Yes. I had a gaming HTPC for a while, and while I ultimately went back to gaming on a desktop because I couldn't get on with using wireless mice and keyboard on the sofa, I also struggled with actually using Windows 7 nicely on such a big screen because its DPI scaling and general support for screens being viewed from more than a few inches away is a bag of bollocks. Gaming needs an equivalent of Windows Media Centre.
Posts by Thrik
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Damn.
QuoteUpdate.... Or not. Despite the fact that Congress was supposed to be out of session until the end of January, the Judiciary Committee has just announced plans to come back to continue the markup this coming Wednesday. This is rather unusual and totally unnecessary. But it shows just how desperate Hollywood is to pass this bill as quickly as possible, before the momentum of opposition builds up even further.
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Quote from Steppenwolf
It's interesting that you mention it because i had this in my mind for a while that a game that emulates technicolor would look absolutely fantastic. Chromatic Abberation is a step in this direction since it somewhat emulates the color bleeding which is typical in technicolor. But the color palletes and contrasts themself would have to be different. Don't know how easy it would be to realise from a technical side since technicolor also uses CMYK instead of RBG colors. One could try with color grading to emulate technicolor but i think the reason this doesn't work well is because it essentialy destroys color information from the spectrum instead of adding to it. You end up with some shitty hipster vintage filter effect.
I don't know how relevant this is because I'm not familiar with colour correction technology in games, but Uncharted 3 had a large 'Technicolor' logo during the credits. I don't think any films literally use the Technicolor process anymore, but they do emulate the way it looks and Technicolor works with such companies. I'm guessing a similar deal occurred with Uncharted 3, which as mentioned earlier in this thread (or at least Uncharted 2) has absolutely splendid use of colour and probably the finest in any modern game.
I was quite amused to see this shot of Battlefield 3's Wake Island yesterday:
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Looks more like it belongs in Battlefield 2142.

I also watched Sherlock Holmes again last night and was shocked by just how extensive the blorange is in that film. Interestingly though rather than everything being blue with the orange hues showing through, everything is orange with the blue hues showing through. It looks better because it gives the film an appropriate old-style look, but the lack of colour was incredible.

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To be honest I think after blorange runs its course we'll see a resurgence of colour, kind of like how a long period of brown caused people to almost become desparate to see more colour in games. I just can't see any other limited palette becoming as widespread as blorange, because blorange is essentially based on the two fundamental temperatures of white: blue and orange, cold and warm — it's probably the most visually pleasing of all complementary colour combos. Other palettes don't really have that attribute so I just can't see them taking off.
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I think Lord of the Rings has the best colour direction ever seen in any film. It's wonderful how effectively they use it to such powerful effect, and every game and film in the world should follow its lead. I hate it when a game has a consistent palette throughout because it means the whole thing kind of blends together in my head, whereas when I think back to games that had dramatically varied palettes like Uncharted 2/3 and MGS4 it's lovely remembering all the awesome locations.
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Quote from Sentura
http://www.computerandvideogames.com/329654/kojima-…-solid-5-ideas/... so you have liquid snake, solid snake and naked snake, who is also known as big boss, but who is different from the guy they call the boss. what the hell.
It's actually not confusing at all if you've played the games. I know people like to claim that MGS's story is crazy and stupid, but I actually find it quite an enjoyable and intelligently written story, one of the few in games I'd go so far as to say gets me emotionally involved with the characters and makes me genuinely care about their fates. It's probably also down to the fact we've been following these same characters since we were like 12, but I've had a great time getting into the MGS games and their sometimes overly-philosophical yet immersive worlds.
It's easy to sit on a fence taking pot shots at the MGS series but I'm always willing to stand up and say that despite some flaws that it has, it's one of the most lovingly and finely produced series of all time and unless a sincere attempt has been made to play them without predispositions and bias people need to have a big cup of STFU.

Getting back to the actual point here, Hideo's ideas for MGS5 seem reasonable to me. The one thing I've been afraid of is them trying to continue the story beyond MGS4's time frame, because that game tidies up all the storyline threads of the last decade up so well it'd just be ridiculous to keep it going. It'd be like when the Trotters finally got rich in Only Fools and Horses after decades of trying, only to take it all away from them again in a later, final Christmas special. It was annoying and diluted the magnitude of the previous episodes tremendously.
Another prequel like MGS3 would be nice though. MGS3 remains my favourite game in the series precisely because it went back to the 60s and most of the high-tech stuff from the other games was left out entirely. The story was also a lot more self-contained, and had a more realistic tone to it than the other games; interestingly it also has the least lengthy cutscenes in the entire series, with everything moving along pretty quickly. It was a fantastic one-off in a series that's otherwise been preoccupied with a massive, complex web of plots. I'd love to see another one-off story that's otherwise unconnected, rather than see them try to continue either the near future or 60s storylines.
Also I need to get the MGS HD collection so I can play this shit in HD:
D3adlode should get this one too considering his Russia obsession.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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Maybe it's because they're basically built from LEGO blocks.

