More Crysis / F.E.A.R sequels
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It doesn't really make a difference what platform it was on Steppenwolf... sales are sales.
Whether it's on the 360 or the PC, the money put into development needs to be made back and profit. It doesn't matter if most PC games also sell relatively badly.My general theme here is that the PC platform is very small in comparison to the consoles', and I fear it'll either fizzle out or most decent games will be predominantly console-oriented (we're already seeing many signs of this). The fact is that Crysis hasn't sold that many units thus far, which means the millions sank into its development may not be as worthwhile as was hoped.
Consequently that could mean no more Crysis (publishers won't take the risk again). I think they'll probably do what they did with Far Cry though and release technologically inferior versions for the consoles.
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Quote from e-freak
as is known, valve publishs games at steam as well. and I doubt (but am not sure) that NPD includes Steam-Sells.
It doesn't - only major North American/US retailers, actually. I suspect Orange Box Steam sales have been pretty solid as well. 360 version was #5 or something in overall sales in October.
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I'm always suspect of the 'pc is dead' stuff that pops around the console-launch periods. Everyone focuses their attention on those sales and how well they're doing and how bad the PC is doing in comparison, but we keep seeing PC games attracting hardcore and casual alike in droves. As far as I know off hand, World of Warcraft and CS 1.6 are the most played games going. Not to mention the continued success of all of Blizzards past efforts and Valves most recent.
Sure, a 9 year old mod is not the best card to pull in proving a platform is still thriving but WoW is a relatively new game with 10 million subscribers as of recent. Not to mention all the other games with steady fan bases that fall between the cracks. Your Supreme Commanders and Company of Heroes. Not to forget STALKER either, which I believe after a rocky development cycle came out on top of the charts.
And Crysis' low sales doesn't put me into fright mode just yet. I'm not surprised at the sales numbers considering the system requirements and the pretty quiet marketing buzz surrounding it. This wasn't a game your friends were going to buy. I think it's definitely a game that can pick up a 'success' along the way. I don't see anyone taking the graphical crown away from it anytime soon at least.
I'm not ready to accept the PC as dead just yet. Valve still has a lot left to show us with the Half-Life universe and Blizzard hasn't blown it's load on its franchises yet, either. Plus, Spore is on the horizon and Duke is showing signs of life again.
We may only have a select few developers focusing primarily on PC, but I can't really say it's been too different in the past. I dunno, I could be wrong.
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Quote from Thrik
It doesn't really make a difference what platform it was on Steppenwolf... sales are sales.
Whether it's on the 360 or the PC, the money put into development needs to be made back and profit. It doesn't matter if most PC games also sell relatively badly.what he means is you cant compare a platform with another. i can see where he is heading, and honestly, i cant see any reason to compare 360 sales to pc. a platform is a platform, judging a multiplatform game versus a pc game, you'll have to subtract the additional platform. it's logic.
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It's definitely not dead, and I took care to try and avoid implying that. It's definitely on a decline though, and I'm not sure World of Warcraft can really be used in the argument as that's just one old game that I personally think is really shit. I know it attracts a lot of people, but it's not really an indicator of the overall platform health as many people just aren't interested in it. The majority of the subscribers from Japan/Korea as far as I'm aware, incidentally.
The reality is that console games sell much better per release than PC games in most cases, which means there's a lot more money to be made there -- especially considering console games are invariably more expensive. Whether we like it or not, the PC and consoles are intertwined and if publishers continue to have sales figures that are much less than what they could be if they'd released it on consoles instead they'll just fuck the PC off.
Many already have switched from PC to console as their predominant development platform, and I expect that to continue and become increasingly geared towards consoles.
I love PC games and always have, but I don't see a bright future for it. It's very costly even for a millionaire such as myself, there aren't that many compelling games for you to play each time you upgrade, and most decent games have console versions anyway which often run much better and look great (and are usually played) on a HD television, making them more cinematic. I can't see why people won't just continue steering towards them and leaving the PC behind.
Of course they need to get Wii pointers on all the consoles as I need some precision instead of a game pad.

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I'll always remain faithful to my PC. Good job Dawn of War and Company of Heroes would make shit console games.

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A little OT but referring to the discussion of cryengine: Far Cry Engine is being used by the Lost-Game, isn't it? Any news on that game?
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Haha, why am I not surprised that engine would be used for an island game ;D
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Poor sales figures will be down to the fact that there isn't a system capable of running Crysis on the highest settings and therefore people don't want to buy it and have to knock the details down, that's my guess anyway. I'll buy it in the new year when I my system has had enough of an upgrade to run it at least on medium settings, I'm not fussy

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Crysis hits a million units worldwide
http://www.shacknews.com/onearticle.x/51081
Way to pick up the difference, Europe

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I wonder how many of those million pc's can run it


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wooooo o/
Congrats, I knew it!
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Yes, PC gaming is not dead. It's just going through a long, slow transition. Wait, it's always going through a long slow transition. But I have faith that people will still pay in one form or another to play good stuff on PCs. It may not look the same as the PC market back in 1998 or exactly as the MMO market is now, but PC gaming won't be dead soon.
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Nice one, congrats Frie

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