1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

skate.

  • st0lve
  • October 2, 2007 at 11:31 PM
  • st0lve
    • October 2, 2007 at 11:31 PM
    • #1

    so, skate. (note the lowercase and the . in a title; GROUNDBREAKING!) have been released all over the world by now. I actually got my Xbox just for playing skate., and it's worth all the money.

    It actually feels right, when doing tricks, you kinda feel like you acomplish something hard, that not everyone can do. As a long time THPS player, and even longer a real skater, this is the game Ive been waiting for. I've played it almost non-stop since I got the box and the game. The "flick it" controls are actually even more groundbreaking than the name.

    So, anyone have it? Up for some long night sessions all day?

    (ps not released on PS3 yet)

  • -HP-
    • October 3, 2007 at 12:01 AM
    • #2

    http://www.ea.com/skate/

    Looks like a nice title.

    Too bad I don't own an XBox.

  • Grinwhrl
    • October 3, 2007 at 12:04 AM
    • #3

    I also enjoy skate for pretty much the same reasons.

    The world is so life like. Knocking down grannies is pretty damn funny, they can barely get up, while they yell at you.

  • Algor
    • October 3, 2007 at 12:50 AM
    • #4

    these are my impressions just from the demo, and having skated for 10+ years myself;

    +world art is simple and well done

    +characters are well done with great animations/animation blending

    +control scheme is intuitive and interesting, most of the tricks make sense

    +feels much like a skate simulator, works well

    +community system with sharing videos and stuff is great

    -stereotyped skateboarding lifestyle, mostly talking about the narrator's dialogue (who is... mike carroll, right? "yo, what's up dog, that is sick! let me say some more bullshit against my will!")

    -distance movement seemed pretty jacked. in real life you would ollie up a curb pretty close to it, trying this in skate = slam. you have to ollie from what seems like over ten feet away to get up a ten inch tall curb.

    -camera position is terrible, it's hard to see what is coming up, this really kills it for me (is there a way to change it?)

    -many tricks have similar movements, so it can be difficult to do what you want, when you want

  • Mojo
    • October 3, 2007 at 12:55 AM
    • #5

    have yet to play it considering it killed my box :/

  • Grinwhrl
    • October 3, 2007 at 1:47 AM
    • #6
    Quote

    -many tricks have similar movements, so it can be difficult to do what you want, when you want

    I agree about this, I spent so much time trying to master some advanced tricks, but since the controls are so similar to the basic or medium tricks you end up just doing those more than the advanced. That is all I have found to be very annoying.

  • General Vivi
    • October 3, 2007 at 6:44 AM
    • #7

    yeah i felt the same way you did about the game stolve! Great game! ill be picking it up for sure! I played the demo like 80 times

  • Mazy
    • October 3, 2007 at 8:52 AM
    • #8

    Was thinking of picking it up this week, but Halo 3 Legendary and MP is keeping me busy. And then PGR4 is out next week. Might borrow it from someone at work tho, not quite sure its one I'm gonna buy

    Liked the controls tho, though I sucked big time at it

  • st0lve
    • October 3, 2007 at 9:57 AM
    • #9
    Quote from Algor

    -stereotyped skateboarding lifestyle, mostly talking about the narrator's dialogue (who is... mike carroll, right? "yo, what's up dog, that is sick! let me say some more bullshit against my will!")

    True, you should be able to turn those off after a while, especially if you skate in a skatepark or something with 3-4 other skaters, it's like "YO WAS POOPIN TK' IS U JUST RAPPIN OR WHAT!?", get really annoying after 10 minutes when he starts repeating lines.

    Quote from Algor

    -distance movement seemed pretty jacked. in real life you would ollie up a curb pretty close to it, trying this in skate = slam. you have to ollie from what seems like over ten feet away to get up a ten inch tall curb.

    True, but if you flick it faster, then you can do it from less distance. No way to change it, that's kinda bad for the people that doesn't like it at all.

    Quote from Algor

    -camera position is terrible, it's hard to see what is coming up, this really kills it for me (is there a way to change it?)

    It's awesome. It's really hard to get used to, but when you first get into it, it all becomes kinda "smooth" in a way. Except when bombing hills, I always hit a couple of grandma's and then I loose the race.

    Quote from Algor

    -many tricks have similar movements, so it can be difficult to do what you want, when you want

    Oh hell yeah, but it's a kinda cool thing aswell. Especially online, you see people doing skyhigh nollie 360flip and such all the time, while you only get low nollie 360 shuvits. Pretty steep learning curve, but when you first learn the tricks, then you always remember how to do them.ps. the intro is really funny. if the Gonz was going to operate on me, I'd rather die first..

  • LOOM
    • October 3, 2007 at 9:57 AM
    • #10

    i bought a 360 just for skate aswell.

    great game!

    i also have a similar feeling to the tricks aswell. i always seems to accidently do a shuvit or 360 shuvit wen trying 360flips or hardflips.

    I sumtimes find the camera a little annoying wen navigating some spots.

    Letting the player leave his board and run around like on thug would have totally been awesome.

    Blunts and Noseblunts feel so rad on this game though.

  • st0lve
    • October 3, 2007 at 10:02 AM
    • #11
    Quote from LOOM

    i also have a similar feeling to the tricks aswell. i always seems to accidently do a shuvit or 360 shuvit wen trying 360flips or hardflips.

