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Half-Life: Paranoia

  • D3ads
  • November 15, 2007 at 10:00 PM
  • Buddy
    • November 19, 2007 at 5:10 PM
    • #21

    Who cares about visuals when the gameplay kick ass (I hope it will). I'm pretty glad that they've used hl1 engine, on source it would propably take them 10 years more or DNF time to finish, this way they will atleast finish something and learn skills needed to create something more complex.

  • e-freak
    • November 19, 2007 at 5:11 PM
    • #22

    The Sierra Release was way cheaper and included DoD, CS, TFC, Riccochet and Both Addons - for less than 10$ so it is a little costly now that EA and Steam are only selling it part wise and then for at least 10$ the franchise.

  • ⌐■_■
    • November 19, 2007 at 5:12 PM
    • #23

    the deal is that i have 0,03 cents left on my bankaccount and i still have 3 days to go before any money transaction coming my way. thats right, this means exactly 1 cent per day.

    also, those mods were free, once. i know i dont have to buy anything but im just an old git, complaining how things have changed over the years

    glad this mods comes out soon tho! cant wait i really hope the team gets full credit for their accomplishment..

  • dissonance
    • November 19, 2007 at 5:19 PM
    • #24

    kt is a high-roller

  • ⌐■_■
    • November 19, 2007 at 5:31 PM
    • #25

    hell yeah

  • D3ads
    • November 24, 2007 at 4:48 PM
    • #26

    New media posted on the moddb page:

    http://www.moddb.com/mods/4961/paranoia

    Only 8 days to go *dribbles*

  • dux
    • November 24, 2007 at 5:03 PM
    • #27

    Wow, that looks cutting edge deads. I'm so envious of your powerful computer

    It's a poormans stalker, so I totally dig it though

  • Buddy
    • November 24, 2007 at 5:14 PM
    • #28

    Yeah they're using stalker leak textures so it's pretty obvious it might look simmilar

  • D3ads
    • November 24, 2007 at 6:19 PM
    • #29

    Really? BuZZer said they'd removed the Stalker content...

    dux: I think this looks kinda like the Doom 3 engine:

    [Blocked Image: http://media.moddb.com/images/mods/1/5/4961/p_bunk160004.jpg]

    I'm probably in the minority

    Oh, my muzzleflashes look a little odd in the screenshots, they work in-game though, trust me

  • dux
    • November 24, 2007 at 6:26 PM
    • #30
    Quote from D3ads

    Really? BuZZer said they'd removed the Stalker content...dux: I think this looks kinda like the Doom 3 engine:

    lol I think you're pushing it a bit there matey

  • e-freak
    • November 24, 2007 at 6:36 PM
    • #31

    apart from the missing shadows, self shadowing normalmaps and lacking parallax or highres this indeed looks like doom3. Oh and the soldier on the left is pissing?

  • D3ads
    • November 24, 2007 at 6:43 PM
    • #32

    I said kinda, obviously it's many years behind Doom 3 but it's still quite nice the way they've got the dark lighting done.

    Doom 3 has parallax mapping?

  • KungFuSquirrel
    • November 24, 2007 at 6:49 PM
    • #33

    Not stock, but it was done shortly after it shipped. We had a pretty sweet looking implementation about half-done for Q4 that just wasn't feasible to keep in the game.

    Direct access to the vfp files for writing custom shader interactions makes a lot of this stuff relatively easy to do in D3.

  • dux
    • November 24, 2007 at 7:14 PM
    • #34

    I'm replaying Quake 4 right now after just finishing Crysis. And I'm quite surprised how well the Doom 3 engine has aged, it still has its good looks in places. Although Quake 4's exteriors make my eyes bleed.

  • ifO
    • November 24, 2007 at 7:26 PM
    • #35
    Quote from Sindwiller

    Those people sacrificed a big part of their spare time, in which they could have gotten laid.

    I have seen game devs before and I dispute that

    I was probably one of the biggest half-life fans around, played every mod under the sun and worked on one until recently but somehow I can't find myself caring.

    Now that they're done they should start again in Source.

  • Sindwiller
    • November 24, 2007 at 8:14 PM
    • #36
    Quote

    Now that they're done they should start again in Source.

    And they will achieve Crysis-style graphics in late 2009, I guess?

  • Jeka
    • November 30, 2007 at 11:03 AM
    • #37

    About tech jumps and lazyness.In production terms its hard just jump to new tech when you have full working pipeline and lot of stuff(maps assets) done before.R&D shoud not damage core development.Mod have good look and playability anyway.gameplay even better than some comercial titles. :) team made great work!

  • Felix
    • November 30, 2007 at 11:35 AM
    • #38

    are those trucks modelled with brushes ?! : O

  • dux
    • November 30, 2007 at 12:34 PM
    • #39

    Yeah

  • Felix
    • November 30, 2007 at 12:52 PM
    • #40

    omg, thats pretty sweat !!

    I remember seeing the first screens of paranoia thinking it was made on source.

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