I'm having a university paper in one of my classes that is about online gaming and problems surrounding it. It's mostly about technical stuff like problems surrounding network and games design.
There's a couple of questions I was hoping you guys could pitch in on maybe explaining or referring to places where you learned this :] I find the topic very interesting, and while I'm browsing the web for related articles that might give answers, I thought I'd get a discussion going and maybe tap into that wealth of information in your brains ![]()
I have to figure out what challenges that lies in networking when we talk about delays and packet loss and describe some techniques to compensate for this. I also need to know how online games try to prevent cheating, (from VAC/Punkbuster to how WoW handles botting), and how this affect games design.
I was also hoping you guys could mention a couple of good API's and tools (network libraries) that is related to games development. (XNA?).
peace~