1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

co_last

  • Taylor Swift
  • September 17, 2004 at 8:18 PM
  • Tequila
    • October 9, 2004 at 9:33 PM
    • #61

    I can say "apathy"; summing up my feelings for this map.

  • Taylor Swift
    • October 9, 2004 at 9:39 PM
    • #62
    Quote from Tequila

    I can say "apathy"; summing up my feelings for this map.

    apathy is no achievement.

    Details and other coming very soon!

    screenshots too.

  • von*ferret
    • October 9, 2004 at 9:52 PM
    • #63

    mmk

  • Tequila
    • October 9, 2004 at 10:17 PM
    • #64
    Quote from Nz-Nexus

    apathy is no achievement.

    Details and other coming very soon!

    screenshots too.

    Well, of course it's no achievement: that's precisely the point of apathy.

  • Taylor Swift
    • October 11, 2004 at 9:03 PM
    • #65

    This is the one shot, the one oppurtunity, the one moment. I'll capture it.

    The map is done after long time and everything.

    And this is the last map for Natural-Selection Mod by me.

    Enought of space opera. I'm done, i did finnish it, i'm proud i did it at last.

    It did take time, much time. But now it's done. Yeah, that was my last opportunity and the last shot, my last aim. Get it done.

    I did it. And for now, the release of the map is on next friday.

    Thank you.

    [Blocked Image: http://www.nsarmslab.com/forums/uploads/post-18-1097526156.jpg]

    [Blocked Image: http://www.nsarmslab.com/forums/uploads/post-18-1097526208.jpg]

    [Blocked Image: http://www.nsarmslab.com/forums/uploads/post-18-1097526318.jpg]

    [Blocked Image: http://www.nsarmslab.com/forums/uploads/post-18-1097526267.jpg]

    BETA 1.

  • InsaneSingingBlender
    • October 11, 2004 at 10:48 PM
    • #66

    are you a poet?

  • kleinluka
    • October 12, 2004 at 2:17 PM
    • #67

    i was just about to ask the same thing. pics look cool, but not 'impressive'

  • insta
    • October 12, 2004 at 2:49 PM
    • #68

    At first glance they look ok, but if you look closer, you'll see some pretty trippy brush and texture work.

  • tnoh
    • October 12, 2004 at 3:20 PM
    • #69

    Some of those light textures are from hl.wad and scaled up too much.

  • Taylor Swift
    • October 16, 2004 at 12:36 PM
    • #70

    Map made by Dennis Gutierrez aka "Nz-Nexus".

    Current time the map was pre-released and done compiled is :

    16 october 13:45 pm

    --------------------------------------------------------------

    Enjoy your stay on map co_last. (pre-beta)

    --------------------------------------------------------------

    This is pre-release not including readyroom or teams in it.

    Only for look inside and other betafixes.

    The map isn't large but small. It's combat, and hell yeah.

    extract co_last.bsp to ns/maps

    extract all other files into ns/

    -------------------------------------------------------------

    The time, the energy and the reality spended on this map was gigantic.

    I only know one thing: the map is done.

    And.. Thanks for playing it! :wink:

    DOWNLOAD LINK

    http://www.nsarmslab.com/forums/index.p ... t&id=22946

    and this is sadly, still Wip. It belong still here.

  • Taylor Swift
    • November 12, 2004 at 5:19 PM
    • #71

    final version is done!

  • spine
    • November 12, 2004 at 7:06 PM
    • #72

    Keep at it Nex! Looks nice...! :wink:

  • tnoh
    • November 12, 2004 at 8:55 PM
    • #73

    Yes, looks nice.

    what where are the crates?!?!?!?

  • Taylor Swift
    • November 13, 2004 at 2:39 PM
    • #74

    [Blocked Image: http://nsworld.ns-central.co.uk/pictures/Uploaded/2609/fullsize.JPG]

    [Blocked Image: http://nsworld.ns-central.co.uk/pictures/Uploaded/2611/fullsize.JPG]

    [Blocked Image: http://www.nsarmslab.com/forums/uploads/post-18-1100353262.jpg]

    Yes, final version and beta testing is done.

  • nico
    • November 13, 2004 at 4:29 PM
    • #75

    looks good. a bit too "washed out" perhaps? at least the rocks, but thats perhaps a r_speed saver...

    ns never really interested me much, but this map looks pretty good.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™