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Gears of War 2

  • -HP-
  • February 21, 2008 at 12:05 AM
  • Minos
    • May 10, 2008 at 4:03 PM
    • #41

    That looks kickass imo

  • Thrik
    • May 10, 2008 at 4:05 PM
    • #42

    Looks good but will it actually play much differently or just feel like rehashed gameplay in new areas.

  • Minos
    • May 10, 2008 at 4:11 PM
    • #43
    Quote from Thrik

    Looks good but will it actually play much differently or just feel like rehashed gameplay in new areas.

    I loved GoW because it wasn't a pretentious game. It's a game about carnage, emptying your machinegun and ripping locusts appart. I just hope GoW 2 plays exactly like that because frankly I'm tired of pretentious FPS games, who make up shitty gameplay with annoying plots and drama.

  • -HP-
    • May 10, 2008 at 4:17 PM
    • #44

    Baddass!

  • Sindwiller
    • May 10, 2008 at 4:48 PM
    • #45
    Quote from Minotauro

    I loved GoW because it wasn't a pretentious game. It's a game about carnage, emptying your machinegun and ripping locusts appart. I just hope GoW 2 plays exactly like that because frankly I'm tired of pretentious FPS games, who make up shitty gameplay with annoying plots and drama.

    Well, those "pretentious FPS's" just show that you can do more with an FPS than just killing everything that moves. FPS games are most direct, because you actually play from the view of the main character, rather than from a "observer" point of view, similar to movies, where an actor has to communicate his feelings through facial expression, language etc. In FPS games, emotions and the events are brought to you directly, giving also space for the possibility for the player to interact. It's just that no one has ever made extensive use of that fountain of awesome. [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif] I've never seen a shooter that deals or at least show how disastrous war really is, how it corrupts people (and by people I mean YOU, the guy with the weapon). Of course most people don't care about that. They just want to be in a war, shoot stuff/people or they just do it for fun and not for specific reasons (such as being a suck ass gun freak). However, don't we already have enough of those shooters? I mean, seriously, after all these MoH's and CoD's, it'd be nice to see a shooter either from a different point of view or with a different focus. I don't mean to bash anything/anyone. I just think that FPS's and games in general have a lot of resources that haven't been used yet.

    Yeah, GoW 2 looks really badass tbh Nothing 'bout sawkilling locust assholes

  • dux
    • May 10, 2008 at 6:33 PM
    • #46

    Ok, fairplay. That was pretty hot.

  • KungFuSquirrel
    • May 10, 2008 at 7:50 PM
    • #47
    Quote from Sindwiller

    I've never seen a shooter that deals or at least show how disastrous war really is, how it corrupts people (and by people I mean YOU, the guy with the weapon). Of course most people don't care about that.

    Hell's Highway

    Anyway, I love a good thinking man's shooter with any combination of creative gameplay, innovative approaches, challenging puzzles, involved storylines, etc. etc. BioShock. Crysis. Half-Life 2 even. Sometimes, though, I just want balls-to-the-wall action, total chaos, and bullets spraying all over the place. And oh my god did this deliver

  • Furyo
    • May 10, 2008 at 10:49 PM
    • #48

    Am I the only one that doesn't consider HL2 a FPS? It's a FPA/AG to me (made that up right now) First Person Action/Adventure Game. A FPShooter has to have its main gameplay be about shooting people. Quake III Arena is the very best example to me, but it's precisely because HL2 gives you awesome story telling and immersion that it just falls outside of that category. When you see Episode I has an achievement for finishing the game firing a single bullet, that just says something about the classification as FPS. These days any game that offers a FP view is called FPS, and it's just detrimental.

    Gears of War was a lot of fun playing Coop, the first encounter with the berserker certainly ranks way up there in the very best gaming experiences I've had in the past 10 years. It's just not a game I can see myself playing solo or online. And why anyone would expect the second opus to look a lot better than the first is beyond me. The first doesn't look dated, players have grown used to the first game's visual style so making them go to the same universe is a given. As a sequel, this game will deliver on all aspects. More action, more features, more enemies, more weapons, and increased cinematics like quality of gameplay.

  • Erratic
    • May 10, 2008 at 11:13 PM
    • #49
    Quote from Furyo

    Am I the only one that doesn't consider HL2 a FPS? It's a FPA/AG to me (made that up right now) First Person Action/Adventure Game. A FPShooter has to have its main gameplay be about shooting people. Quake III Arena is the very best example to me, but it's precisely because HL2 gives you awesome story telling and immersion that it just falls outside of that category. When you see Episode I has an achievement for finishing the game firing a single bullet, that just says something about the classification as FPS. These days any game that offers a FP view is called FPS, and it's just detrimental.

    It could certainly be argued, I think it's just becomes to taxing to classify each first person game. Plus, HL has it's roots in a shooter, even if it has moved more towards the adventure elements in the Ep 1 & 2.

    Quote from Furyo

    And why anyone would expect the second opus to look a lot better than the first is beyond me. The first doesn't look dated, players have grown used to the first game's visual style so making them go to the same universe is a given. As a sequel, this game will deliver on all aspects. More action, more features, more enemies, more weapons, and increased cinematics like quality of gameplay.

    It's easy to hate on sequels. I don't mind them, and welcome them for the most part. Games have always been about iteration on a base concept with multiple entries into a series. I think some people tend to look at how films are handled, where sequels are generally seen as obvious cash-ins and apply that same logic to games. Games aren't like that and don't have to be.

    Even Team ICO works (some what) along the same lines. ICO and Shadow of the Colossus both handle very similarly but with very different main focuses. You could tag Shadow a sequel to ICO and not turn many heads.

  • Mazy
    • May 11, 2008 at 11:31 PM
    • #50

    Looks like more Gears of War, not a bad thing at all~

    I wonder if they're gonna do even more with the co-op this time around, do something crazy like 4 player co-op or wutevr

    Also, looks like they've made the chainsawing of Locust more precise, so now the top torso of a guy actually tears apart. In the first game it just seemed like they gibbed to pieces in messy way, no good at all :G

  • -HP-
    • May 14, 2008 at 10:16 AM
    • #51

    new screens.

    http://kotaku.com/photogallery/gears2may/

  • Hourences
    • May 14, 2008 at 10:28 AM
    • #52

    I think the new screens look really bad, the game looks very dull. There is absolutely no lighting, contrast, composition, or anything going on. Just some models in an unlit world...

    On a positive note, forest fights are cool.

  • Buddy
    • May 14, 2008 at 3:33 PM
    • #53

    Typical EpicGames screenshots that look totaly diferent than the actuall product :/ And what Hourences said.

  • -HP-
    • June 26, 2008 at 10:49 AM
    • #54

    new GoW2 environment screenshots... I admit it positively impressed me.

    http://kotaku.com/photogallery/g2juneenv/

    ( Some MP screens as well: http://kotaku.com/photogallery/gear2junescreen/ )

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