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  3. Thrik

Posts by Thrik

  • About our archived forums

    • Thrik
    • June 30, 2026 at 2:12 PM

    Mapcore has been around since the turn of the century, during which it's seen its members grow up, have a life, and in some cases retire. There's a lot of history here and it reflects a lot of different points in peoples' lives. On top of that, internet and offline culture have both evolved tremendously.

    All that is to say, in addition to a wealth of history and insight into the evolution of level design and the games industry, you'll also find content here that is inappropriate or dated. We've chosen not to censor our old content into oblivion, nor have we reviewed it all in depth because there's just too much of it.

    Upon demand we can remove items if people prefer that, and some particularly questionable content has been proactively removed.

    Note that all of the above does apply to our non-archived forums too. Where possible we've moved content into those instead, but the same offer to remove content stands.

  • Mapcore Discord

    • Thrik
    • June 24, 2026 at 2:06 PM
    Quote from mason_fan123

    18 hours ago, mason_fan123 said: Can i get an unban? I use the discord to search source related stuff but I pasted text into a channel instead of the searchbar and got banned so fast i couldnt tell what server was gone. thanks

    This should be resolved now, please beware that channel. 🤐

  • Any of the old guard still around? D:

    • Thrik
    • June 20, 2026 at 10:11 PM

    It's warmed my heart seeing all these old faces. 😄 People I used to chat with daily as much as 25 years ago. We were all part of each other's formative memories, had a really unique (weird) culture, and it's a time I miss greatly — along with most of the 2000s, lol.

    But I'm so glad Mapcore still thrives thanks to great work done by FMPONE, Vaya, and others to cultivate a new era for the community on Discord where it stood a better chance of survival.

    That doesn't change the sense of loss that can be felt by those who were around for the earliest days though. Even with the forums still here, those times are simply gone now. I’ll continue to keep the forums going for as long as I’m around though.

  • VALVE!!! Please, let mappers without RTX cards make their own maps for CS2!

    • Thrik
    • March 3, 2024 at 12:31 PM

    It does feel sad as it puts a barrier to entry in place which is the last thing needed in a hobby that already few developers bother to support nowadays, but I think within a year or few almost everyone will have some form of RT-capable card so it’ll cease to be an issue.

    Might as well just jump in now, an entry level RTX can be had for quite cheap on eBay. I sold my 2070s not long ago and somebody got a great deal on that.

  • Level Designers, I need your help.

    • Thrik
    • March 3, 2024 at 12:27 PM

    I feel like this is somehow spam or a scam, as your email address is weird. I’ll leave it here on the off chance it’s real for sheer comedic value though.

  • [CS2][WIP] de_pommi2

    • Thrik
    • March 3, 2024 at 12:24 PM

    More contrast perhaps? It’s not super clear where the ground ends and the walls begin, especially if you squint — becomes a bit greyscale. Could just be lighting but I suspect the grass and wall textures are too close in tone. The browner building you have in one shot has better contrast.

    More stuff to break up the open areas could be good too. Just aesthetically I mean, not sure about playability.

    Seems good for a first map!

  • "Designing an Outpost on the Moon" Video

    • Thrik
    • January 15, 2024 at 2:15 PM

    Fantastic. Nice work on it! I’m really looking forward to playing the game itself soon. 😄

  • Christmas Steam sale

    • Thrik
    • December 26, 2023 at 7:57 PM

    Well, shit. It happened again.

    Picked up Battlefield 2042 (again), Planet Zoo, and Jurassic World Evolution 2. I also snagged Outer Worlds while it was free on the Epic store.

    I had been playing BF2042 using the EA Pass that I’d set up for a month and to be honest that’s a pretty good game now, unlike at launch. Seems all the legacy maps got ported into regular mode making it much more varied too.

    Anyone else picked up some nice grabs?

  • Max Payne thread

    • Thrik
    • December 20, 2023 at 3:34 PM

    Christ. 😔 He was great in Control too — was enjoying that not long ago.

  • Somehow, Tribes returned

    • Thrik
    • December 4, 2023 at 1:27 PM

    BTW Exo One looks awesome! Reminds me a bit of the Journey or Flower sort of experience, but yeah that definitely captures the sort of feel Tribes has.

