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AC ZP Review & Indie Games aka "Tonguing an...&quot

  • dux
  • December 12, 2007 at 5:38 PM
  • zaphod
    • December 14, 2007 at 9:20 PM
    • #21
    Quote from Taylor

    Western gamers (speaking generaly here) like the triple A massive titles and little else, the sales drop dramatically after the top few.

    I really see no evidence for this, if by western gamers you mean hardcore western gamers then I might be able to see that, but the average gamer in the west does not play gears or halo. The hardcore gamers that eat up the huge budget AAA console titles that pervade the game industry are actually a fraction of the wider game market.

    I see a lot of game developers views of what the game market is shrink and shrink the longer they are focused on AAA development.

    These studies all vary a bit, but they get the point across:

    http://www.theesa.com/archives/files/Es ... 202006.pdf

    http://www.gamersgame.com/cgi-bin/ggblo ... log=927061

    http://www.prnewswire.com/cgi-bin/stori ... 115&EDATE=

    if you average all of them together I would say that gamers are around 50% women if not a little less, so right off the bat most AAA big budget games are marketing towards only half of the total game playing populace.

    other stats worth quoting:

    What Kind of Games Are Played Online Most Often? (ESA study)

    52.0% Puzzle/Board/GameShow/Trivia/Card

    7.0% Persistent Multi-Player Universe

    I'm not saying that everyone should be clamoring to make Puzzle or Trivia games, but that is just an indication that the average online gamer does not play WoW. In any case, I have seen many reports stating Runescape has more players than WoW, so the AAA logic doesn't hold up there either. AAA games really cater most to hardcore gamers, and in turn - they spend a buttload on AAA games. But I do not think numerically they are the largest audience.

  • SnipaMasta
    • December 14, 2007 at 10:20 PM
    • #22

    He obviously means gamers in the sense of non-casual. Not "Hardcore", just people who own consoles. Or that play those types of game on the PC.

    Also, saying that 50% is a fraction of the market is slightly misleading.

  • zaphod
    • December 14, 2007 at 10:38 PM
    • #23
    Quote from SnipaMasta

    He obviously means gamers in the sense of non-casual. Not "Hardcore", just people who own consoles. Or that play those types of game on the PC.

    This is exactly the supposition that I think is very shortsighted. There is no line in the sand where everyone is off playing peggle and zuma on one side, and on the other side is everyone fragging each other in halo and tweaking their SLI setup to play crysis. Just because you do not play many "hardcore" games does not mean you only play popcap and flash games. There are so many games that cover a broad spectrum between the two. And there is a lot there that Indie games can target.

    Quote from SnipaMasta

    Also, saying that 50% is a fraction of the market is slightly misleading.

    no, 50% is not a fraction of the market - are you suggesting that every male gamer in the market is only interested in AAA games?

    Also, I hope I don't sound hostile or combative, it's just an issue very close to my heart.

  • SnipaMasta
    • December 14, 2007 at 11:29 PM
    • #24
    Quote from zaphod

    This is exactly the supposition that I think is very shortsighted. There is no line in the sand where everyone is off playing peggle and zuma on one side, and on the other side is everyone fragging each other in halo and tweaking their SLI setup to play crysis. Just because you do not play many "hardcore" games does not mean you only play popcap and flash games. There are so many games that cover a broad spectrum between the two. And there is a lot there that Indie games can target.

    People who own a console typically go for the 'AAA' titles. Mostly because that's about 70% of the games available for them. My Brother got a 360 on Monday - and so far he's bought Bioshock, Halo 3, Assasins Creed and Call Of Duty 3. Obviously there are slightly more niche titles - I mean, White Gold's getting released on the 360 as well as Postal 3 - but most games sold are probably on the larger titles. Halo is definitely the Xbox's 'main' game.

    Also, the way I took the 50% thing (although I only skimmed your post, sorry if I confused things here):

    "The hardcore gamers that eat up the huge budget AAA console titles that pervade the game industry are actually a fraction"

    "I would say that gamers are around 50% women if not a little less, so right off the bat most AAA big budget games are marketing towards only half of the total game playing populace. "

  • Taylor
    • December 14, 2007 at 11:36 PM
    • #25

    I did mean “hardcore” gamers, I’m aware most people playing games don’t even have dedicated PC’s or Consoles for that purpose. The context was (intended to be) a regular convention for pushing and peddling independent games, like the Japanese Comiket where there’s a whole section devoted to Dōjinsoft – obviously your average “casual” isn’t going to attend one of those. I appreciate it was a bit of a mangled post though (mine usually are).

