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Crysis demo out

  • skdr
  • October 27, 2007 at 2:37 AM
  • dux
    • October 30, 2007 at 5:21 PM
    • #81

    Woohoo

  • Zeta
    • October 30, 2007 at 5:27 PM
    • #82

    congrats frie!

  • FrieChamp
    • October 30, 2007 at 5:29 PM
    • #83

    Btw. another nice video (not as funny, but nice):

    "Tornadoes"

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  • Thrik
    • October 30, 2007 at 11:16 PM
    • #84

    I think I have to mention that the sound in Crysis is really amazing. I mean not only is the music great and the sound effects exciting, but the way the music changes depending on the context is superbly done.

    I was having another go earlier and it almost felt like the music had been scored just for what I was doing, it so perfectly matched my actions. I almost felt like I was in a film as the music slowly built in tension as I sneaked up to some guys, increased in intensity as I took them out, and then finally exploded into a climax once their reinforcements arrived, forcing me to dive into a jeep and get the fuck out of there.

    The only other game I can remember in recent history doing context-sensitive music as well as Crysis is Metal Gear Solid 3. Weirdly, the majority of that game also took place in the forest/jungle and had a similar musical style.

    A fantastic job has been done with the sound, and I suspect it won't be acknowledged anywhere near as much as the graphics.

  • dux
    • October 30, 2007 at 11:27 PM
    • #85

    Sound makes games, not graphics

  • Algor
    • October 31, 2007 at 5:13 AM
    • #86

    Jesus, that tornado video was incredible. Damn you Frie and your amazing technology and mountains of content Congrats on going gold too!

    Now if my iPod didn't die with the Crysis demo installer on it, I would be playing... c'mon torrent!

    Edit1: It's been two something hours and I've cleared enough space to install the demo and updated my graphics drivers. I hate PC gaming.

    Edit2: Finally got to play, though I only made it to the other side of the sunny beach. Amazing visuals as expected, I'm running all settings on very high @ 1280x720. No idea what my framerate is but it seems 20-30ish. I figure I'd be more paranoid about what my framerate is at any given second than I would care about the game if I had it showing. I'm still fumbling a bit with the controls, hitting C when I'm wanting to crouch, even though CTRL is always my crouch... and hitting RMB to change weapon mode- that one I think I will have to change. Character faces are easily the best out there right now. Weapon models are nice and the depth of field when switching modes is pretty great. I'm also still adjusting to learning how to use the suit effectively in combat.

    The only complaint I have so far is the use of "first person cam" to drive all the cutscenes. So far in the demo it has been used pretty poorly, and really doesn't feel right. The FOV is pretty wide for most of the scenes, and seems to go even wider in the hanging scene (ick). Also directing the player's attention in FPS stuff is also difficult, doesn't seem to be much improved here (what was the thing that tore up my 'chute? are you supposed to see something?). For HL2:E2 to knock first person cutscenes out of the park, the way they are handled here seems like going back to grade school. Having this great tech and these great tools, it's a shame there aren't awesome third person cutscenes.

  • Chunks
    • October 31, 2007 at 7:01 AM
    • #87

    I played through it twice, that was awesome. I'm going to have to buy this sooner than I thought.

    It ran surprisingly well on my rig with the very high setting mod.

    little choppy here and there but by all means playable.

  • NormySan
    • October 31, 2007 at 9:27 AM
    • #88

    Very nice game, i can only run at medium with my crap 256mb x1950xt so i decided to get a new one

    Pre-Ordered a 8800GT! Costs only 2100 SEK, about ~$300 with the super low dollar value.

  • -HP-
    • October 31, 2007 at 10:39 AM
    • #89
    Quote from NormySan

    Pre-Ordered a 8800GT! Costs only 2100 SEK, about ~$300 with the super low dollar value.

    Yeah, I read a lot of reviews about this card, and it seems It's the perfect quality/cost balance for next gen games !

  • PogoP
    • October 31, 2007 at 10:42 AM
    • #90
    Quote from Algor

    what was the thing that tore up my 'chute?

    I happened to be looking to the right and thus saw nothing when something whacked into me. However, when I played it next time, I looked over to the left... It was an alien that flys into you.

  • zeon
    • October 31, 2007 at 1:51 PM
    • #91

    people there have the computers for high gfx, but not vista. check this out.

    http://www.crysis-online.com/forum/inde ... #msg203789

  • FrieChamp
    • October 31, 2007 at 2:41 PM
    • #92
    Quote

    The only complaint I have so far is the use of "first person cam" to drive all the cutscenes. So far in the demo it has been used pretty poorly, and really doesn't feel right. The FOV is pretty wide for most of the scenes, and seems to go even wider in the hanging scene (ick). Also directing the player's attention in FPS stuff is also difficult, doesn't seem to be much improved here (what was the thing that tore up my 'chute? are you supposed to see something?). For HL2:E2 to knock first person cutscenes out of the park, the way they are handled here seems like going back to grade school. Having this great tech and these great tools, it's a shame there aren't awesome third person cutscenes.

