Hi all !
I've a problem in my UT3 map.
My map is composed of an exterior and a mine (coal mine or whatever you want
). For the exterior's lightning i use a skylight and a basic light.
My problem come from the skylight because this type of light is lightning ALL my map (so, all my static meshes too). I want that the mine (which is composed of some static meshes) isn't lighted by the skylight.
So, my question is :"Is there a way to make a static mesh not lighted by a skylight ?" ![]()
Thanks in advance.