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3dsMax or Maya?

  • Jselen1
  • November 22, 2007 at 2:25 PM
  • Inveramsay
    • May 30, 2008 at 6:53 PM
    • #21

    I've been using XSI for a week or so and have managed to produce a good bunch of plants etc. Really easy to get a hang of, especially if you go with the free mod tool and watch the two hours or so of videos explaining the basics and how to compile and build a basic level in hammer. That the mod tool sucks is a completely different story though, which mainly comes down to bugs and limitations of it. I can't say if it is better or worse than the competition but at least it is easy enough to learn the basics in.

  • -HP-
    • June 1, 2008 at 12:13 AM
    • #22

    3DsMax or XSI.

    (lol, wtf, bump)

  • Ascard
    • June 10, 2008 at 12:18 AM
    • #23
    Quote from Inveramsay

    I've been using XSI for a week or so and have managed to produce a good bunch of plants etc.

    Word through the grapevine is that XSI is the king for organic modelling, I Can't imagine it being worth the price tag though

    I love Maya, I'd marry maya and have subdiv babies together ^^

    I do really like the pelt mapping of Max but you can get the same functionality out of headus UvLayout, though that is secondary software to support the already more expensive software.

    For modeling I think max is easier to jump into but Maya has a better workflow, customisability and layout for me personally, In any case learning one teaches you alot about the other too. You can't really go wrong I thinks

  • Nysuatro
    • July 7, 2008 at 9:38 AM
    • #24

    I use silo ^^

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