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DM_DryEarth

  • JohnSmith
  • October 24, 2007 at 6:12 PM
  • JohnSmith
    • October 24, 2007 at 6:12 PM
    • #1

    Hello!

    Here is some new screens of this map started for the 1024 contest, it's now called dm_dryearth and I've almost finished it (92% done or so).

    The only thing a bit boring about it is that the VIS takes AGE to compile....... And I really dont know what to do to to optimise the portals more....

    Here is the screens (in 1027x768, hope you dont mind):

    [Blocked Image: http://pix.nofrag.com/8/6/7/c70d789b9d50a6a0769ec987f38ef.jpg]

    [Blocked Image: http://pix.nofrag.com/e/7/2/409e43481993a83c34b21bfb60ef9.jpg]

    [Blocked Image: http://pix.nofrag.com/b/b/d/0a9978dd4bce2b709e7a38d959d8e.jpg]

    [Blocked Image: http://pix.nofrag.com/6/0/e/fdf96153ac94129b33c33c06d8687.jpg]

    (yes, you can jump for a cool (but deadly ) freefall if you want) - btw That's why I think the VIS is taking so long....I'm Even using the 3d-skybox for the bottom mountain displacements....but it doesnt seem to speed things..

    [Blocked Image: http://pix.nofrag.com/7/0/e/55df33bc9cc324aae8aa837a5cfe5.jpg]

    [Blocked Image: http://pix.nofrag.com/c/5/2/09d2703ea2221ff0fa1c99c43556f.jpg]

    [Blocked Image: http://pix.nofrag.com/8/8/b/0af3aabb3c6ed18b8a2db1072ba0d.jpg]

    That's all, hope you like it!

  • Seldoon182
    • October 24, 2007 at 6:15 PM
    • #2

    Quite clean and smooth displacements there. Good Job !

  • Fяэ&a
    • October 24, 2007 at 6:32 PM
    • #3

    i dont like this,

    I LOVE IT! gotta watch this ingame, GJ dude!

  • Sindwiller
    • October 24, 2007 at 6:37 PM
    • #4

    Pure awesomness, I'd say

  • propaganda
    • October 24, 2007 at 6:47 PM
    • #5

    Top notch. Nice texture transitions.

  • Quakis
    • October 24, 2007 at 6:52 PM
    • #6

    I really like it, but shame that it's a dm map since I dont play dm - would have made a really nice singleplayer map if the gameplay had balanced/enjoyable enemy fights.

  • FrieChamp
    • October 24, 2007 at 7:04 PM
    • #7

    Nice!

    Very nice, but what's with the statues in the background of the last shots? Looks mayan or something and out of place in the medieval themed map

  • Rick_D
    • October 24, 2007 at 7:04 PM
    • #8

    i'll be honest, I thought it looked better dur9ing the 1024 contest, something has changed ;(

  • JohnSmith
    • October 24, 2007 at 7:43 PM
    • #9

    Thank you all

    Quote

    but what's with the statues in the background of the last shots? Looks mayan or something and out of place in the medieval themed map

    Hehe, they are indian and so yes that's true they are a bit out of place...was wondering if anyone would find it weird.

    Dunno if I'll keep them or not though cause dont know what kind of statues would fit in there (not to mention that it's hard to find texture-like photos on internet).

    Quote

    I thought it looked better dur9ing the 1024 contest, something has changed

    The only thing that has changed is because i'm using a very very slight contrasted color_correction - that's maybe what you dont like ?

    Or it might be because I've never really showed the 3d-skybox which is really basic and simple ... But I think it does a not so bad job when you like at it from a different angle.

  • Minos
    • October 24, 2007 at 10:06 PM
    • #10

    Cool stuff, I like it

    You can improve your vis times by using proper hint brushes. Large visleafs with lots of stuff inside them take a lot longer to compile than a few large visleafs without anything in them. So yeah, seal off the large outside areas with hints and it should improve your compile times a lot.

  • m8nkey
    • October 25, 2007 at 1:32 AM
    • #11
    Quote from FrieChamp

    Nice! Very nice, but what's with the statues in the background of the last shots? Looks mayan or something and out of place in the medieval themed map

    I'd have to aggree. Looks great though and nice work on the displacements.

  • Algor
    • October 25, 2007 at 2:35 AM
    • #12

    While it reminds me of the Might & Magic game on source (not so good), this particular map looks very well put together and themed. Great work on the material and prop choices

  • static07
    • October 25, 2007 at 8:09 AM
    • #13
    Quote from Algor

    While it reminds me of the Might & Magic game on source (not so good), this particular map looks very well put together and themed. Great work on the material and prop choices

    Exactly what I was thinking, Dark Messiah of M&M...

    On the map, crates look out of place. Barrels, baskets would fit better

  • Mazy
    • October 25, 2007 at 9:48 AM
    • #14

    Wow, looks phenomenal. I donno what does it but it has a really unique look too it. Looks hazy instead of foggy like most stuff like usually does.

  • tomdon
    • October 25, 2007 at 10:04 AM
    • #15

    I like the lighting quality, some nice subtle colours going on there.

  • kleinluka
    • October 25, 2007 at 10:31 AM
    • #16

    i'm liking this.... very unique

  • Warby
    • October 25, 2007 at 10:38 AM
    • #17

    looks great but where the crates necessary ?!

  • RA7
    • October 25, 2007 at 5:10 PM
    • #18

    Very nice, but lose the crates

  • JamesL
    • October 25, 2007 at 10:17 PM
    • #19

    Loads of atmosphere in those shots. Very nice

  • JohnSmith
    • October 27, 2007 at 12:40 PM
    • #20

    Thank you guys, glad that you like the map

    To minotauro, I'm already using a bunch of hint brush in all the "transistions" between the different rooms...Dont know though if I can add hint brush to split the outsides in parts...(btw I wonder how much time it took to Valve to compile the ep2 outside maps, thoses are insane)

    As for the crates....I know they sux a bit but I keep them for the gameplay - might replace them someday (or not) ( )

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