Seriously, the destruction in the new maps is crazy.

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It is designed to have a more real-world theme than the other C&C games, but make no mistake it still features sci-fi elements. Generals was set in the 'near future'; from what I remember the US tended to specialise in laser weaponry, the Chinese in fire weaponry, and the Middle Eastern guys were pretty much as they are today (suicide bombers, jeeps, etc).
It wasn't what you could describe as Battlefield 3 as an RTS because it was much more futuristic than BF3. Probably closer to BF3 than BF2142, but still plenty of advanced technology.
However unlike the other C&C games it was all handled in a relatively serious way and it didn't have all the live-action cutscenes and shit the other games had. It worked really well and most importantly of all the gameplay was superb. It was also nice getting to blow up things like the Pentagon.

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Hope it helps.

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Quote from insta
I want Red Alert 3
Wait, did they already do that one? I want a good Red Alert then 
I don't know what game you played but Red Alert 3 was superb, just like C&C3.
As for C&C4... 
Quite interested to see how this pans out. The idea of Frostbite 2 being the engine is kind of weird, but I see no reason it can't be hot. Generals was actually a pretty damn awesome C&C because it forgot about all the theatrics and was just focused on being an excellent modern-ish combat RTS. I also kind of prefer somewhat realistic weaponry and stuff to the sci-fi both vanilla C&C and Red Alert feature.
To be clear, BioWare Victory is absolutely nothing to do with BioWare and is a whole new studio that EA have simply given BioWare branding to. Why is kind of beyond me.

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Quote from D3ads
Interseting. The impression I'm getting is that The Last of Us is as much about zombies as Uncharted 1 was. That is, they're in the world but they're not the main antagonist or focus of the game — which makes this kind of a zombie game, but not really. They're just one of presumably many post-apocalyptic threats.
Sounding better and better.

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I thought Alan Wake was absolutely superb so it's nice to see a wider audience will get to enjoy it.

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Haha, what the hell. I was actually just going to watch it for a second time too.

This is why sometimes copyright owners just need to get a grip. If you protect absolutely everything it can hold back the build of hype. It's kind of like how sometimes artists just let people pirate their music on YouTube because it exposes more people to it. Why would you even block things like trailers and the Shigeru speech?

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I think the 'lol it's just a movie' and 'omg it's so silly' arguments against Metal Gear Solid got tired in, like, 1998.

At the end of the day there's a huge number of us who enjoy the games despite the above, and regardless of what you think about the story the gameplay in the core MGS series has consistently been absolutely pitch perfect; no other game has matched the total quality of MGS's stealth gameplay, even though games like Uncharted and Assassin's Creed have clearly taken a lot of inspiration.
I personally really enjoy the cutscenes in MGS and they make a nice reward after getting through a punishingly difficult stealth section.

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According to a leak the villain is an older Nathan Drake who decided 'fuck it' after accidentally unleashing yet another deadly curse.

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What the hell?
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True. Unfortunately I have no interest whatsoever in playing as Raiden, particularly this balls-out ninja version.
At least he actually played like Snake in MGS2.Quote from PuddyAnd I thought MGS was shit already. :xBring it.

My only emotion is pity that you don't appreciate such an excellent series.





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I'm just as confused as I was when the first trailer came out ages ago. Like then, I can't help but wonder why the Metal Gear Solid IP is being used at all when it's clearly a game that has very little in common with the series apart from the crossover of certain characters and robots. Unlike you guys I do think this will probably end up being a good hack-and-slash game considering the team developing it (MadWorld, Bayonetta). But... why MGS? Why?

I think what's actually happened is Hideo was desperate to branch out into doing something else after saying he's done with Metal Gear Solid for the 50th time, only to realise that he was getting pulled back into his beloved IP once again and couldn't help but try and tie in somehow. Then after a while he realised he actually just wants to do MGS5 and has palmed this off to another studio. What else has the Peace Walker team been doing since that game came out? That was Hideo and the bulk of the MGS4 team's last known project — Rising/Revengeance was developed by a separate team from the start.
I'm just going to treat Revengeance the same way as games like Portable Ops, Peace Walker, etc. They're relevant and canonical, but they're not really part of the core MGS series I enjoy. Different gameplay, different approach, just different. And not all that important story-wise. As such, probably won't play.

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It's kind of amusing that there's been no end of zombie games, yet not one has really come even close to hitting the kind of feelings films like 28 Days/Weeks Later and I Am Legend brought out. I'm a firm believer that zombies can be incredibly intriguing due to the way they're impossible to reason with, are often mutilated versions of people we knew/loved, they're mindless, incredibly dangerous, and of course can plunge you into the same fate. They're a great all-round antagonist. Unfortunately just about every developer seems unable to take them seriously enough to do the concept justice.
I think if anyone's going to deliver on the kind of expectations the Dead Island trailer conjured up when it debuted and finally give us a zombie game with a shred of emotional power behind it, it's probably Naughty Dog. So, colour me excited.
