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Black Mesa media release

  • D3ads
  • January 5, 2008 at 3:25 PM
  • dux
    • January 7, 2008 at 12:17 AM
    • #21

    Well I'm quite surprised it hasn't pulled a Nightwatch yet.

  • Nexus
    • January 7, 2008 at 12:22 AM
    • #22
    Quote

    R_Yell wrote: Go away troll.

    It's nice to be experienced, but it's more experienced to be nice.

  • dux
    • January 7, 2008 at 12:42 AM
    • #23

    Nexus, shut up.

  • -HP-
    • January 7, 2008 at 1:22 AM
    • #24

    Ok guys, enough! Stick to the topic!

  • ⌐■_■
    • January 7, 2008 at 4:17 AM
    • #25

    looks great guys! keep up this good work!

  • -Stratesiz-
    • January 7, 2008 at 9:45 AM
    • #26
    Quote from R_Yell

    I understand that the "burn in hell" comment could be misunderstood, but again, there is any law that prevent me to say the media wasn't impressive? Are you one of those persons that cannot take criticism? I'm not bashing the work of anybody, just PR managed mods are boring, other people before me said the same more or less, we want to see some action and BM members should be aware of it. That's all.

    Do not use strong expressions, such as "burn in hell", period. Critisism is always appreciated, as long as you formulate it in a constructive and respectable manner.

    Judging by the pictures, Office Complex and We've Got Hostiles are the weakest links at the moment. Lighting and brushwork need refinement, looks too generic at the moment.

  • D3ads
    • January 7, 2008 at 1:56 PM
    • #27
    Quote from R_Yell

    Go away troll.

    Haha, owned.

    I agree with you about those sections Strat, they do look rather dull. Still, BMS is going to be the reason why I get back to playing Source games again

  • Ginger Lord
    • January 7, 2008 at 6:23 PM
    • #28
    Quote from dux

    Well I'm quite surprised it hasn't pulled a Nightwatch yet.

    Agreed.

    It looks good but....thats the problem. It's just "good" not excellent, after all I've already played this game and I know what happens along the way, who the characters are and what they do so I'll be needing something more than average graphics (by modern game standards) to want to play through it all again.

    I wish they had put their creative talent into something other than a straight remake.

  • KungFuSquirrel
    • January 8, 2008 at 5:32 AM
    • #29
    Quote from dux

    Well I'm quite surprised it hasn't pulled a Nightwatch yet.

    That would have hurt if I hadn't thought the exact same thing

    To clarify that: I see a lot of similarities, at least from an outsider's perspective, to where NW was about the time I toddled off to Raven, which I think was in essence the final nail in the coffin for the project (let me ALSO clarify that that in no way means I didn't set in motion many of the issues that led to its demise before that, but that's not for this thread)... and on a project of this scale on this sort of timeline, it's not going to get easier. The entire team has been and is doing great work over this time but it's going to take some real fire in their proverbial bellies (or perhaps proverbial fire in their real bellies) to get this thing out the door at the bar people expect.

    I'm excited to see it still going, though; hope they knock it out of the proverbial park. Proverbially. Since I haven't said that enough.

  • Bic-B@ll
    • January 8, 2008 at 7:13 AM
    • #30

    ignore this

  • MJ
    • January 9, 2008 at 5:11 AM
    • #31
    Quote from dux

    Well I'm quite surprised it hasn't pulled a Nightwatch yet.

    ouch....

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