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De_Forest Released!!

  • robert.briscoe
  • October 8, 2007 at 2:34 AM
  • JakeParlay
    • October 8, 2007 at 1:28 PM
    • #21

    looks quite stunning and beautiful

  • JamesL
    • October 8, 2007 at 1:33 PM
    • #22
    Quote from FrieChamp

    Spotlighted, the thumbnail on the frontpage is still too small, but the stupid forum won't let me fix it (mysql error). I'll try it again later..Anyway, beautiful looking map, as the others said! I am actually going to start downloading CS:Source right now and maybe we can have a session tonight in #mapcore?

    Good idea. Post an IP and I'll join if I get home at a sensible time.

  • Hourences
    • October 8, 2007 at 1:44 PM
    • #23

    First pic is absolutely great, rest are cool too, tho as with so many small forests, they sometimes do feel a bit cramped together composition wise.

  • Seldoon182
    • October 8, 2007 at 1:53 PM
    • #24
    Code
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_small.mdl)
    Display More

    ... more and more !

    Btw, downloaded, played, approvated !

    + 1 Spotlight

  • kleinluka
    • October 8, 2007 at 2:20 PM
    • #25

    very nice work!

  • Furyo
    • October 8, 2007 at 2:41 PM
    • #26

    That's absolute kick ass. The only thing I noticed was the repetition of the trees orientation on certain screenies like the watchtower one. That's just as picky as I can be....

  • JAL
    • October 8, 2007 at 2:51 PM
    • #27

    Epic win. Most beautiful outdoor environment ever made on Source.

    Well worth the spotlight.

  • BioPulse
    • October 8, 2007 at 2:52 PM
    • #28

    Congrats on the very well deserved spotlight dude!

  • Nexus
    • October 8, 2007 at 2:53 PM
    • #29

    you made tents, you added the fire!

    AMAZING

    this shit is on hot fire

  • RA7
    • October 8, 2007 at 3:40 PM
    • #30

    I talked to JamesL, he said he would try to put it on a UK server tonight

  • insta
    • October 8, 2007 at 3:42 PM
    • #31

    Superb work as usual, Robert!

  • dux
    • October 8, 2007 at 4:40 PM
    • #32

    I heartily endorse this map or product.

  • robert.briscoe
    • October 8, 2007 at 4:51 PM
    • #33

    Thanks guys!

    It would great to have a game later if we can get one going! I will be there!

  • robert.briscoe
    • October 8, 2007 at 5:59 PM
    • #34

    ****UPDATE****

    I noticed that alot of people were commenting on a lack of ambient sound, I just checked and I forgot to include my custom soudscape and soundfiles!!

    I am currently updating the ZIP file to include these files, simply redownload and re-extract to your CS folder (not your maps folder!). Give it around 10 mins from this post to let it upload fully, thanks!

  • PogoP
    • October 8, 2007 at 6:00 PM
    • #35

    I was just about to say that the environment sounds could do with a lot of work

    Rob, where did you get that custom skybox from? Its sweet! Or is it included with CS:S?

  • Synthesizer
    • October 8, 2007 at 6:11 PM
    • #36

    Looks fantastic. As mentioned though, the rocks look a bit egg shaped. I'm going to give it a run through after supper

  • PhilipK
    • October 8, 2007 at 6:48 PM
    • #37

    Fkn awesome bobby!

    I love the pic with all the stumps. Have to check it out ingame too.

  • Buddy
    • October 8, 2007 at 6:51 PM
    • #38

    Hey Rob, cool work, nice to see it released.

    ps. wheres my credit

  • JamesL
    • October 8, 2007 at 8:13 PM
    • #39

    There's a typo in the gameinfo too

    Our server is borked at the moment I am trying to fix it.

  • SnipaMasta
    • October 8, 2007 at 8:18 PM
    • #40

    It's a shame you had to come to compromises with the Source Engine, but the map looks brilliant non-the-less. The detail is fantastic, and it plays well too.

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