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Microsoft, Direct X 10

  • KoKo5oVaR
  • November 4, 2007 at 11:59 PM
  • KoKo5oVaR
    • November 4, 2007 at 11:59 PM
    • #1

    http://www.gamesforwindows.com/en-US/Ab ... ctX10.aspx

    Quote

    You can see the difference for yourself when we compare Picture 2, a screenshot taken from 'Halo: Combat evolved', a PC game which was among the best of its class at release to Picture 1, an image from 'Crysis', a PC game which is slated to release soon. Halo uses DirectX®9.0b to support its graphics while Crysis makes use of DirectX®10.

  • KoKo5oVaR
    • November 5, 2007 at 12:00 AM
    • #2

    Also lol. Why the "very high" mode of display in the crysis demo is masked under XP ?

  • -HP-
    • November 5, 2007 at 12:18 AM
    • #3

    Indeed, what a load of bullshit!

    I even think microsoft bribes game companies to do this kind of stuff so they can sell they're shitty windows vista.

    Also, if Vista is sooo great for gaming, as microsoft say it is, WHY da fuck do you need more RAM and CPU to meet the minimum specs of modern games?

    Like, for instance, Crysis:

    Minimum System Requirements

    OS - Windows XP or Windows Vista

    Processor - 2.8 GHz or faster (XP) or 3.2 GHz or faster* (Vista)

    Memory - 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)

    Video Card -256 MB**

    Hard Drive - 12GB

    Sound Card - DirectX 9.0c compatible

    One doesnt need to be a genious to take his own conclusions about this.. oh well...

  • Sindwiller
    • November 5, 2007 at 7:44 AM
    • #4

    Like you couldn't do SSS and Phong lighting in DX9... :roll:

  • Buddy
    • November 5, 2007 at 1:15 PM
    • #5
    Quote from KoKo5oVaR

    http://www.gamesforwindows.com/en-US/AboutGFW…/DirectX10.aspx

    Why didn't they put any source character there ?

    Btw, D10 is commercial bullshit.

  • dux
    • November 5, 2007 at 1:18 PM
    • #6

    Ahahaha comparing dx10 to Halo.

    ... ahahahahahahahahaha.

  • Rayne
    • November 5, 2007 at 2:10 PM
    • #7
    Quote from Sindwiller

    Like you couldn't do SSS and Phong lighting in DX9... :roll:

    Gotta plug their product in using whatever cheap-ass method they can. It's hilarious, really.

  • Zyn
    • November 5, 2007 at 2:10 PM
    • #8

    So what's the point in having hardware with DX10-support if you can just run it just fine on DX9

    ... my 8800gts just cried a little on the inside ...

  • R_Yell
    • November 5, 2007 at 2:18 PM
    • #9

    Microsoft lying and spreading misinformation... as always

    However DX10 is another step in the way to life like graphics, as big as DX9 was. Problem is the terrible Vista only decision, adoption should be much faster if XP was also DX10 compatible.

  • Thrik
    • November 5, 2007 at 2:36 PM
    • #10

    Yeah, it's pretty hilarious. I don't think anyone (who actually knows what they're talking about) is likely to deny that DirectX 10 is a significant and good step forward, but it's not the revolutionary leap that Microsoft market it is.

    It's just another iteration, just like DirectX 9, DirectX 8, DirectX 7, DirectX 6, etc were. Despite this fairly consistent history of DirectX development, Microsoft has managed to pull the wool over even hardware aficionados' eyes and made them think it's something supreme, when in reality it just makes certain things a bit easier for programmers, alleviates some circumstances that can cause disproportionate performance loss, and of course introduces more complex shaders. In other words, the same thing every version of DirectX has done.

    Lame as hell.

  • Defrag
    • November 5, 2007 at 7:51 PM
    • #11

    lol, that's hilarious. DX10 definitely has some cool features, but at the moment most of the games with DX10 support aren't really doing much that can't be done with DX9. Why? Pretty obvious -- developers are increasingly tending towards developing multi-platform game engines & games. Consoles don't have DX10 support or features. Why bother spending a disproportionate amount of time & effort creating DX10 stuff that you can't roll out to the majority of your customers? In fact, the amount of people with Vista and a DX10 card right now makes up a tiny proportion of PC gamers (Valve used their hardware survey to get the information and, iirc, it was something around 5%). Because of this, even if people are developing solely for the PC, most developers aren't going to go balls deep with DX10.

    I've looked at some of the graphics papers & videos of DX10 effects and you can do some nice stuff, but until most people have access to DX10, it won't be important to developers. Maybe Microsoft will live to regret trying to force people to buy Vista just to get DX10 because, at the moment, it looks like most developers & gamers aren't at all interested. Have you heard of anyone gushing about DX10 and vowing to upgrade their PC & OS just so they can get a slightly nicer water shader in some game or other? I've heard some people saying they wanted to upgrade their PC so they could run Crysis, but that's about it.

  • Taylor
    • November 5, 2007 at 8:31 PM
    • #12

    Man, DX10 looks 6 years ahead of DX9.

  • Wunderboy
    • November 5, 2007 at 8:58 PM
    • #13

    Funny actually. I was talking to one of the guys at Valve who looks after VTF format and we were discussing the specific DX10 formats it supports. He said that while the library supports the format, Valve don't actually save any of their textures in DX10 format simply because not enough cards support them and not enough users have them.

  • dissonance
    • November 5, 2007 at 9:12 PM
    • #14

    Another year, another DirectX. Sigh.

    More OpenGL plzkthx.

  • Defrag
    • November 5, 2007 at 10:00 PM
    • #15
    Quote

    Another year, another DirectX. Sigh.

    Believe it or not, DirectX9 came out in December 2002. DX10 is the first big release in ages.

  • dissonance
    • November 5, 2007 at 10:04 PM
    • #16
    Quote from Defrag

    Believe it or not, DirectX9 came out in December 2002. DX10 is the first big release in ages.

    Durp.

  • -HP-
    • November 5, 2007 at 10:08 PM
    • #17
    Quote from Defrag

    DX10 is the first big release in ages.

  • clayman
    • November 5, 2007 at 10:18 PM
    • #18

    and dx10 is special in which way???

    come on people, its all bullshit, yaay we get support for 2 new neat effects to put in our games, go microsoft!

    you can as i saw, tweak crysis with dx9 to look like dx10 and dont give me that bull about it beeing fake, because everything is fake in games, period..

    they could have introduced dx10 ages ago if it wasnt for vista..

  • clayman
    • November 5, 2007 at 10:25 PM
    • #19

    look this shit up before questioning me.. look it up, look it up, look it up NOW!

    http://www.theinquirer.net/en/inquirer/ ... windows-xp

    Quote

    In any case, in doing this, MS removed the only impediment to backporting DX10 to XP, it is now, and has been for quite a while, completely possible. MS is screwing its customers to force an upgrade and you are a pawn in their revenue generation scheme.

    as I said, its a fucking joke and you know it...

    more relevant stuff:

    http://www.technospot.net/blogs/downloa ... y-project/

    http://spel.feber.se/feber/art/32537/cr ... dx10_p_xp/ (swedish)

    http://www.tomshardware.co.uk/forum/232833-34-dx10

  • dissonance
    • November 5, 2007 at 11:20 PM
    • #20
    Quote from clayman

    and dx10 is special in which way???

    Two digits, son!

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