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Crysis Character Facial Detail

  • -HP-
  • January 10, 2008 at 10:12 AM
  • dux
    • January 13, 2008 at 6:30 PM
    • #21

    Is it? D: his shit typing threw me off D:

  • Gorion
    • January 13, 2008 at 9:44 PM
    • #22

    Somehow crysis can't be shown in a screenshot, there is so much detail in everything. the faces / heads looks soooo good ingame. But yeah, HL2 feels more human, maybe because crysis is scarely realistic ?

  • -HP-
    • January 13, 2008 at 10:33 PM
    • #23

    Indeed, that is just the difuse texture, there are alot more stuff that goes into the faces!

  • Scinbed
    • January 14, 2008 at 10:33 AM
    • #24

    Only 1024x1024?

  • D3ads
    • January 14, 2008 at 1:36 PM
    • #25
    Quote from Slainchild

    Only 1024x1024?

    That's what I was thinking, I expected 2048x2048 tbh

    HP, can you post the other maps for that face? I want to see just how much stuff is involved!

    and yes, I meant Medal Of Honour: Pacific Assault, the way the face is made up is similar.

  • Bluestrike
    • January 15, 2008 at 5:20 PM
    • #26

    The faces look great but as far as animation goes it could have been better.

    The asian woman in the school felt like a WIP for example.

    And now for taste, the special forces were a bit too buffed to my taste, Special forces are atlethic people not bodybuilders but I guess thats why I never like unreal games

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