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HL2 sdk update tomorrow morning

  • Zeta
  • November 7, 2007 at 4:00 AM
  • Fergo
    • November 9, 2007 at 8:28 PM
    • #121

    Damn! And what about the Raytracing? I couldn't find it either...

    Fergo

  • Meotwister
    • November 9, 2007 at 8:33 PM
    • #122

    part of that whole 'light preview' thing too.

  • dux
    • November 9, 2007 at 9:14 PM
    • #123

    Heh, that went well for a first release.

  • ⌐■_■
    • November 9, 2007 at 11:47 PM
    • #124

    great valve! now the sdk wont start anymore..

    GG

  • Quakis
    • November 10, 2007 at 12:53 PM
    • #125
    Quote from killertomato

    great valve! now the sdk wont start anymore..

    If its not too late already, I had the same issue. Just add "-engine ep1" to the launch options and it should load up. Unless ofcourse you've got it working already.

  • ifO
    • November 10, 2007 at 8:48 PM
    • #126

    Any news on when the model browser will be fixed?

  • Furyo
    • November 10, 2007 at 10:03 PM
    • #127

    Mike will be back on it on Monday, and should keep a steady rate of incoming updates, no idea when that one will be fixed as he's posted he hasn't been able to fix it yet on Friday.

  • Erratic
    • November 10, 2007 at 11:21 PM
    • #128

    Anyone else getting disconnected after about a minute when testing their map locally? Not sure if it's sdk/map related or what...

  • PogoP
    • November 11, 2007 at 12:47 AM
    • #129
    Quote from Erratic

    Anyone else getting disconnected after about a minute when testing their map locally? Not sure if it's sdk/map related or what...

    Yar. Happens to me all the time ._.

  • Furyo
    • November 11, 2007 at 1:06 AM
    • #130

    Something makes my map crash when running without vrad. A looping error in the console and I'm sent back to windows. That's the only thing remotely close to this I 've seen

  • Erratic
    • November 11, 2007 at 1:17 AM
    • #131
    Quote from PogoP

    Yar. Happens to me all the time ._.

    Before or after the new updates? I was never getting this before the last few days

  • neotic
    • November 11, 2007 at 1:24 AM
    • #132

    Is studiomdl.exe broken too?

    I keep getting "Error: Bad Command {" followed by

    "SMD MODEL C:\Documents and Settings\William Tyler\Desktop\villa_bookcase.smd

    ERROR: Aborted Processing on 'villa_bookcase'

    StudioMDL Thread complete"

  • ifO
    • November 11, 2007 at 1:48 AM
    • #133

    Both the ep1 and orangebox versions of studiomdl.exe work fine for me. orangebox version pops up all kinds of weird warnings and runtime errors but still seems to compile okay

    If you're using the orangebox version did you use -nop4 ?

  • neotic
    • November 11, 2007 at 3:47 AM
    • #134

    can you upload your ep1 version then so i can try it? i've compiled models all week and just tried a previous successful model and same result! uhh frustrating.

  • dissonance
    • November 11, 2007 at 3:58 AM
    • #135

    AHAHAHAHA VALVE

    LOL GUISE

    SRSLY

    IT WAS FUNNY

    NOW GIVE ME MY FUCKING SDK BACK

  • neotic
    • November 11, 2007 at 4:02 AM
    • #136
    Quote

    "I guess that I hadn’t really considered the fact that all three games in the Orange Box have a pretty good dose of humour to them. I know in Episode Two we did really want to bring more humour into the franchise. I mean, Half-Life had plenty of humourous moments, if a dark kind of comedy. The setting and premise of Half-Life 2 was pretty dark, and we did try to make you believe in the Combine oppression of humanity. But over time, as a team, we wanted to bring back some of the Half-Life humour into the franchise without diluting the sense of gravity."

    Its what you wanted right?

  • Furyo
    • November 11, 2007 at 10:06 AM
    • #137

    With regards to the Bad Command report with studiomdl, this is what Mike posted on Steampowered:

    Quote

    The new directory structure is probably messing with Studiocompiler. If his tool allows you to change the path to studiomdl.exe then you should try that.

    So I guess, my question is "Are you dropping your qc file on the proper studiomdl.exe file? (in the proper bin directory)

  • neotic
    • November 11, 2007 at 10:27 AM
    • #138

    Yes. Redownloaded everything as well. I'll just wait till they fix the problem like they say they will.

  • ⌐■_■
    • November 11, 2007 at 9:03 PM
    • #139
    Quote from Quakis

    If its not too late already, I had the same issue. Just add "-engine ep1" to the launch options and it should load up. Unless ofcourse you've got it working already.

    well.. its too late for me but thanks anyway!

  • Gorion
    • November 11, 2007 at 10:26 PM
    • #140
    Quote from dissonance

    AHAHAHAHA VALVELOL GUISE

    SRSLY

    IT WAS FUNNY

    NOW GIVE ME MY FUCKING SDK BACK

    qft

    rly stupid model browser crashing everytime

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