Man it's been forever since I posted some work here. I started working on this object about 3-4 years ago when I was still working on Nuclear Dawn (lol). When I got the job at Ubi I never touched it again. But recently I decided to finish it up finally so I could add it to my portfolio. So here it is
The model was done by Jonathan Smars, I did all the texturing. I added some more geometry to the really damaged parts because it was a bit toooo low poly. Right now it's at about 4000 polys, the texture size is 2048x2048 since it's a pretty huge object. The scene renders were done in UnrealEngine3, using some of Epic's stock assets to decorate it (the grassy bits and the water).
Here are some screenshots
Hope you like!
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