    HARDFLIP IS THE OTHER WAY (if you are thinking about bs spins).If you manage to put all the "OWN TEH SPOT!!!1" spots on your map, then navigation is a lot quicker. Only thing that kinda sucks, is that you cannot place your own permanent spot markers anywhere. Like when you find this awesome set of stairs or whatever, you always have to "re-find it" if you turn of your console. Stepping off the board would have made it hella' lot easier to get up stairs and such. But you always have the session markers, if you've been there no long ago.

  • Scinbed
    • October 3, 2007 at 11:37 AM
    • #12

    This game is sweet, but very frustrating. Haven't played it loads (got other games to play too, and work) but I pretty much agree with everyone else's thoughts on it.

    I'm at the Plan B warehouse trying to do the vert challenge where you need to grind along the top of the bowl section then fliptrick out of it and get 800+ points.

    Needs a "get off the damn board and walk up the steps you tit" button. I'm sure they'll add that in the sequel though.

  • Sjosz
    • October 3, 2007 at 11:44 AM
    • #13

    The greatest and worst thing sometimes is the fact that the skater gets better with your own skill. I don't pick up the game for 2 days and when I get back and start a challenge again I get completely owned. I'm in the PlanB warehouse with the best trick challenge.. how the bots manage to pull of 650+ point tricks while I can't even break 400 is beyond me. (even with hardflip or 360 nollie laserflip wtf)

    Very nice atmosphere, feel, and controls, but immensely frustrating sometimes.

  • st0lve
    • October 3, 2007 at 12:45 PM
    • #14

    Slain, have you done the pumping tutorial? Or atleast do you know how to pump transitions? Well if not; Get enough speed, ride to the top turn into grind, flip, grind and flip out, but be sure to have atleast x2 before doing it, with x3 it's almost too easy.

    If that doesn't work, land on top of the corner, set a session marker (left tb and dpad down) and just do a flip and land in a grind and do some more flips and grinds

    sjosz, you need to do sick combos basically, and not bail on a single trick. if you get x2 or x3, try to keep it "alive", makes the game hell'a lot easier.

  • Scinbed
    • October 3, 2007 at 1:13 PM
    • #15

    Yeah I am doing pumps, I've managed to pull off the line correctly before, just not gotten enough points. Just need to keep practicing I guess.

  • Schmung
    • October 7, 2007 at 10:31 AM
    • #16

    oohh, I missed this thread. Pre ordered this on the basis of the demo. Great fun, but as previously mentioned the finicky nature of the controls makes doing certain tricks a real pain. It's a really good laugh online as well, but I'm stuck and frustrated in SP at the moment.

  • Rick_D
    • October 7, 2007 at 10:46 PM
    • #17

    Bought a 360 just for this game as well, while I'm currently living off baked beans and last weeks bananas it was definitely worth the money (btw, brand new xbox, limited edition, right out the box: broken tv lead, almost funny if it wasn't so sad).

    The tricks make sense, as soon as I understood where they were coming from with the spin/flip using the analogue stick it all just clicked. If I want to try a new trick I just think back to my skating days and 'what would I need to do to make the board move in this way' - it's very intuitive.

    Took me a while to get used to the camera angle but it definitely does make things smooth. Even though I can point out so many flaws with this game (no walking, no permanent markers, annoying challenges that force you to do 'gamey' stuff to pass them, too much loading when using session markers on a long line, not enough options to control or even place a camera in a certain place for recording/editing replays, not enough slots to save replays, not enough slots to upload replays to, too easy to land tricks - coming out of grinds at 90 deg angles should end in a bail, and still lots of very gamey stuff in there) it's a step in the right direction and I have been waiting for a game like this since Thrasher: Skate and Destroy - which was by rights the best skating game ever made up until now.

    The only thing that frustrates me is EA Nation and online play, it is very very laggy, I timed out from a server I was hosting. To me that screams "huge problem". If they can patch that and work in some updates I would be a very happy bunny. Do xbox games get patched or have I gotten too used to PC games?

    I don't know if anyone who is/was a skater doesn't have this game yet, but if not: buy this game.

    Stolve, my xbox live name is: RickDlol

    I spent about 3 hours sessioning a 5 metre concrete ledge last night. So doing an all nighter won't be a problem

  • Sentura
    • October 8, 2007 at 10:50 AM
    • #18

    funnily enough I am contemplating a 360 at this point (the wii doesnt really have any games worthwhile (except zelda)), and skate has definitely upped my interest; me being an oldtime skater myself. still, it'll be a while before I get it - 360 elite prices are XBOX HUEG at the moment (and I don't really want to settle for a premium, since i've heard the problems you guys have with them).

    mwah i hope that it's really this good

  • st0lve
    • October 8, 2007 at 1:34 PM
    • #19

    I have no problems with my 2 week old premium except the loss of personal life.

    Besides, the Elite is exactly the same hardware, except for the HDMI cable (you get HDAV cabel with Premium).

  • Ginger Lord
    • October 8, 2007 at 1:38 PM
    • #20
    Quote from Sentura

    (the wii doesnt really have any games worthwhile (except zelda))

    Hopefull that ends this month with Metroid Prime 3 and Smash Bro's coming out, the Mario Galaxy next month. Paper Mario to tide you over till then

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™