    As for the rapid decline in sales after the hyped AAA titles, there was a link on Devbump by Ralph Koster doom saying again much better than I could. The stores only really devote themselves to the top, new releases and don’t really stock anything below that so they don’t get much exposure and slip through the net. This is exclusively within your “hardcore,” of course.

    So yeah, just getting our wires crossed.

    Though I must say I really hate these hardcore and casual labels, they’re horribly black and white for such a diverse thing and that’s why I threw inverted commas all over the shop. Your casual seems to imply people who don’t own dedicated games machines and just stick to stuff like Pop Cap, whereas ‘hardcore’ basically encompasses all else – which makes sense. But then you’ve got games like World of Warcraft who are known as being “casual friendly,” often attributing to their success, despite still being far apart from the likes of Peggle and requiring dedicated game rigs, broadband internet and monthly subscriptions.

    To me it’s much more about the design philosophy of the game rather than the playerbase and would mark most AAA titles as being ‘casual.’ A hardcore game to my mind are things like

    External Content www.youtube.com
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    who have the older game design approach where, for example, the reward from the game is a sense of accomplishment. Whereas casual games are the ones where the designer has decided seeing a game over screen will make he player cry and instead the rewards are more material or staged things like character feedback, vistas or cinematics.But since these labels vary drastically through all the ranks of gamers they seem pretty arbitrary.

    Edit: This seems too thought provoking for a topic called "Tonguing another mans balls."

  • zaphod
    • December 15, 2007 at 12:33 AM
    • #26
    Quote from Taylor

    This seems too thought provoking for a topic called "Tonguing another mans balls."

    lol

    Snipa I will agree with you that consoles are targeted towards "hardcore" gamers, and the people that play consoles I would probably label as such. That being said I don't think consoles ARE the game industry, there are still other channels for games to exist. Also, you see the console manufacturers realizing this and trying to reach less hardcore gamers with XBLA and all the other digital distribution game services.

    What I was saying before was that if it was true that ~%50 of the overall game playing populace are female, then the typical AAA game is cutting out 50% of the market in one fell swoop, being as they usually are male-targeted games. I am assuming that they have an even smaller target audience after that fact since not every male that is a gamer also likes to buy games like bioshock, crysis, and gears.

    Taylor, is there anyplace to read in non japan-o-phile terms what Comiket and all this japanese specific indie stuff is? It sounds interesting but I have no clue what you are talking about.

    Also, I didn't mean to go nuts and start posting all these stats and talking about percentages and stuff, my main contention is that there is plenty of space in the western game market for indies to exist, and it is growing every day. I believe there is a market for independent games which is only now starting to be tapped with the advent of all kinds of technology that is closing the gap for developers to get their games directly into the hands of their audience.

  • FrieChamp
    • December 15, 2007 at 2:03 PM
    • #27
    Quote

    Also, I didn't mean to go nuts and start posting all these stats and talking about percentages and stuff, my main contention is that there is plenty of space in the western game market for indies to exist, and it is growing every day. I believe there is a market for independent games which is only now starting to be tapped with the advent of all kinds of technology that is closing the gap for developers to get their games directly into the hands of their audience.

    First of all ^^^ I absolutely agree, the prospects are getting better for indie developers every day and it is something all of us should be happy about. Secondly "negligible" was a bad choice of word, I didn't mean to come across as "down looking" and judging from your quick list - there are certainly a lot more indie devs out there than I know about. However their impact on the AAA games market as of today, I dare to say, is "very small". And I say "AAA games market", because you raised an interesting point - the games market is a lot bigger than us hardcore gamers generally perceive. I would just wish, that indie developers could compete in this segment with titles from EA, Activision etc. simply to drive the innovation process more than they currently do.

    Btw. I've been following Charlie Cleveland's blog for a long time and now read the UW blog, as well as listen to their podcast. Very interesting stuff.

  • dux
    • December 15, 2007 at 2:54 PM
    • #28

    I didn't count on you intellectual types turning this into a thinking mans thread.

  • Taylor
    • December 15, 2007 at 7:38 PM
    • #29

    It’s basically a big Japanese nerdfest held twice a year where they all stockpile into some giant rooms and go around buying stuff. I’m not going to lie though; the manga and cosplay side of it is much bigger. I mainly know about it because I follow and play a lot of the indie shooters and many of them showcase and sell at these events.

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