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Crysis Map ~ Vulcano [WIP]

  • -HP-
  • December 24, 2007 at 5:00 AM
  • Ginger Lord
    • May 2, 2008 at 2:51 PM
    • #161

    Looks awesome, only thing that stands out to me is in the 4th shot the background rock repeats a bit obviously. Perhaps a tree or something to break it up.

  • dux
    • May 2, 2008 at 3:01 PM
    • #162

    Whats with thie weird horizontal lines in that shot?

  • -HP-
    • May 2, 2008 at 3:04 PM
    • #163

    It's a bug in the feature that takes screenshot's at high resolutions. Dunno why, but in some areas, it looks like it cuts the pic in small squares! I had to PS edit some of the shots to remove those bitches...

  • D3ads
    • May 2, 2008 at 10:24 PM
    • #164

    Fucking awesome.

  • Sa74n
    • May 3, 2008 at 12:18 AM
    • #165

    looks great.

    damn i need a new machine. so many games i'm missing out on.

  • michi.be
    • May 3, 2008 at 7:25 AM
    • #166

    great work HP as usual.

    how many terrain layers do you use?

  • Meotwister
    • May 3, 2008 at 7:26 AM
    • #167

    I really like the mine area now, you did a great job tweakin that up.

  • -HP-
    • May 3, 2008 at 10:51 AM
    • #168

    Thank you very much guys!

    michi.be, I'm using the maximum material layers alowed by the editor, 15!

  • DELTATHUND3R
    • May 3, 2008 at 10:59 AM
    • #169

    Looking really good.Great use of textures very nicely done HP....Another wikked looking map .

  • Minos
    • May 3, 2008 at 1:45 PM
    • #170

    Looks very good, keep up the good work helder

  • Mazy
    • May 8, 2008 at 12:59 PM
    • #171

    Fuck man, looking absolutely epic! Especially love the shot with the sub, really awesome looking water there.

  • Warby
    • May 8, 2008 at 6:58 PM
    • #172

    wow this thread has 12 pages how the hell did this slip my radar ?!

    looking great and despite popular opinion the crysis sandbox editor is not a simple" press button receive pretty map" buisness .. so there is definitely a lot of talent and work involved in this one

    good job

    more custom models please ^^

  • KungFuSquirrel
    • May 10, 2008 at 3:45 PM
    • #173

    Continuing to look great

    As an aside, I finally got around to trying out your config last night - HUGE difference and it still runs at 1920x1200 - I'm impressed

  • zaphod
    • May 14, 2008 at 1:05 AM
    • #174

    you should post this on CGTalk when you are finished!

  • -HP-
    • May 14, 2008 at 10:10 AM
    • #175

    I hadn't thought of that, yeh I'll do that.

    Thank you Zaph

  • -HP-
    • May 17, 2008 at 9:53 PM
    • #176

    [Blocked Image: http://i25.tinypic.com/2upzgpv.jpg]

  • Sindwiller
    • May 17, 2008 at 10:01 PM
    • #177

    This ish a mesh Good job!

  • BJA
    • May 17, 2008 at 10:36 PM
    • #178

    I wonder which one of those blue guys is the "asshole"?

  • -HP-
    • May 17, 2008 at 10:38 PM
    • #179

    ah ah !! Actually, asshole is the name I gave to the center of the island... being such a huge.. hole!

  • D3ads
    • May 19, 2008 at 11:08 PM
    • #180

    This thread is rated M for mature...

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