1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Spotlight Gallery

Blaz_WitheredWad

  • PhilipK
  • September 4, 2004 at 12:40 PM
  • AndyPants
    • September 8, 2004 at 2:01 AM
    • #21

    this is the best wad ever

  • von*ferret
    • September 8, 2004 at 3:08 PM
    • #22

    you love us, you really love us

  • Kreigore
    • September 9, 2004 at 7:58 AM
    • #23

    Awesome

  • EjrulF
    • September 9, 2004 at 10:27 AM
    • #24

    fina fisken :wink:

  • Skjalg
    • September 9, 2004 at 11:28 PM
    • #25

    very g00

    uhm.. can we please have the models too

  • Skjalg
    • September 12, 2004 at 8:47 PM
    • #26

    uhm... ok, sorry about this...

    But one or more of the textures in that WAD is CORRUPTED...

    ive tried making a map with the wad, and after id done about 2 days work (without compiling) i get this freaking error when running hlcsg, and it basicly ends up telling me that this wad is corrupted

    Ive tried redownloading it.. wont work...

    Theory:

    But if i use some of the textures from the wad, it works fine... but if i add some of the "corrupted" textures, it wont work..

    I back this theory up by the fact that i made a good area of the map (a road, some cliffs, some houses) without any problems... then i tried making a backalley and stuff, and things got all nasty... So i changed all my textures into one of those textures i knew worked... and it compiled..

    so, basicly.. some texture(s) in that wad, that i have recently added, is corrupted... and i cant figure out which one without spending tons and tons of hours with just deleting one and one texture from the wad until my map compiles (delete textures->save wad->retexture in hammer->save map->compile) and this is TIME CONSUMING

    please help...

    well, figured out the problem, the wad is fine... it was my compiler settings

    gw skjalg... gw indeed...

    stupid fuck

  • Evahl
    • September 13, 2004 at 7:28 AM
    • #27

    Cool textures...

    makes me wonder... do you use photos to do ur work? or start from scratch...

    Just curious

    - Evil

  • patriot
    • November 23, 2004 at 7:42 PM
    • #28

    nice work phil

  • MagicTMP
    • November 30, 2004 at 5:28 PM
    • #29

    too good. just too good.

  • ViviUO
    • December 1, 2004 at 6:20 AM
    • #30

    Nice work, link is busted though

  • rockdude86
    • December 31, 2004 at 6:31 PM
    • #31

    there is a mirror somewhere in the posts

  • General Vivi
    • September 8, 2005 at 8:39 AM
    • #32

    man omg your the guy who made the map!!!?!?!??!?!?!?! dude inspiration to us all!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    October 6, 2026 at 9:01 AM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  3. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  4. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  5. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 7 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™