If it's one thing I absolutely loathe with level design, it's getting everything scaled right.. it can really be a right bitch at times. This room is causing me a right headache as I can't seem to get the scale right at all. Take a look at this screenshot;
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/as_cell_ffs.png]
Does this look right to you? It's a single patient room inside a fairly old mental asylum. I think that the bed is the right scale because the player fits on top of it ok whereas the rest of the room is a bit out of proportion. It's worth noting that all of that is placeholder content and the ugly brown blocks at the bottom are a bedside cabinet and table respectively. I'm not detailing any of this until I get the (*&^%%%" scale right y'see!
I did a quick mockup to show you where I'm going with this:
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/as_cell_mockup.png]
If you haven't already worked out from that, the camera angle is done like this on purpose.
It doesn't help that a lot of the props I use are off-scale to start with and I have to balance scaling them down with getting the proportions of the room right. By getting the scale of this room right, hopefully I'll be ok building other parts of the asylum.