Part of me wanted to post this thread a while ago, but I have been kinda busy (GAEMZ!) plus I was a bit pissed initially to post anything proper.
Anyway, the scores, they're not that good. 360 has a metascore on Metacritic of 69, Gamerankings is 71. PS3 and PC are generally better tho, but honestly it doesn't change anything.
The game is very unpolished and rough in many ways, and giving it more time probably wouldn't have changed much in the end. Lets just say there's a long and painful story behind the birth of this game. I'm just glad that this is over so I can move on and use the many things I've learned from this experience when I get working on new things.
I will however say that there are also plenty of things that turned out pretty great, and theres definitely enough good stuff to try it out. After playing through the game the other weekend I hate how my own levels turned out (Hardest levels in the game
), but a lot of the character stuff is really cool, definitely has potential to become really good in the next game. Plus theres a good share of really original levels and locations, and although it doesnt have technical muzzle of the competition then the style of the game definitely has a pretty cool and unique look to them. Also Fragile Alliance (MP) is really good fun, definitely a nice change in these DM/CTF infested times.
It sucks that it haven't turned out as well as it could've, but hey, we cant all make Crysises and Call of Duties
. Next time boys! ![]()
Release party tomorrow, time to get drunk! ![]()