    The feel you get from the building of momentum using the jetpacks and low-friction skiing is absolutely thrilling.

  • Somehow, Tribes returned

    • Thrik
    • December 4, 2023 at 12:57 PM

    I would agree that Fortnite is, somehow, a very movement-focused shooter that has managed to be extremely popular.

    Funnily enough a popular Tribes mod used to be Construction, which was very similar to Fortnite’s on-the-fly base building gameplay. I used to play the ever-living shit out of that. 😀

    For me personally what distinguishes the older-style movement shooters from newer games like Apex Legends (which is basically a watered-down Titanfall as far as movement goes) is the speed and simultaneous shooting.

    In these games — including Team Fortress, before TF2 slowed everything right down — you would move around extremely quickly, often be jumping or getting propelled around, and shooting at enemies all at the same time. That’s the sort of thing I really miss.

    Another thing that’s very common in these is slow-moving projectile weapons that require leading your shots. Often slow TTK too, as opposed to dying in milliseconds. This is all something you don’t see awfully often any more.

    Things like this can be pretty cyclical though. Just like how Battle Royale seemed like it was everything forever not that long ago, at some point perhaps this sort of game I describe will just be popular again.

    Agreed on the art, it does look a bit too throwback. Apparently it’s mostly temporary assets at the moment but I imagine it’ll still end up looking a lot like how the players already into it expect, which is a possible miss.

    BTW I gave the Halo Infinite multiplayer a try while trying to scratch this itch. It’s pretty cool in some ways but it seemed a bit like the maps were too big and players too few to feel chaotic enough. Maybe just need to try more maps. Still a bit slow to run too though.

  • Waterfront [CS2 Wingman]

    • Thrik
    • December 2, 2023 at 9:20 PM

    I love the glow through the stained glass window and how it illuminates that art.

  • Somehow, Tribes returned

    • Thrik
    • December 1, 2023 at 10:42 PM

    Yeah it’s true. Honestly I think the entire genre of these more movement-focused shooters has gone away, people just don’t seem to want them any more. Tribes takes it to another level of niche by being so large in scale.

    Unreal, Quake, Tribes, Doom, even the likes of Team Fortress. Where did it all go, man?

    I get times moving on, etc but it’s like the entire style of play disappeared in favour of die-quick military shooters.

  • Somehow, Tribes returned

    • Thrik
    • November 30, 2023 at 9:02 AM

    Oh god playtester invites are going out.

    I apologise in advance to those not obsessed with Tribes.

    https://www.tribes3rivals.com

  • Somehow, Tribes returned

    • Thrik
    • November 29, 2023 at 11:12 AM

    I’m so desperate for that old-school rapid gameplay I’ve even resorted to TFC which somehow still has players

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  • Somehow, Tribes returned

    • Thrik
    • November 29, 2023 at 11:11 AM

    Jesus Christ. Anyone who knows me is aware that I was obsessed with Tribes back in the day. It’s had a difficult history though, with Vengeance and Ascend more or less flopping due to mismanagement.

    Could they get it right this time? The world is surely gasping for an arena CTF sort of game at this point, with the likes of Doom, Quake, Team Fortress, and Unreal all being DEAD.

    Former Ascend developers are involved so if they can get the gameplay right (which they did) without fucking it up with microtransactions again, this could be fantastic.

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  • AI generated art

    • Thrik
    • November 28, 2023 at 3:00 PM

    Nice. These tools feel sort of cheap to use yet the results can be very impressive. I wonder how much they’re being used in game dev now.

    Here’s my effort.

  • Prelude - HL2: EP2

    • Thrik
    • November 26, 2023 at 9:25 PM

    Forgot how alarming those god damn Hunters are, lol.

  • RIP Zach Ford (1985-2022)

    • Thrik
    • March 11, 2023 at 4:46 PM

    Jesus, just saw this. That is so sad to hear. ☹️

  • What are you playing now?

    • Thrik
    • May 29, 2022 at 5:49 PM

    It’s definitely a polarising game, I can see how doing endless fetch quests might drive someone insane. 😂 It seems to either click for people or not… at all.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

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