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Grand Theft Auto IV

  • D3ads
  • February 9, 2008 at 4:56 PM
  • Buddy
    • May 10, 2008 at 7:28 AM
    • #181

    You can't buy properties in GTAIV?

  • Thrik
    • May 10, 2008 at 12:23 PM
    • #182

    My (Pre-ordered!) copy finally arrived today. Will be playing it tonight.

  • Furyo
    • May 10, 2008 at 5:16 PM
    • #183
    Quote from Bic-B@ll

    im not about to replay the game to change my choices, the outcomes really had no substantial effect. i beat it last night at i think 36 hours and now im running around killing pigeons. there really needs to be a way to let you know which ones are left, if i get 199 and cant get the last im going to be pretty pissed. ive found that all the money in the game is useless, i have like 64k and all i can spend it on is clothes and guns? i could play for another 200 hours and not spend the rest. i want to buy mansions, helicopters and cars. lastly, what is the point of the like and respect percentages? i dont see them really doing anything.

    I hear you on the pigeons deal, even if you can take a screenshot of IGN/Google's map locations, and process them one by one so you don't miss one out.

    I'm doing the races now, and as far as likeness and respectability is concerned, respect doesn't get you anything and likeness gets you an achievement. Which is just painful to get.

  • Furyo
    • May 10, 2008 at 5:19 PM
    • #184
    Quote from Buddy

    You can't buy properties in GTAIV?

    No and that's one of my biggest gripes with the game. That and no garage on your safehouses, but a parking spot, making any car you'd leave there stay while you sleep and not regenerate to a brand new one. The major drawback is it's just a matter of luck now to get the Infernus, as you'll have to go looking for one now, and there is no sure way of getting one too.

  • Buddy
    • May 10, 2008 at 5:39 PM
    • #185

    So the safehouses are more like in GTA3 then?

  • Furyo
    • May 10, 2008 at 7:04 PM
    • #186

    Sorry, started with Vice City, don't know how the third plays out like.

  • Buddy
    • May 10, 2008 at 7:31 PM
    • #187

    In 3 You had one safehouse per city and they unlocked together with them.

  • Furyo
    • May 10, 2008 at 10:51 PM
    • #188

    Well you have one per island, sometimes two, and they get unlocked with the story going forward. You never purchase them.

  • -HP-
    • May 11, 2008 at 1:19 AM
    • #189
    Quote from Thrik

    My (Pre-ordered!) copy finally arrived today. Will be playing it tonight.

    Pre-order? Where did you pre-ordered it? They'r slooow!

  • Sentura
    • May 11, 2008 at 10:14 AM
    • #190
    Quote

    ":3vwsdmmu]

    Pre-order? Where did you pre-ordered it? They'r slooow!

    they've been sold out in some parts of europe for some time; especially for the ps3.

  • Mazy
    • May 11, 2008 at 11:07 PM
    • #191

    I gotta admit that I do miss the RPG elements and property purchasing, but on the other hand then it does make it seem somewhat more realistic in that Niko ain't trying to take over the city, its more down to earth. That doesn't change the fact that you do reach a point where money start getting kinda pointless.

    Anyway, on my second way through now, reached the first missions of Playboy/Elizabeta. Really impressed how different some of the chases missions have turned out a lot different than the first time I played through. Really just a matter of shooting the guys at another time, but its amazing how much that can change things

    Also played some more MP, had some epic fun with the co-op campaigns. Hangmans NOOSE and Bomb da base II are definitely the best, some really good possibilities for covering each other and coordinating things. Cops and Crooks is also brilliant when you're voice communicating. Had a game with some of the lads from work where I rode shotgun in a car as the VIP with 2 other guys in the car. The guy that drove the car hadn't set a waypoint and things were too hectic for him to place one on the map, so me and the other guy were directing him around the city. Some of the best co-op moments I've had in a game to date was in Cops n' Crooks

  • -HP-
    • May 14, 2008 at 9:15 PM
    • #192

    http://kotaku.com/390412/zero-punctuati ... ft-auto-iv

  • D3ads
    • May 15, 2008 at 12:50 AM
    • #193

    Very few things make me laugh that much these days, but his reviews always hit the spot

  • Chunks
    • May 15, 2008 at 11:14 PM
    • #194
    Quote from Furyo

    The major drawback is it's just a matter of luck now to get the Infernus, as you'll have to go looking for one now, and there is no sure way of getting one too.

    Here's a tip: Call brucie for a race, go to the location and drive near the starting marker ( but not on it!)

    Step 1. Run up to an Infernus in the line

    Step 2. Shoot driver

    Step 3. ???

    Step 4. Profit

  • Furyo
    • May 17, 2008 at 1:37 AM
    • #195

    Yeah I thought about doing that, but later found that I would get plenty of horsepower from the regular fast car you can get in the Algonquin dealership next to your safehouse

  • Bic-B@ll
    • May 18, 2008 at 6:01 AM
    • #196

    yeah but those are dime-a-dozen, the super awesome car that i only had once when the gay guy gives it to you is hard to come by (if you can even find it at all?). the race method seems decent, i dont think you lose any money or anything, maybe a thumbs down from brucie, but who cares.

  • Jetsetlemming
    • May 18, 2008 at 9:58 AM
    • #197

    My excitement for GTA4 has plummeted since its release from all the news of people playing it, especially how it skews so badly with what all the reviewers said about it. It doesn't sound like a remotely 10/10 game. Maybe 7/10 with a "Badly needs patched!" footnote.

    It looks especially bad with videos like these:

    http://www.youtube.com/watch?v=Sm2oMcoFaGI

    http://www.gametrailers.com/player/user ... 14041.html

    In that first one, the cops are behaving ridiculously stupid, charging in one at a time at the player, acknowledging anybody else is there at all only in voice barks, and the dying ones animations look worse than first generation havoc ragdolls. The framerate's about 15 FPS at the most once shit starts blowing up outside, too. The second one's pretty obvious.

    I've also heard a lot of complaints about how cars disappear so quickly when you look away, and mission scripting preventing you from doing what you want, exactly the opposite of what the game is supposed to be. Invincible enemies until they reach plot points, automatic mission failures, scripting oddities... Jesus.

    I hope they fix the hell out of it before the PC release.

    As for me, I think I'm going to play through Vice City again. I love that game.

  • skdr
    • May 18, 2008 at 10:25 AM
    • #198

    Stop watching those stupid videos and get the game yourself. It's fucking amazing.

  • Jetsetlemming
    • May 18, 2008 at 10:52 AM
    • #199

    I don't have a console that could play it, I can't afford one. My only consoles are a PS2 (that I never use), a GBA, and older stuff like a Genesis and NES.

  • Psy
    • May 18, 2008 at 11:01 AM
    • #200

    I've haven't experienced any of the problems you've mentioned except FPS lag which I wasn't exactly surprised about.

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