb way to build up material, and it'll give you a great understanding of the process of making a game.

    Note that you don't have to necessarily be on the development team of a mod. As you can see from our Work Release forum, plenty of people regularly produce excellent custom maps and such for existing games such as Team Fortress 2. I'd go so far as to say most Mapcorians in the games industry mostly did this before getting their foot in the door.

    Just be prepared to give up a good chunk of your personal time doing it. That's kind of a prerequisite for any job related to art/design.

  • Killzone 2

    • Thrik
    • February 21, 2009 at 8:05 PM

    I think Warby meant the zooming, because L1 is the shoulder button that games like Call of Duty use to zoom in — not the left stick.

    But seeing as you can change the controls between a whole bunch of formats, surely one is OK?

  • Nobi Nobi Boy

    • Thrik
    • February 21, 2009 at 3:58 PM

    Lol, wtf. This creator must be on something.

  • TF2 Scout Update Announced

    • Thrik
    • February 21, 2009 at 2:55 PM

    I heartily endorse everything revealed in this update thus far.

  • Street Fighter IV

    • Thrik
    • February 20, 2009 at 9:51 AM

    I suppose that makes sense. I did notice the other day (haven't had a 360 for long) that the D-pad isn't actually a D-pad at all, but is an analogue stick with a D-pad cover.

    Not a bad idea on paper, but typically D-pads are used for the directional accuracy they have. In practice it just makes it finicky to use because of the potential of going at intermediate angles and stuff; quite a few times in Fable 2 I accidentally hit the wrong expression because of that damn thing.

  • TF2 Scout Update Announced

    • Thrik
    • February 20, 2009 at 9:30 AM

    Someone pointed these achievements out to me earlier:

    [Blocked Image: http://www.teamfortress.com/scoutupdate/images/AchievementIcons/triple_play.png]

    [Blocked Image: http://www.teamfortress.com/scoutupdate/images/AchievementIcons/a_year_to_remember.png]

    Looks like some kind of new flag capture mode.

  • TF2 Scout Update Announced

    • Thrik
    • February 19, 2009 at 10:10 PM

    The second unlockable weapon is an energy drink:

    http://www.teamfortress.com/scoutupdate/energydrink.htm

    The mechanic of the energy drink seems to be that you get a few seconds of super speed in exchange for some very slow speed afterwards, which'll let you evade sentry bullets and such. This is a particularly important addition IMO, as the Scout is pretty much useless on offence in maps such as Dustbowl, Goldrush, and Badwater due to the inevitable sentries, etc that're going to be defending the points — and you end up with nobody playing as him.

    Also, check out the background. Looks like there's a new payload map coming, and in fact there seem to be two payload rails there?

  • Need help Finding a laptop

    • Thrik
    • February 19, 2009 at 5:07 PM

    Sony do a pretty good and varied range. I'd check theirs out.

  • Street Fighter IV

    • Thrik
    • February 19, 2009 at 9:33 AM

    Is the PS3 the better controller for this like people were speculating, then? I don't know which version to get.

  • Interior designers, design my apartment

    • Thrik
    • February 18, 2009 at 10:16 PM

  • TF2 Scout Update Announced

    • Thrik
    • February 18, 2009 at 10:35 AM

    Also, let's not forget that this thing is going to be a small projectile that presumably falls in an arc — a bit like the Pyro's flare gun. I'm guessing the number of Scouts that'll have to skill to hit you at significant distances (ie: too far away for you to kill) will be slim.

  • TF2 Scout Update Announced

    • Thrik
    • February 18, 2009 at 9:37 AM

    I don't think it'll be as useful as people think for offence because I suspect the stun time will be less than everyone's expecting, meaning that if you're close enough to do any real damage you'll have a very short amount of time to do so, and if you're further away (which makes the stun time last longer) it'll have worn off by the time you get to the enemy.

    I think this will primarily be a way of getting around enemies rather than directly tackling them, and that would be very useful considering how utterly useless the Scout is on certain maps (ie: Dustbowl, Goldrush, Badwater).

    I trust Valve to not do something crazy that'll ruin the balance — every unlock so far has slotted into the game pretty nicely. Valve has been working on the Scout upgrades for ages, so they've probably thought very carefully about the gameplay implications.

  • Interior designers, design my apartment

    • Thrik
    • February 18, 2009 at 9:32 AM

  • TF2 Scout Update Announced

    • Thrik
    • February 17, 2009 at 11:30 PM

    Spy is still ridiculously effective in the right hands. What's wrong with it?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  2. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  3. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  4. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  5. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  10. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™