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Problems with custom gibs models (source)

  • Minos
  • October 24, 2007 at 1:00 AM
  • Minos
    • October 24, 2007 at 1:00 AM
    • #1

    Hey guys, I'm trying to make the electrician's ladder breakable but I'm having some troubles with it: The bastards just don't appear ingame when I set them to phys_prop (they work fine as prop_static though). I also modeled custom gibs for it. Anyways, here's the .qc for the main model:

    Quote

    $modelname generic/wooden_ladder_mino_breakable$cdmaterials models/generic

    $surfaceprop "wood_plank"

    $scale 1.0

    $body studio "wooden_ladder_mino"

    $lod 45

    {

    replacemodel "wooden_ladder_mino" "wooden_ladder_mino_lod"

    }

    $sequence idle "wooden_ladder_mino" loop fps 15

    $collisionmodel "wooden_ladder_mino_col"

    {

    $Mass 35

    $concave

    }

    $keyvalues

    {

    "prop_data"

    {

    "base" "Wooden.Large"

    "health" "140"

    }

    }

    $collisiontext

    {

    break { "model" "wooden_ladder_mino_gib1" "health" "0" "fadetime" "40" }

    break { "model" "wooden_ladder_mino_gib2" "health" "0" "fadetime" "40" }

    break { "model" "wooden_ladder_mino_gib3" "health" "0" "fadetime" "40" }

    }

    Display More

    Gibs models .qc file:

    Quote

    $modelname generic/wooden_ladder_mino_gib1$cdmaterials models/generic

    $surfaceprop "wood_plank"

    $scale 1.0

    $autocenter

    $body studio "wooden_ladder_mino_gib1"

    $sequence idle "wooden_ladder_mino_gib1" loop fps 15

    Display More
  • Bluestrike
    • October 24, 2007 at 4:58 PM
    • #2

    the example files I have from my noessis DVD's also list a keyvalues options for the gibs. is the unbroken model also not showing up?

    He also has $staticprop and its placed as a prop dynamic.

    There is no health in the whole model under keyvalues, but the tutorial sets health under the prop_dynamic_overide entity options.

    But it shold also be possible to make a prop_physics that breaks, maybe they could not figure it out either?

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