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ctf_stronghold (beta)

  • JakeParlay
  • October 7, 2007 at 3:23 AM
  • JakeParlay
    • October 7, 2007 at 3:23 AM
    • #1

    Not sure if it's okay to drop an initial beta in mapcore's 'finished' section, but here goes anyhow

    Available now for pub rotations! 32-player compatible, Stronghold is a symmetrical cap-the-flag map along the lines of 2fort. Battlement to battlement distance is about 10 feet shorter than 2fort, and I feel like I've 'opened up the throttle' a bit near the flag areas to negate some of that endless engineer/sentry tedium that develops sometimes.

    [Blocked Image: http://www.jparlay.com/jptf_10.jpg]

    [Blocked Image: http://www.jparlay.com/jptf_13.jpg]

    [Blocked Image: http://www.jparlay.com/jptf_12.jpg]

    [Blocked Image: http://www.jparlay.com/jptf_14.jpg]

    [Blocked Image: http://www.jparlay.com/jptf_15.jpg]

    [Blocked Image: http://www.jparlay.com/jptf_11.jpg]

    Download here (14.4 mb):

    http://www.jparlay.com/ctf_stronghold_b1.rar

    Feedback is always much appreciated. Enjoy!

  • Vinny Testaverde
    • October 7, 2007 at 3:28 AM
    • #2

    Tree area looks amazing, more of that

    Maybe vary the lighting on the inside to give it better contrast? you know mix up the warm and cool lights, nice dark spots to contrast the light areas etc.

  • e-freak
    • October 7, 2007 at 11:06 AM
    • #3

    The blue base is too bright imho but apart from it it is an 100% fetch of the TF2 look - gj

  • FrieChamp
    • October 7, 2007 at 1:05 PM
    • #4

    Looks very decent! Nice

  • Pingu_swe
    • October 7, 2007 at 4:45 PM
    • #5

    I really like the outside, very nice. But I am not impressed by the indoor.

  • -HP-
    • October 7, 2007 at 5:15 PM
    • #6

    Very "clean" aspect, loved it!

  • dux
    • October 7, 2007 at 6:39 PM
    • #7

    Yeah indoors could seriously use some more work it looks very deprived compared to the attention the outdoors received.

  • KIIIA
    • October 7, 2007 at 8:51 PM
    • #8

    I`ve always been a fan of stylistic leveldesign like the one of TFC or many Q3 community maps, and i also like this aspect in your map. But this cannot conceal that some areas look a bit too basic and some constructions look too simple. Toony style doesn`t mean avoiding detail at any cost, but accentuating certain elements.

    The tree area shot looks best because there you found a good combination of detail and colorfull bonbon style.

  • csharp
    • October 7, 2007 at 10:25 PM
    • #9

    Shiiit, that looks awsome

  • teeluu
    • October 8, 2007 at 8:59 AM
    • #10

    That light in the middle of the floor at 4th screenshot disturbs me, why would anyone place a light there

    Besides that, looks pretty nice

  • JamesL
    • October 8, 2007 at 9:53 AM
    • #11

    Nice work Jake.

  • static07
    • October 8, 2007 at 12:39 PM
    • #12

    Good work! hope to see it on many servers soon.

    TF2 will sport some sweet custom maps if you'd ask me.

  • D3ads
    • October 8, 2007 at 1:15 PM
    • #13

    Looking good

  • JakeParlay
    • October 8, 2007 at 1:34 PM
    • #14

    thanks dudes. yeah the interiors are pretty blah. just wanted to get something serviceable up and running to get those gameplay crits from the TF2 nuts back before going further on it. I've got some work to do yet on this one

  • Mojo
    • October 8, 2007 at 8:25 PM
    • #15

    I only ran through it but haven't played it (but it seems you would need a large server for it to be fun).

    Some of my thoughts:

    • There are almost too many paths to take / guard against.
      The flag room is too open (it appears) to have a SG defend it and there seem to be too many trees to properly see the entrances.
      The fake exits (stairs leading to closed doors / nowhere ) can really throw off inexperienced players and generally confuse them. (If you look at most of the valve ones, all the exits can be seen when you leave a room.

    Great looking map, just needs some flow work I think.

  • vartaxe
    • November 26, 2007 at 9:51 PM
    • #16

    hy did you released a final version? i just find the beta5

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