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[dods] dod_cherbourg

  • the0rthopaedicsurgeon
  • August 17, 2007 at 1:44 AM
  • Buddy
    • August 27, 2007 at 10:35 PM
    • #21
    Quote from hessi

    It is ! He made the model.

    - Just cut the glass and compile both models with his respective material.

    but this makes it two models! but that doubles collision time + extra render batch.

    in my eyes it is really bitchy to search for such problems. this is a damn nice map.

    two textures, one for the body, with no alpha channel

    one for the glass, a smaller texture, with alpha channel

    you can control the properties of the materials, and get away with probably a smaller amount of tex memory and probably better performance as you haven't got a massive sheet of texture with only tiny parts alpha'd

    no. surface behavoir is conrtolled by the qc file which results in one material per model (not texture like material!)

    You can assign glass polies to a bone which can have diferent surface properties, there's nothing you can't do in source

  • hessi
    • August 27, 2007 at 10:37 PM
    • #22
    Quote from buddy the designer

    It is ! He made the model.

    - Just cut the glass and compile both models with his respective material.

    but this makes it two models! but that doubles collision time + extra render batch.

    in my eyes it is really bitchy to search for such problems. this is a damn nice map.

    two textures, one for the body, with no alpha channel

    one for the glass, a smaller texture, with alpha channel

    you can control the properties of the materials, and get away with probably a smaller amount of tex memory and probably better performance as you haven't got a massive sheet of texture with only tiny parts alpha'd

    no. surface behavoir is conrtolled by the qc file which results in one material per model (not texture like material!)

    You can assign glass polies to a bone which can have diferent surface properties, there's nothing you can't do in source

    i demand a complete tutorial. with screenshots and example code!

  • Psy
    • August 28, 2007 at 12:03 AM
    • #23

    Nice quote pyramid.

  • Erratic
    • August 28, 2007 at 2:59 AM
    • #24

    Did a quick run through it. Looks like a really well made map save for a few strange lighting issues on certain pieces of geometry. Seems like it could be a bunch of fun to play too.

    Also love the distant buildings by the harbor on the right side of the first pic. Really nice sense of depth. Good stuff.

  • CptDobey
    • August 30, 2007 at 12:55 PM
    • #25
    Quote from Seldoon182

    - He don't. "Vaut le beurre" mean nothing. "Avec du beurre" should works.

    Sans blague ?

    vaut from the verb valoir which means to worth.

    This add is for butter replacement.

    Cook with Vegetaline, it worths the butter.

    It is as good as...

    Ok, this is old fashioned, but it is correct.

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