Thanks for the positive comments, makes it worth all the trouble!
I don't really see how it would look 'so much better in Source' though, hear me out; The graphical look of the game is all down to the textures, they wouldn't really look any different in Source than they would here. They're defuse only, I'm not going to bother with normal/specular maps as they wont work and distract from the point of the environments (which is to look unsettling and somwhat dirty). Porting the map to Source would mean retexturing the whole thing as well wouldn't it? Due to the way I have mapped the details, I have several different textures on a single 512x512 sheet, this makes building things much easier but means that retexuring such a thing would take ages and there isn't just the one room (other environments I'm not happy with to show anyone, plus this one itself could do with some extra detail imho).
I have a lot of content for this (900mb :S) as it's been in the works in several forms, such as the city setting with soldiers (remember when I asked for a city name?) I've decided to go with the third-person survival horror option because it allows more detail to be added without effecting playability since it's not meant to be a fast-paced game.
Btw, I forgot to mention that those environment screens are brightened up by 50%, they are supposed to be dark so you need your flashlight to see where you're going, there wont be an awful lot of brightened areas in the game, it is a horror game after all ![]()
I've noticed that there's already a mod for HL2 called 'The Forgotten' and I am NOT renaming mine for this reason, alas I'd never even heard of it till this afternoon. Grrr.