    The Half-Life series doesn't have any cutscenes per sé, at most the gman sequences at the beginning and end, but even then everything is first person. They tell the story via sequences in the game and that's what Valve is great at.

    They make sure the player sees important sequences or when they tell the story using the characters and dialogue, they make sure the player can't escape. I haven't tested every scene myself, but if you think of the beginning of HL2, in the interrogation room when Barney reveals himself, or kleiner's lab.

    That kind of stuff is more difficult in open environments (somewhere in a forest or on a hill). Not to mention camera angles, effects etc. which are a lot easier to implement, when the player's view is controlled.

    There are a lot of other things that influenced the decision to take away control from the player during the cinematics, but he can still skip the scene by pressing SPACE. Considering that production on these cinematics began very late, I think they turned out great. There are plenty more, probably even better ones in the game.

    Oh and the reason they are 1st person is to keep the player immersed in the game. He is Nomad, or "is looking through his eyes". At least that's the idea behind it, I can understand if some people like 3rd person cutscenes as in FarCry better. Matter of choice I guess.

  • Thrik
    • October 31, 2007 at 2:47 PM
    • #93

    I for one love the way Crysis has implemented cutscenes. I kind of enjoy being able to just sit back and enjoy a cutscene as a reward for all my hard sneaking around and stuff, while in HL2 you have to follow the action and move around yourself.

    I can't even visualise how third-person cutscenes could look better than the ones we have.

  • dux
    • October 31, 2007 at 3:05 PM
    • #94

    1st person cut scenes are better, they keep you in the immersion instead of pulling you out like 3rd person cut scenes do and break the suspense. I like being involved, although it takes control away that's no biggie it's still great to watch.

  • ChopperDave
    • October 31, 2007 at 3:55 PM
    • #95
    Quote

    1st person cut scenes are better, they keep you in the immersion instead of pulling you out like 3rd person cut scenes do and break the suspense. I like being involved, although it takes control away that's no biggie it's still great to watch

    Sort of. 3rd person gives you way more flexibility with what you can do with a cutscene. You can get in more camera angles, plus the cutscene can incorporate shots of "things happening elsewhere" that you can't do in 1st person cutscenes. The cutscenes in Metal Gear games are awesome, and even though they're 3rd person I don't feel like the immersion has been ruined for me. I agree with Thrik on this.

  • KungFuSquirrel
    • October 31, 2007 at 4:09 PM
    • #96

    I do prefer first person cinematics on paper, but in practice they tend to be more annoying than awesome.

    The biggest issue with a first person cutscene is you're blatantly taking control away from players in the very element they're used to controlling. Cinematics generally need to be pretty snappy already to keep people in the action; I think first person cinematics need to be even quicker and more to the point, particularly in a fast-paced game.

    Call of Duty 3 is a good example of first person cinematics gone wrong. There's many sequences in the game where you meet up with people and look back and forth between people during briefings or get knocked down that are handled pretty well, but numerous times (and specifically at the end of the game) entire action sequences are played out with no player control. No thank you.

    The escalator scene in Condemned I think is one of the best brief first person cinematics in both length and presentation. It's built into a normal camera-controlling move in the game, then plays out as a continuation of that action before dumping you right back into gameplay. Hooray.

  • Grinwhrl
    • October 31, 2007 at 4:33 PM
    • #97

    I finally got some time to play the demo and it is pretty fun. It takes a bit of time to get used to the selections that you have to do all the time, which in my opinion is rather annoying but I got used to it after a while.

    The whole realistic environments is pretty cool, especially in the bush, but it is very bland because reality is boring. I'm glad the fictional game play makes up for it.

  • dux
    • November 3, 2007 at 6:29 PM
    • #98

    Holy fuck I just played it on my new rig @ high 1680 x 1050 with a seamless performance, some light frame drops here and there but not even really that noticable. Great stuff. No idea what people with high end rigs are on about when they say it runs like poop.

    Oh and the sound man the sound! Weapons sound great, atmosphere is sweet, voice cast is very good - even though I'm wondering why Psycho is in an American Elite Covert Ops team considering he's British... The music totally reminds me of Predator, it's so great to hear it when you're sneaking through the jungle carefully then hear a patrol, switch on cloak and rape some bums. I'm about halfway through the demo at the moment, will play some more later.

  • -HP-
    • November 3, 2007 at 8:10 PM
    • #99

    Arg... you guys are making me jealous!

    Can't wait for my 8800GT! Only a few more days to go, a few more days.....

  • Algor
    • November 3, 2007 at 8:39 PM
    • #100

    I beat the demo! Overall it was a pretty awesome experience. The first time I threw a grenade at a guy in a house only to take him out AND have the house explode into pieces was pretty damn satisfying. The vehicles are pretty fun too but seem a little delayed on their response, might be the result of low framerate though. Got to drop the settings back down to high to get better framerate and play through it a few more times. My head asploded going up the creek at the end with all the small rocks on the ground.

    Frie; I understand the cinematic design reasonings behind the choices made in HL2 and for Crysis, I'm just saying I'm not a fan of how they are used in Crysis.

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